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https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-20 02:46:35 +00:00
Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent * Shader cache version bump
This commit is contained in:
parent
fe30c03cac
commit
2cdcfe46d8
10 changed files with 64 additions and 8 deletions
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@ -34,6 +34,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsCubemapView;
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public readonly bool SupportsNonConstantTextureOffset;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsShaderBarrierDivergence;
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public readonly bool SupportsShaderFloat64;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsViewportIndexVertexTessellation;
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@ -82,6 +83,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsCubemapView,
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bool supportsNonConstantTextureOffset,
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bool supportsShaderBallot,
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bool supportsShaderBarrierDivergence,
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bool supportsShaderFloat64,
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bool supportsTextureShadowLod,
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bool supportsViewportIndexVertexTessellation,
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@ -126,6 +128,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsCubemapView = supportsCubemapView;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
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SupportsShaderFloat64 = supportsShaderFloat64;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5159;
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private const uint CodeGenVersion = 5044;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -141,6 +141,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
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public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
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public bool QueryHostSupportsShaderFloat64() => _context.Capabilities.SupportsShaderFloat64;
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public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
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@ -127,6 +127,7 @@ namespace Ryujinx.Graphics.OpenGL
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public Capabilities GetCapabilities()
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{
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bool intelWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows;
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bool intelUnix = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelUnix;
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bool amdWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows;
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return new Capabilities(
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@ -158,6 +159,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsCubemapView: true,
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
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supportsShaderFloat64: true,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
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@ -28,18 +28,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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for (int i = 1; i < info.Functions.Count; i++)
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{
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PrintFunction(context, info, info.Functions[i]);
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PrintFunction(context, info.Functions[i]);
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context.AppendLine();
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}
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}
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PrintFunction(context, info, info.Functions[0], MainFunctionName);
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PrintFunction(context, info.Functions[0], MainFunctionName);
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return context.GetCode();
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}
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private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
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private static void PrintFunction(CodeGenContext context, StructuredFunction function, string funcName = null)
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{
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context.CurrentFunction = function;
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@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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Declarations.DeclareLocals(context, function);
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PrintBlock(context, function.MainBlock);
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PrintBlock(context, function.MainBlock, funcName == MainFunctionName);
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context.LeaveScope();
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}
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@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
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}
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private static void PrintBlock(CodeGenContext context, AstBlock block)
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private static void PrintBlock(CodeGenContext context, AstBlock block, bool isMainFunction)
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{
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AstBlockVisitor visitor = new AstBlockVisitor(block);
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@ -112,10 +112,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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};
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bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence();
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bool mayHaveReturned = false;
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foreach (IAstNode node in visitor.Visit())
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{
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if (node is AstOperation operation)
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{
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if (!supportsBarrierDivergence)
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{
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if (operation.Inst == IntermediateRepresentation.Instruction.Barrier)
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{
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// Barrier on divergent control flow paths may cause the GPU to hang,
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// so skip emitting the barrier for those cases.
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if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
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{
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context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
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continue;
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}
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}
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else if (operation.Inst == IntermediateRepresentation.Instruction.Return)
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{
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mayHaveReturned = true;
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}
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}
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string expr = InstGen.GetExpression(context, operation);
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if (expr != null)
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@ -76,6 +76,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public SpirvDelegates Delegates { get; }
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public bool IsMainFunction { get; private set; }
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public bool MayHaveReturned { get; set; }
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public CodeGenContext(
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StructuredProgramInfo info,
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ShaderConfig config,
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@ -108,8 +111,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Delegates = new SpirvDelegates(this);
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}
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public void StartFunction()
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public void StartFunction(bool isMainFunction)
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{
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IsMainFunction = isMainFunction;
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MayHaveReturned = false;
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_locals.Clear();
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_localForArgs.Clear();
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_funcArgs.Clear();
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@ -242,6 +242,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private static OperationResult GenerateBarrier(CodeGenContext context, AstOperation operation)
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{
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// Barrier on divergent control flow paths may cause the GPU to hang,
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// so skip emitting the barrier for those cases.
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if (!context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence() &&
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(context.CurrentBlock.Type != AstBlockType.Main || context.MayHaveReturned || !context.IsMainFunction))
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{
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context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
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return OperationResult.Invalid;
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}
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context.ControlBarrier(
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context.Constant(context.TypeU32(), Scope.Workgroup),
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context.Constant(context.TypeU32(), Scope.Workgroup),
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@ -1092,6 +1102,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private static OperationResult GenerateReturn(CodeGenContext context, AstOperation operation)
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{
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context.MayHaveReturned = true;
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if (operation.SourcesCount != 0)
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{
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context.ReturnValue(context.Get(context.CurrentFunction.ReturnType, operation.GetSource(0)));
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@ -148,7 +148,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.CurrentFunction = function;
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context.AddFunction(spvFunc);
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context.StartFunction();
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context.StartFunction(isMainFunction: funcIndex == 0);
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Declarations.DeclareParameters(context, function);
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@ -331,6 +331,15 @@ namespace Ryujinx.Graphics.Shader
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return true;
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}
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/// <summary>
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/// Queries host GPU shader support for barrier instructions on divergent control flow paths.
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/// </summary>
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/// <returns>True if the GPU supports barriers on divergent control flow paths, false otherwise</returns>
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bool QueryHostSupportsShaderBarrierDivergence()
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{
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return true;
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}
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/// <summary>
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/// Queries host GPU support for 64-bit floating point (double precision) operations on the shader.
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/// </summary>
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@ -595,6 +595,7 @@ namespace Ryujinx.Graphics.Vulkan
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supportsCubemapView: !IsAmdGcn,
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supportsNonConstantTextureOffset: false,
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supportsShaderBallot: false,
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supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
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supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
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supportsTextureShadowLod: false,
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supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,
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