mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-28 07:54:04 +00:00
ui: Make it possible to open the device save directory (#1040)
* Add an open device folder option * Simplify logic from previous commit * Address Xpl0itR's comments * Address Ac_K comment
This commit is contained in:
parent
d5670aff77
commit
5423daea56
5 changed files with 121 additions and 33 deletions
|
@ -1,4 +1,8 @@
|
|||
namespace Ryujinx.Ui
|
||||
using LibHac;
|
||||
using LibHac.Common;
|
||||
using LibHac.Ns;
|
||||
|
||||
namespace Ryujinx.Ui
|
||||
{
|
||||
public struct ApplicationData
|
||||
{
|
||||
|
@ -14,5 +18,6 @@
|
|||
public string FileSize { get; set; }
|
||||
public string Path { get; set; }
|
||||
public string SaveDataPath { get; set; }
|
||||
public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ using LibHac.Fs.Shim;
|
|||
using LibHac.FsSystem;
|
||||
using LibHac.FsSystem.NcaUtils;
|
||||
using LibHac.Ncm;
|
||||
using LibHac.Ns;
|
||||
using LibHac.Spl;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Configuration.System;
|
||||
|
@ -81,6 +82,12 @@ namespace Ryujinx.Ui
|
|||
}
|
||||
}
|
||||
|
||||
public static void ReadControlData(IFileSystem controlFs, Span<byte> outProperty)
|
||||
{
|
||||
controlFs.OpenFile(out IFile controlFile, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
controlFile.Read(out long _, 0, outProperty, ReadOption.None).ThrowIfFailure();
|
||||
}
|
||||
|
||||
public static void LoadApplications(List<string> appDirs, VirtualFileSystem virtualFileSystem, Language desiredTitleLanguage)
|
||||
{
|
||||
int numApplicationsFound = 0;
|
||||
|
@ -127,6 +134,7 @@ namespace Ryujinx.Ui
|
|||
string version = "0";
|
||||
string saveDataPath = null;
|
||||
byte[] applicationIcon = null;
|
||||
BlitStruct<ApplicationControlProperty> controlHolder = new BlitStruct<ApplicationControlProperty>(1);
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -204,6 +212,8 @@ namespace Ryujinx.Ui
|
|||
// Store the ControlFS in variable called controlFs
|
||||
GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out titleId);
|
||||
|
||||
ReadControlData(controlFs, controlHolder.ByteSpan);
|
||||
|
||||
// Creates NACP class from the NACP file
|
||||
controlFs.OpenFile(out IFile controlNacpFile, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
|
@ -413,7 +423,8 @@ namespace Ryujinx.Ui
|
|||
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0 ,1),
|
||||
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
|
||||
Path = applicationPath,
|
||||
SaveDataPath = saveDataPath
|
||||
SaveDataPath = saveDataPath,
|
||||
ControlHolder = controlHolder
|
||||
};
|
||||
|
||||
numApplicationsLoaded++;
|
||||
|
|
|
@ -1,21 +1,25 @@
|
|||
using Gtk;
|
||||
using LibHac;
|
||||
using LibHac.Account;
|
||||
using LibHac.Common;
|
||||
using LibHac.Fs;
|
||||
using LibHac.Fs.Shim;
|
||||
using LibHac.FsSystem;
|
||||
using LibHac.FsSystem.NcaUtils;
|
||||
using LibHac.Ncm;
|
||||
using LibHac.Ns;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using static LibHac.Fs.ApplicationSaveDataManagement;
|
||||
using GUI = Gtk.Builder.ObjectAttribute;
|
||||
|
||||
namespace Ryujinx.Ui
|
||||
|
@ -28,23 +32,31 @@ namespace Ryujinx.Ui
|
|||
private MessageDialog _dialog;
|
||||
private bool _cancel;
|
||||
|
||||
private BlitStruct<ApplicationControlProperty> _controlData;
|
||||
|
||||
#pragma warning disable CS0649
|
||||
#pragma warning disable IDE0044
|
||||
[GUI] MenuItem _openSaveDir;
|
||||
[GUI] MenuItem _openSaveUserDir;
|
||||
[GUI] MenuItem _openSaveDeviceDir;
|
||||
[GUI] MenuItem _extractRomFs;
|
||||
[GUI] MenuItem _extractExeFs;
|
||||
[GUI] MenuItem _extractLogo;
|
||||
#pragma warning restore CS0649
|
||||
#pragma warning restore IDE0044
|
||||
|
||||
public GameTableContextMenu(ListStore gameTableStore, TreeIter rowIter, VirtualFileSystem virtualFileSystem)
|
||||
