mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 10:44:15 +00:00
Use correct offset for storage constant buffer elimination (#4821)
This commit is contained in:
parent
7df4fcada7
commit
332891b5ff
2 changed files with 10 additions and 12 deletions
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 2237;
|
||||
private const uint CodeGenVersion = 4821;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
|
|
@ -161,12 +161,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
Operand addrLow,
|
||||
bool isStg16Or8)
|
||||
{
|
||||
int baseAddressCbOffset = GetStorageCbOffset(config.Stage, storageIndex);
|
||||
(int sbCbSlot, int sbCbOffset) = config.GetSbCbInfo(storageIndex);
|
||||
|
||||
bool storageAligned = !(config.GpuAccessor.QueryHasUnalignedStorageBuffer() || config.GpuAccessor.QueryHostStorageBufferOffsetAlignment() > Constants.StorageAlignment);
|
||||
|
||||
(Operand byteOffset, int constantOffset) = storageAligned ?
|
||||
GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
|
||||
GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), sbCbSlot, sbCbOffset) :
|
||||
(null, 0);
|
||||
|
||||
if (byteOffset != null)
|
||||
|
@ -176,8 +176,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (byteOffset == null)
|
||||
{
|
||||
(int sbCbSlot, int sbCbOffset) = config.GetSbCbInfo(storageIndex);
|
||||
|
||||
Operand baseAddrLow = Cbuf(sbCbSlot, sbCbOffset);
|
||||
Operand baseAddrTrunc = Local();
|
||||
|
||||
|
@ -217,9 +215,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return wordOffset;
|
||||
}
|
||||
|
||||
private static bool IsCb0Offset(Operand operand, int offset)
|
||||
private static bool IsCbOffset(Operand operand, int slot, int offset)
|
||||
{
|
||||
return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == 0 && operand.GetCbufOffset() == offset;
|
||||
return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == slot && operand.GetCbufOffset() == offset;
|
||||
}
|
||||
|
||||
private static void ReplaceAddressAlignment(LinkedList<INode> list, Operand address, Operand byteOffset, int constantOffset)
|
||||
|
@ -263,9 +261,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
}
|
||||
|
||||
private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int baseAddressCbOffset)
|
||||
private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int cbSlot, int baseAddressCbOffset)
|
||||
{
|
||||
if (IsCb0Offset(address, baseAddressCbOffset))
|
||||
if (IsCbOffset(address, cbSlot, baseAddressCbOffset))
|
||||
{
|
||||
// Direct offset: zero.
|
||||
return (Const(0), 0);
|
||||
|
@ -275,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
address = Utils.FindLastOperation(address, block);
|
||||
|
||||
if (IsCb0Offset(address, baseAddressCbOffset))
|
||||
if (IsCbOffset(address, cbSlot, baseAddressCbOffset))
|
||||
{
|
||||
// Only constant offset
|
||||
return (Const(0), constantOffset);
|
||||
|
@ -289,11 +287,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
Operand src1 = offsetAdd.GetSource(0);
|
||||
Operand src2 = Utils.FindLastOperation(offsetAdd.GetSource(1), block);
|
||||
|
||||
if (IsCb0Offset(src2, baseAddressCbOffset))
|
||||
if (IsCbOffset(src2, cbSlot, baseAddressCbOffset))
|
||||
{
|
||||
return (src1, constantOffset);
|
||||
}
|
||||
else if (IsCb0Offset(src1, baseAddressCbOffset))
|
||||
else if (IsCbOffset(src1, cbSlot, baseAddressCbOffset))
|
||||
{
|
||||
return (src2, constantOffset);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue