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SNK 40th Anniversary Out of Bounds Fix (#557)
* Check vertex array is enabled before reading constant attribute to avoid out of bounds exception * Removed new line
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1 changed files with 8 additions and 2 deletions
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@ -783,12 +783,18 @@ namespace Ryujinx.Graphics.Graphics3d
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GalVertexAttribType Type = (GalVertexAttribType)((Packed >> 27) & 0x7);
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GalVertexAttribType Type = (GalVertexAttribType)((Packed >> 27) & 0x7);
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bool IsRgba = ((Packed >> 31) & 1) != 0;
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bool IsRgba = ((Packed >> 31) & 1) != 0;
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// Check vertex array is enabled to avoid out of bounds exception when reading bytes
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bool Enable = (ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + ArrayIndex * 4) & 0x1000) != 0;
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//Note: 16 is the maximum size of an attribute,
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//Note: 16 is the maximum size of an attribute,
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//having a component size of 32-bits with 4 elements (a vec4).
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//having a component size of 32-bits with 4 elements (a vec4).
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byte[] Data = Vmm.ReadBytes(VbPosition + Offset, 16);
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if (Enable)
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{
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byte[] Data = Vmm.ReadBytes(VbPosition + Offset, 16);
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Attribs[ArrayIndex].Add(new GalVertexAttrib(Attr, IsConst, Offset, Data, Size, Type, IsRgba));
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Attribs[ArrayIndex].Add(new GalVertexAttrib(Attr, IsConst, Offset, Data, Size, Type, IsRgba));
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}
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}
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}
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State.VertexBindings = new GalVertexBinding[32];
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State.VertexBindings = new GalVertexBinding[32];
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