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Fix numeric SWKB validation (#5627)
* Fix numeric swkbd validation * GTK
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parent
437c78e198
commit
12cbacffca
5 changed files with 26 additions and 9 deletions
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@ -544,7 +544,7 @@
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"SwkbdMinCharacters": "Must be at least {0} characters long",
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"SwkbdMinCharacters": "Must be at least {0} characters long",
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"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
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"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
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"SoftwareKeyboard": "Software Keyboard",
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"SoftwareKeyboard": "Software Keyboard",
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"SoftwareKeyboardModeNumbersOnly": "Must be numbers only",
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"SoftwareKeyboardModeNumeric": "Must be 0-9 or '.' only",
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"SoftwareKeyboardModeAlphabet": "Must be non CJK-characters only",
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"SoftwareKeyboardModeAlphabet": "Must be non CJK-characters only",
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"SoftwareKeyboardModeASCII": "Must be ASCII text only",
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"SoftwareKeyboardModeASCII": "Must be ASCII text only",
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"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
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"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
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@ -136,10 +136,10 @@ namespace Ryujinx.Ava.UI.Controls
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string localeText;
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string localeText;
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switch (mode)
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switch (mode)
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{
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{
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case KeyboardMode.NumbersOnly:
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case KeyboardMode.Numeric:
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localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeNumbersOnly);
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localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeNumeric);
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validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
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validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
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_checkInput = text => text.All(char.IsDigit);
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_checkInput = text => text.All(NumericCharacterValidation.IsNumeric);
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break;
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break;
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case KeyboardMode.Alphabet:
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case KeyboardMode.Alphabet:
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localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet);
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localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet);
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@ -11,9 +11,9 @@
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Default = 0,
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Default = 0,
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/// <summary>
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/// <summary>
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/// Only numbers allowed.
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/// Only 0-9 or '.' allowed.
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/// </summary>
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/// </summary>
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NumbersOnly = 1,
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Numeric = 1,
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/// <summary>
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/// <summary>
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/// Only ASCII characters allowed.
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/// Only ASCII characters allowed.
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@ -0,0 +1,17 @@
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using System.Text.RegularExpressions;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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public static partial class NumericCharacterValidation
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{
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public static bool IsNumeric(char value)
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{
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Regex regex = NumericRegex();
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return regex.IsMatch(value.ToString());
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}
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[GeneratedRegex("[0-9]|.")]
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private static partial Regex NumericRegex();
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}
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}
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@ -90,9 +90,9 @@ namespace Ryujinx.Ui.Applet
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switch (mode)
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switch (mode)
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{
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{
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case KeyboardMode.NumbersOnly:
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case KeyboardMode.Numeric:
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_validationInfoText += "<i>Must be numbers only.</i>";
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_validationInfoText += "<i>Must be 0-9 or '.' only.</i>";
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_checkInput = text => text.All(char.IsDigit);
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_checkInput = text => text.All(NumericCharacterValidation.IsNumeric);
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break;
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break;
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case KeyboardMode.Alphabet:
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case KeyboardMode.Alphabet:
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_validationInfoText += "<i>Must be non CJK-characters only.</i>";
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_validationInfoText += "<i>Must be non CJK-characters only.</i>";
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