mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 07:34:15 +00:00
nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)
* nvservice: add a lock to NvHostEvent * Disable surface flinger release fence and readd infinite timeout * FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway * surfaceflinger: remove leftovers from the release fence * Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
This commit is contained in:
parent
0a3b75ae2b
commit
764891e670
4 changed files with 237 additions and 211 deletions
|
@ -112,14 +112,10 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||||
throw new ArgumentOutOfRangeException(nameof(id));
|
throw new ArgumentOutOfRangeException(nameof(id));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool warnAboutTimeout = false;
|
|
||||||
|
|
||||||
// TODO: Remove this when GPU channel scheduling will be implemented.
|
// TODO: Remove this when GPU channel scheduling will be implemented.
|
||||||
if (timeout == Timeout.InfiniteTimeSpan)
|
if (timeout == Timeout.InfiniteTimeSpan)
|
||||||
{
|
{
|
||||||
timeout = TimeSpan.FromSeconds(1);
|
timeout = TimeSpan.FromSeconds(1);
|
||||||
|
|
||||||
warnAboutTimeout = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
|
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
|
||||||
|
@ -135,10 +131,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||||
|
|
||||||
if (!signaled && info != null)
|
if (!signaled && info != null)
|
||||||
{
|
{
|
||||||
if (warnAboutTimeout)
|
Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
|
||||||
{
|
|
||||||
Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
|
|
||||||
}
|
|
||||||
|
|
||||||
_syncpoints[id].UnregisterCallback(info);
|
_syncpoints[id].UnregisterCallback(info);
|
||||||
}
|
}
|
||||||
|
|
|
@ -95,26 +95,29 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||||
|
|
||||||
private KEvent QueryEvent(uint eventId)
|
private KEvent QueryEvent(uint eventId)
|
||||||
{
|
{
|
||||||
uint eventSlot;
|
lock (_events)
|
||||||
uint syncpointId;
|
|
||||||
|
|
||||||
if ((eventId >> 28) == 1)
|
|
||||||
{
|
{
|
||||||
eventSlot = eventId & 0xFFFF;
|
uint eventSlot;
|
||||||
syncpointId = (eventId >> 16) & 0xFFF;
|
uint syncpointId;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
eventSlot = eventId & 0xFF;
|
|
||||||
syncpointId = eventId >> 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (eventSlot >= EventsCount || _events[eventSlot] == null || _events[eventSlot].Fence.Id != syncpointId)
|
if ((eventId >> 28) == 1)
|
||||||
{
|
{
|
||||||
return null;
|
eventSlot = eventId & 0xFFFF;
|
||||||
}
|
syncpointId = (eventId >> 16) & 0xFFF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
eventSlot = eventId & 0xFF;
|
||||||
|
syncpointId = eventId >> 4;
|
||||||
|
}
|
||||||
|
|
||||||
return _events[eventSlot].Event;
|
if (eventSlot >= EventsCount || _events[eventSlot] == null || _events[eventSlot].Fence.Id != syncpointId)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _events[eventSlot].Event;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override NvInternalResult QueryEvent(out int eventHandle, uint eventId)
|
public override NvInternalResult QueryEvent(out int eventHandle, uint eventId)
|
||||||
|
@ -226,61 +229,71 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||||
|
|
||||||
private NvInternalResult EventRegister(ref uint userEventId)
|
private NvInternalResult EventRegister(ref uint userEventId)
|
||||||
{
|
{
|
||||||
NvInternalResult result = EventUnregister(ref userEventId);
|
lock (_events)
|
||||||
|
|
||||||
if (result == NvInternalResult.Success)
|
|
||||||
{
|
{
|
||||||
_events[userEventId] = new NvHostEvent(_device.System.HostSyncpoint, userEventId, _device.System);
|
NvInternalResult result = EventUnregister(ref userEventId);
|
||||||
|
|
||||||
|
if (result == NvInternalResult.Success)
|
||||||
|
{
|
||||||
|
_events[userEventId] = new NvHostEvent(_device.System.HostSyncpoint, userEventId, _device.System);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private NvInternalResult EventUnregister(ref uint userEventId)
|
private NvInternalResult EventUnregister(ref uint userEventId)
|
||||||
{
|
{
|
||||||
if (userEventId >= EventsCount)
|
lock (_events)
|
||||||
{
|
{
|
||||||
return NvInternalResult.InvalidInput;
|
if (userEventId >= EventsCount)
|
||||||
|
{
|
||||||
|
return NvInternalResult.InvalidInput;
|
||||||
|
}
|
||||||
|
|
||||||
|
NvHostEvent hostEvent = _events[userEventId];
|
||||||
|
|
||||||
|
if (hostEvent == null)
|
||||||
|
{
|
||||||
|
return NvInternalResult.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hostEvent.State == NvHostEventState.Available ||
|
||||||
|
hostEvent.State == NvHostEventState.Cancelled ||
|
||||||
|
hostEvent.State == NvHostEventState.Signaled)
|
||||||
|
{
|
||||||
|
_events[userEventId].Dispose();
|
||||||
|
_events[userEventId] = null;
|
||||||
|
|
||||||
|
return NvInternalResult.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