: this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, rowIter, virtualFileSystem) { }
|
||||
public GameTableContextMenu(ListStore gameTableStore, BlitStruct<ApplicationControlProperty> controlData, TreeIter rowIter, VirtualFileSystem virtualFileSystem)
|
||||
: this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, controlData, rowIter, virtualFileSystem) { }
|
||||
|
||||
private GameTableContextMenu(Builder builder, ListStore gameTableStore, TreeIter rowIter, VirtualFileSystem virtualFileSystem) : base(builder.GetObject("_contextMenu").Handle)
|
||||
private GameTableContextMenu(Builder builder, ListStore gameTableStore, BlitStruct<ApplicationControlProperty> controlData, TreeIter rowIter, VirtualFileSystem virtualFileSystem) : base(builder.GetObject("_contextMenu").Handle)
|
||||
{
|
||||
builder.Autoconnect(this);
|
||||
|
||||
_openSaveDir.Activated += OpenSaveDir_Clicked;
|
||||
_openSaveUserDir.Activated += OpenSaveUserDir_Clicked;
|
||||
_openSaveDeviceDir.Activated += OpenSaveDeviceDir_Clicked;
|
||||
|
||||
_openSaveUserDir.Sensitive = !Util.IsEmpty(controlData.ByteSpan) && controlData.Value.UserAccountSaveDataSize > 0;
|
||||
_openSaveDeviceDir.Sensitive = !Util.IsEmpty(controlData.ByteSpan) && controlData.Value.DeviceSaveDataSize > 0;
|
||||
|
||||
_extractRomFs.Activated += ExtractRomFs_Clicked;
|
||||
_extractExeFs.Activated += ExtractExeFs_Clicked;
|
||||
_extractLogo.Activated += ExtractLogo_Clicked;
|
||||
|
@ -52,6 +64,7 @@ namespace Ryujinx.Ui
|
|||
_gameTableStore = gameTableStore;
|
||||
_rowIter = rowIter;
|
||||
_virtualFileSystem = virtualFileSystem;
|
||||
_controlData = controlData;
|
||||
|
||||
string ext = System.IO.Path.GetExtension(_gameTableStore.GetValue(_rowIter, 9).ToString()).ToLower();
|
||||
if (ext != ".nca" && ext != ".nsp" && ext != ".pfs0" && ext != ".xci")
|
||||
|
@ -62,21 +75,10 @@ namespace Ryujinx.Ui
|
|||
}
|
||||
}
|
||||
|
||||
private bool TryFindSaveData(string titleName, string titleIdText, out ulong saveDataId)
|
||||
private bool TryFindSaveData(string titleName, ulong titleId, BlitStruct<ApplicationControlProperty> controlHolder, SaveDataFilter filter, out ulong saveDataId)
|
||||
{
|
||||
saveDataId = default;
|
||||
|
||||
if (!ulong.TryParse(titleIdText, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleId))
|
||||
{
|
||||
GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
SaveDataFilter filter = new SaveDataFilter();
|
||||
filter.SetUserId(new UserId(1, 0));
|
||||
filter.SetProgramId(new TitleId(titleId));
|
||||
|
||||
Result result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
|
||||
|
||||
if (ResultFs.TargetNotFound.Includes(result))
|
||||
|
@ -84,10 +86,10 @@ namespace Ryujinx.Ui
|
|||
// Savedata was not found. Ask the user if they want to create it
|
||||
using MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
|
||||
{
|
||||
Title = "Ryujinx",
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
|
||||
Text = $"There is no savedata for {titleName} [{titleId:x16}]",
|
||||
SecondaryText = "Would you like to create savedata for this game?",
|
||||
Title = "Ryujinx",
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
|
||||
Text = $"There is no savedata for {titleName} [{titleId:x16}]",
|
||||
SecondaryText = "Would you like to create savedata for this game?",
|
||||
WindowPosition = WindowPosition.Center
|
||||
};
|
||||
|
||||
|
@ -96,7 +98,25 @@ namespace Ryujinx.Ui
|
|||
return false;
|
||||
}
|
||||
|
||||
result = _virtualFileSystem.FsClient.CreateSaveData(new TitleId(titleId), new UserId(1, 0), new TitleId(titleId), 0, 0, 0);
|
||||
ref ApplicationControlProperty control = ref controlHolder.Value;
|
||||
|
||||
if (LibHac.Util.IsEmpty(controlHolder.ByteSpan))
|
||||
{
|
||||
// If the current application doesn't have a loaded control property, create a dummy one
|
||||
// and set the savedata sizes so a user savedata will be created.
