mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 07:54:16 +00:00
GPU: Add Z16RUnormGUintBUintAUint Format (#5578)
This format seems to be an alias for Z16Unorm used by OpenGL games.
This commit is contained in:
parent
9b8625d999
commit
511b558ddc
1 changed files with 2 additions and 0 deletions
|
@ -179,6 +179,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
R32G32B32A32Uint = R32G32B32A32 | RUint | GUint | BUint | AUint, // 0x49201
|
||||
R32G32B32A32Sint = R32G32B32A32 | RSint | GSint | BSint | ASint, // 0x36d81
|
||||
Z16Unorm = Z16 | RUnorm | GUnorm | BUnorm | AUnorm, // 0x2493a
|
||||
Z16RUnormGUintBUintAUint = Z16 | RUnorm | GUint | BUint | AUint, // 0x4913a
|
||||
Zf32RFloatGUintBUintAUint = Zf32 | RFloat | GUint | BUint | AUint, // 0x493af
|
||||
Zf32Float = Zf32 | RFloat | GFloat | BFloat | AFloat, // 0x7ffaf
|
||||
G24R8RUintGUnormBUnormAUnorm = G24R8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a0e
|
||||
|
@ -403,6 +404,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{ TextureFormat.R32G32B32A32Uint, new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4) },
|
||||
{ TextureFormat.R32G32B32A32Sint, new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4) },
|
||||
{ TextureFormat.Z16Unorm, new FormatInfo(Format.D16Unorm, 1, 1, 2, 1) },
|
||||
{ TextureFormat.Z16RUnormGUintBUintAUint, new FormatInfo(Format.D16Unorm, 1, 1, 2, 1) },
|
||||
{ TextureFormat.Zf32RFloatGUintBUintAUint, new FormatInfo(Format.D32Float, 1, 1, 4, 1) },
|
||||
{ TextureFormat.Zf32Float, new FormatInfo(Format.D32Float, 1, 1, 4, 1) },
|
||||
{ TextureFormat.G24R8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
|
||||
|
|
Loading…
Reference in a new issue