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Disable push descriptors for Intel ARC GPUs on Windows (#6551)
* Move some init logic out of PrintGpuInformation, then delete it * Disable push descriptors for Intel ARC on Windows * Re-add PrintGpuInformation just to show it in the log
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43514771bf
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2 changed files with 58 additions and 44 deletions
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@ -111,8 +111,8 @@ namespace Ryujinx.Graphics.Vulkan
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bool usePushDescriptors = !isMinimal &&
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bool usePushDescriptors = !isMinimal &&
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VulkanConfiguration.UsePushDescriptors &&
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VulkanConfiguration.UsePushDescriptors &&
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_gd.Capabilities.SupportsPushDescriptors &&
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_gd.Capabilities.SupportsPushDescriptors &&
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!_gd.IsNvidiaPreTuring &&
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!IsCompute &&
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!IsCompute &&
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!HasPushDescriptorsBug(gd) &&
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CanUsePushDescriptors(gd, resourceLayout, IsCompute);
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CanUsePushDescriptors(gd, resourceLayout, IsCompute);
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ReadOnlyCollection<ResourceDescriptorCollection> sets = usePushDescriptors ?
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ReadOnlyCollection<ResourceDescriptorCollection> sets = usePushDescriptors ?
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@ -147,6 +147,12 @@ namespace Ryujinx.Graphics.Vulkan
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_firstBackgroundUse = !fromCache;
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_firstBackgroundUse = !fromCache;
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}
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}
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private static bool HasPushDescriptorsBug(VulkanRenderer gd)
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{
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// Those GPUs/drivers do not work properly with push descriptors, so we must force disable them.
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return gd.IsNvidiaPreTuring || (gd.IsIntelArc && gd.IsIntelWindows);
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}
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private static bool CanUsePushDescriptors(VulkanRenderer gd, ResourceLayout layout, bool isCompute)
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private static bool CanUsePushDescriptors(VulkanRenderer gd, ResourceLayout layout, bool isCompute)
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{
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{
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// If binding 3 is immediately used, use an alternate set of reserved bindings.
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// If binding 3 is immediately used, use an alternate set of reserved bindings.
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@ -87,6 +87,7 @@ namespace Ryujinx.Graphics.Vulkan
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internal bool IsIntelWindows { get; private set; }
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internal bool IsIntelWindows { get; private set; }
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internal bool IsAmdGcn { get; private set; }
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internal bool IsAmdGcn { get; private set; }
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internal bool IsNvidiaPreTuring { get; private set; }
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internal bool IsNvidiaPreTuring { get; private set; }
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internal bool IsIntelArc { get; private set; }
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internal bool IsMoltenVk { get; private set; }
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internal bool IsMoltenVk { get; private set; }
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internal bool IsTBDR { get; private set; }
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internal bool IsTBDR { get; private set; }
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internal bool IsSharedMemory { get; private set; }
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internal bool IsSharedMemory { get; private set; }
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@ -310,6 +311,51 @@ namespace Ryujinx.Graphics.Vulkan
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ref var properties = ref properties2.Properties;
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ref var properties = ref properties2.Properties;
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var hasDriverProperties = _physicalDevice.TryGetPhysicalDeviceDriverPropertiesKHR(Api, out var driverProperties);
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string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
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Vendor = VendorUtils.FromId(properties.VendorID);
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IsAmdWindows = Vendor == Vendor.Amd && OperatingSystem.IsWindows();
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IsIntelWindows = Vendor == Vendor.Intel && OperatingSystem.IsWindows();
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IsTBDR =
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Vendor == Vendor.Apple ||
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Vendor == Vendor.Qualcomm ||
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Vendor == Vendor.ARM ||
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Vendor == Vendor.Broadcom ||
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Vendor == Vendor.ImgTec;
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GpuVendor = vendorName;
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GpuDriver = hasDriverProperties ? Marshal.PtrToStringAnsi((IntPtr)driverProperties.DriverName) : vendorName; // Fall back to vendor name if driver name isn't available.
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fixed (byte* deviceName = properties.DeviceName)
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{
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GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)deviceName);
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}
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GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
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IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
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if (Vendor == Vendor.Nvidia)
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{
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var match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
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if (match != null && int.TryParse(match.Groups[2].Value, out int gpuNumber))
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{
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IsNvidiaPreTuring = gpuNumber < 2000;
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}
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else if (GpuDriver.Contains("TITAN") && !GpuDriver.Contains("RTX"))
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{
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IsNvidiaPreTuring = true;
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}
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}
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else if (Vendor == Vendor.Intel)
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{
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IsIntelArc = GpuRenderer.StartsWith("Intel(R) Arc(TM)");
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}
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ulong minResourceAlignment = Math.Max(
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ulong minResourceAlignment = Math.Max(
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Math.Max(
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Math.Max(
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properties.Limits.MinStorageBufferOffsetAlignment,
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properties.Limits.MinStorageBufferOffsetAlignment,
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@ -732,49 +778,6 @@ namespace Ryujinx.Graphics.Vulkan
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return ParseStandardVulkanVersion(driverVersionRaw);
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return ParseStandardVulkanVersion(driverVersionRaw);
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}
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}
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private unsafe void PrintGpuInformation()
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{
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var properties = _physicalDevice.PhysicalDeviceProperties;
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var hasDriverProperties = _physicalDevice.TryGetPhysicalDeviceDriverPropertiesKHR(Api, out var driverProperties);
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string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
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Vendor = VendorUtils.FromId(properties.VendorID);
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IsAmdWindows = Vendor == Vendor.Amd && OperatingSystem.IsWindows();
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IsIntelWindows = Vendor == Vendor.Intel && OperatingSystem.IsWindows();
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IsTBDR =
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Vendor == Vendor.Apple ||
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Vendor == Vendor.Qualcomm ||
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Vendor == Vendor.ARM ||
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Vendor == Vendor.Broadcom ||
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Vendor == Vendor.ImgTec;
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GpuVendor = vendorName;
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GpuDriver = hasDriverProperties ? Marshal.PtrToStringAnsi((IntPtr)driverProperties.DriverName) : vendorName; // Fall back to vendor name if driver name isn't available.
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GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
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GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
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IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
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if (Vendor == Vendor.Nvidia)
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{
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var match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
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if (match != null && int.TryParse(match.Groups[2].Value, out int gpuNumber))
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{
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IsNvidiaPreTuring = gpuNumber < 2000;
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}
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else if (GpuDriver.Contains("TITAN") && !GpuDriver.Contains("RTX"))
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{
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IsNvidiaPreTuring = true;
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}
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}
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Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
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}
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internal PrimitiveTopology TopologyRemap(PrimitiveTopology topology)
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internal PrimitiveTopology TopologyRemap(PrimitiveTopology topology)
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{
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{
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return topology switch
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return topology switch
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@ -798,6 +801,11 @@ namespace Ryujinx.Graphics.Vulkan
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};
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};
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}
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}
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private void PrintGpuInformation()
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{
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Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
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}
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public void Initialize(GraphicsDebugLevel logLevel)
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public void Initialize(GraphicsDebugLevel logLevel)
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{
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{
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SetupContext(logLevel);
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SetupContext(logLevel);
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