|
||||
control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
|
||||
|
||||
// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
|
||||
control.UserAccountSaveDataSize = 0x4000;
|
||||
control.UserAccountSaveDataJournalSize = 0x4000;
|
||||
|
||||
Logger.PrintWarning(LogClass.Application,
|
||||
"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
|
||||
}
|
||||
|
||||
Uid user = new Uid(1, 0);
|
||||
|
||||
result = EnsureApplicationSaveData(_virtualFileSystem.FsClient, out _, new TitleId(titleId), ref control, ref user);
|
||||
|
||||
if (result.IsFailure())
|
||||
{
|
||||
|
@ -392,12 +412,29 @@ namespace Ryujinx.Ui
|
|||
}
|
||||
|
||||
// Events
|
||||
private void OpenSaveDir_Clicked(object sender, EventArgs args)
|
||||
private void OpenSaveUserDir_Clicked(object sender, EventArgs args)
|
||||
{
|
||||
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
|
||||
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
||||
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
||||
|
||||
if (!TryFindSaveData(titleName, titleId, out ulong saveDataId))
|
||||
if (!ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
|
||||
{
|
||||
GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
SaveDataFilter filter = new SaveDataFilter();
|
||||
filter.SetUserId(new UserId(1, 0));
|
||||
|
||||
OpenSaveDir(titleName, titleIdNumber, filter);
|
||||
}
|
||||
|
||||
private void OpenSaveDir(string titleName, ulong titleId, SaveDataFilter filter)
|
||||
{
|
||||
filter.SetProgramId(new TitleId(titleId));
|
||||
|
||||
if (!TryFindSaveData(titleName, titleId, _controlData, filter, out ulong saveDataId))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -412,6 +449,25 @@ namespace Ryujinx.Ui
|
|||
});
|
||||
}
|
||||
|
||||
// Events
|
||||
private void OpenSaveDeviceDir_Clicked(object sender, EventArgs args)
|
||||
{
|
||||
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
|
||||
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
||||
|
||||
if (!ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
|
||||
{
|
||||
GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
SaveDataFilter filter = new SaveDataFilter();
|
||||
filter.SetSaveDataType(SaveDataType.Device);
|
||||
|
||||
OpenSaveDir(titleName, titleIdNumber, filter);
|
||||
}
|
||||
|
||||
private void ExtractRomFs_Clicked(object sender, EventArgs args)
|
||||
{
|
||||
ExtractSection(NcaSectionType.Data);
|
||||
|
|
|
@ -6,11 +6,20 @@
|
|||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="_openSaveDir">
|
||||
<object class="GtkMenuItem" id="_openSaveUserDir">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Open the folder where saves for the application is loaded</property>
|
||||
<property name="label" translatable="yes">Open Save Directory</property>
|
||||
<property name="tooltip_text" translatable="yes">Open the folder where the User save for the application is loaded</property>
|
||||
<property name="label" translatable="yes">Open User Save Directory</property>
|
||||
<property name="use_underline">True</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="_openSaveDeviceDir">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Open the folder where the Device save for the application is loaded</property>
|
||||
<property name="label" translatable="yes">Open Device Save Directory</property>
|
||||
<property name="use_underline">True</property>
|
||||
</object>
|
||||
</child>
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using Gtk;
|
||||
using JsonPrettyPrinterPlus;
|
||||
using LibHac.Common;
|
||||
using LibHac.Ns;
|
||||
using Ryujinx.Audio;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Configuration;
|
||||
|
@ -9,6 +11,7 @@ using Ryujinx.Graphics.OpenGL;
|
|||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.FileSystem.Content;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
@ -156,7 +159,8 @@ namespace Ryujinx.Ui
|
|||
typeof(string),
|
||||
typeof(string),
|
||||
typeof(string),
|
||||
typeof(string));
|
||||
typeof(string),
|
||||
typeof(BlitStruct<ApplicationControlProperty>));
|
||||
|
||||
_tableStore.SetSortFunc(5, TimePlayedSort);
|
||||
_tableStore.SetSortFunc(6, LastPlayedSort);
|
||||
|
@ -580,7 +584,8 @@ namespace Ryujinx.Ui
|
|||
args.AppData.LastPlayed,
|
||||
args.AppData.FileExtension,
|
||||
args.AppData.FileSize,
|
||||
args.AppData.Path);
|
||||
args.AppData.Path,
|
||||
args.AppData.ControlHolder);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -653,7 +658,9 @@ namespace Ryujinx.Ui
|
|||
|
||||
if (treeIter.UserData == IntPtr.Zero) return;
|
||||
|
||||
GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, treeIter, _virtualFileSystem);
|
||||
BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
|
||||
|
||||
GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, controlData, treeIter, _virtualFileSystem);
|
||||
contextMenu.ShowAll();
|
||||
contextMenu.PopupAtPointer(null);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue