mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-28 05:04:03 +00:00
Some small shader related fixes (#258)
* Some small shader related fixes * Address PR feedback
This commit is contained in:
parent
494f8f0248
commit
2f37583ab3
6 changed files with 57 additions and 28 deletions
|
@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
void Bind(long Key);
|
||||
|
||||
void Unbind(GalShaderType Type);
|
||||
|
||||
void BindProgram();
|
||||
}
|
||||
}
|
|
@ -203,6 +203,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public void Unbind(GalShaderType Type)
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case GalShaderType.Vertex: Current.Vertex = null; break;
|
||||
case GalShaderType.TessControl: Current.TessControl = null; break;
|
||||
case GalShaderType.TessEvaluation: Current.TessEvaluation = null; break;
|
||||
case GalShaderType.Geometry: Current.Geometry = null; break;
|
||||
case GalShaderType.Fragment: Current.Fragment = null; break;
|
||||
}
|
||||
}
|
||||
|
||||
public void BindProgram()
|
||||
{
|
||||
if (Current.Vertex == null ||
|
||||
|
|
|
@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private void PrintDeclOutAttributes()
|
||||
{
|
||||
if (Decl.ShaderType == GalShaderType.Vertex)
|
||||
if (Decl.ShaderType != GalShaderType.Fragment)
|
||||
{
|
||||
SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") out vec4 " + GlslDecl.PositionOutAttrName + ";");
|
||||
}
|
||||
|
@ -337,7 +337,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
if (Decl.ShaderType == GalShaderType.Vertex)
|
||||
{
|
||||
SB.AppendLine(IdentationStr + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
|
||||
}
|
||||
|
||||
if (Decl.ShaderType != GalShaderType.Fragment)
|
||||
{
|
||||
SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + " = gl_Position;");
|
||||
SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + ".w = 1;");
|
||||
}
|
||||
|
@ -598,9 +601,6 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
switch (Op.Inst)
|
||||
{
|
||||
case ShaderIrInst.Frcp:
|
||||
return true;
|
||||
|
||||
case ShaderIrInst.Ipa:
|
||||
case ShaderIrInst.Texq:
|
||||
case ShaderIrInst.Texs:
|
||||
|
@ -608,8 +608,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
return false;
|
||||
}
|
||||
|
||||
return Op.OperandB != null ||
|
||||
Op.OperandC != null;
|
||||
return true;
|
||||
}
|
||||
|
||||
private string GetName(ShaderIrOperCbuf Cbuf)
|
||||
|
@ -711,13 +710,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
else
|
||||
{
|
||||
return Imm.Value.ToString(CultureInfo.InvariantCulture);
|
||||
return GetIntConst(Imm.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private string GetValue(ShaderIrOperImmf Immf)
|
||||
{
|
||||
return Immf.Value.ToString(CultureInfo.InvariantCulture);
|
||||
return GetFloatConst(Immf.Value);
|
||||
}
|
||||
|
||||
private string GetName(ShaderIrOperPred Pred)
|
||||
|
@ -1047,7 +1046,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (!float.IsNaN(Value) && !float.IsInfinity(Value))
|
||||
{
|
||||
return Value.ToString(CultureInfo.InvariantCulture);
|
||||
return GetFloatConst(Value);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -1064,6 +1063,20 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
return Expr;
|
||||
}
|
||||
|
||||
private static string GetIntConst(int Value)
|
||||
{
|
||||
string Expr = Value.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
return Value < 0 ? "(" + Expr + ")" : Expr;
|
||||
}
|
||||
|
||||
private static string GetFloatConst(float Value)
|
||||
{
|
||||
string Expr = Value.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
return Value < 0 ? "(" + Expr + ")" : Expr;
|
||||
}
|
||||
|
||||
private static OperType GetDstNodeType(ShaderIrNode Node)
|
||||
{
|
||||
//Special case instructions with the result type different
|
||||
|
|
|
@ -172,6 +172,8 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
|
||||
for (; Index < 6; Index++)
|
||||
{
|
||||
GalShaderType Type = GetTypeFromProgram(Index);
|
||||
|
||||
int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + Index * 0x10);
|
||||
int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + Index * 0x10);
|
||||
|
||||
|
@ -180,16 +182,16 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
|
||||
if (!Enable)
|
||||
{
|
||||
Gpu.Renderer.Shader.Unbind(Type);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
long Key = BasePosition + (uint)Offset;
|
||||
|
||||
GalShaderType ShaderType = GetTypeFromProgram(Index);
|
||||
Keys[(int)Type] = Key;
|
||||
|
||||
Keys[(int)ShaderType] = Key;
|
||||
|
||||
Gpu.Renderer.Shader.Create(Vmm, Key, ShaderType);
|
||||
Gpu.Renderer.Shader.Create(Vmm, Key, Type);
|
||||
Gpu.Renderer.Shader.Bind(Key);
|
||||
}
|
||||
|
||||
|
|
|
@ -62,67 +62,67 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D5x5:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D6x6:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D8x8:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D10x10:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D12x12:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D5x4:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D6x5:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D8x6:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D10x8:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D12x10:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D8x5:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D10x5:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16);
|
||||
}
|
||||
|
||||
|
||||
case GalTextureFormat.Astc2D10x6:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16);
|
||||
|
@ -139,7 +139,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
return W * H * Bpb;
|
||||
}
|
||||
|
||||
|
||||
public static (AMemory Memory, long Position) GetMemoryAndPosition(
|
||||
IAMemory Memory,
|
||||
long Position)
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
|
||||
case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
|
||||
case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8);
|
||||
case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10);
|
||||
case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10);
|
||||
case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12);
|
||||
case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4);
|
||||
case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5);
|
||||
|
|
Loading…
Reference in a new issue