return NvInternalResult.Busy;
|
||||||
}
|
}
|
||||||
|
|
||||||
NvHostEvent hostEvent = _events[userEventId];
|
|
||||||
|
|
||||||
if (hostEvent == null)
|
|
||||||
{
|
|
||||||
return NvInternalResult.Success;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hostEvent.State == NvHostEventState.Available ||
|
|
||||||
hostEvent.State == NvHostEventState.Cancelled ||
|
|
||||||
hostEvent.State == NvHostEventState.Signaled)
|
|
||||||
{
|
|
||||||
_events[userEventId].Dispose();
|
|
||||||
_events[userEventId] = null;
|
|
||||||
|
|
||||||
return NvInternalResult.Success;
|
|
||||||
}
|
|
||||||
|
|
||||||
return NvInternalResult.Busy;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private NvInternalResult EventKill(ref ulong eventMask)
|
private NvInternalResult EventKill(ref ulong eventMask)
|
||||||
{
|
{
|
||||||
NvInternalResult result = NvInternalResult.Success;
|
lock (_events)
|
||||||
|
|
||||||
for (uint eventId = 0; eventId < EventsCount; eventId++)
|
|
||||||
{
|
{
|
||||||
if ((eventMask & (1UL << (int)eventId)) != 0)
|
NvInternalResult result = NvInternalResult.Success;
|
||||||
{
|
|
||||||
NvInternalResult tmp = EventUnregister(ref eventId);
|
|
||||||
|
|
||||||
if (tmp != NvInternalResult.Success)
|
for (uint eventId = 0; eventId < EventsCount; eventId++)
|
||||||
|
{
|
||||||
|
if ((eventMask & (1UL << (int)eventId)) != 0)
|
||||||
{
|
{
|
||||||
result = tmp;
|
NvInternalResult tmp = EventUnregister(ref eventId);
|
||||||
|
|
||||||
|
if (tmp != NvInternalResult.Success)
|
||||||
|
{
|
||||||
|
result = tmp;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private NvInternalResult EventSignal(ref uint userEventId)
|
private NvInternalResult EventSignal(ref uint userEventId)
|
||||||
|
@ -292,27 +305,34 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||||
return NvInternalResult.InvalidInput;
|
return NvInternalResult.InvalidInput;
|
||||||
}
|
}
|
||||||
|
|
||||||
NvHostEvent hostEvent = _events[eventId];
|
lock (_events)
|
||||||
|
|
||||||
if (hostEvent == null)
|
|
||||||
{
|
{
|
||||||
return NvInternalResult.InvalidInput;
|
NvHostEvent hostEvent = _events[eventId];
|
||||||
|
|
||||||
|
if (hostEvent == null)
|
||||||
|
{
|
||||||
|
return NvInternalResult.InvalidInput;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (hostEvent.Lock)
|
||||||
|
{
|
||||||
|
|
||||||
|
NvHostEventState oldState = hostEvent.State;
|
||||||
|
|
||||||
|
if (oldState == NvHostEventState.Waiting)
|
||||||
|
{
|
||||||
|
hostEvent.State = NvHostEventState.Cancelling;
|
||||||
|
|
||||||
|
hostEvent.Cancel(_device.Gpu);
|
||||||
|
}
|
||||||
|
|
||||||
|
hostEvent.State = NvHostEventState.Cancelled;
|
||||||
|
|
||||||
|
_device.System.HostSyncpoint.UpdateMin(hostEvent.Fence.Id);
|
||||||
|
|
||||||
|
return NvInternalResult.Success;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
NvHostEventState oldState = hostEvent.State;
|
|
||||||
|
|
||||||
if (oldState == NvHostEventState.Waiting)
|
|
||||||
{
|
|
||||||
hostEvent.State = NvHostEventState.Cancelling;
|
|
||||||
|
|
||||||
hostEvent.Cancel(_device.Gpu);
|
|
||||||
}
|
|
||||||
|
|
||||||
hostEvent.State = NvHostEventState.Cancelled;
|
|
||||||
|
|
||||||
_device.System.HostSyncpoint.UpdateMin(hostEvent.Fence.Id);
|
|
||||||
|
|
||||||
return NvInternalResult.Success;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private NvInternalResult SyncptReadMinOrMax(ref NvFence arguments, bool max)
|
private NvInternalResult SyncptReadMinOrMax(ref NvFence arguments, bool max)
|
||||||
|
@ -379,67 +399,81 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||||
|
|
||||||
uint eventIndex;
|
uint eventIndex;
|
||||||
|
|
||||||
if (isWaitEventAsyncCmd)
|
lock (_events)
|
||||||
{
|
{
|
||||||
eventIndex = value;
|
if (isWaitEventAsyncCmd)
|
||||||
|
|
||||||
if (eventIndex >= EventsCount)
|
|
||||||
{
|
{
|
||||||
return NvInternalResult.InvalidInput;
|
eventIndex = value;
|
||||||
}
|
|
||||||
|
|
||||||
hostEvent = _events[eventIndex];
|
if (eventIndex >= EventsCount)
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
hostEvent = GetFreeEvent(fence.Id, out eventIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hostEvent != null &&
|
|
||||||
(hostEvent.State == NvHostEventState.Available ||
|
|
||||||
hostEvent.State == NvHostEventState.Signaled ||
|
|
||||||
hostEvent.State == NvHostEventState.Cancelled))
|
|
||||||
{
|
|
||||||
bool timedOut = hostEvent.Wait(_device.Gpu, fence);
|
|
||||||
|
|
||||||
if (timedOut)
|
|
||||||
{
|
|
||||||
if (isWaitEventCmd)
|
|
||||||
{
|
{
|
||||||
value = ((fence.Id & 0xfff) << 16) | 0x10000000;
|
return NvInternalResult.InvalidInput;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
value = fence.Id << 4;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
value |= eventIndex;
|
hostEvent = _events[eventIndex];
|
||||||
|
|
||||||
result = NvInternalResult.TryAgain;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
value = fence.Value;
|
hostEvent = GetFreeEventLocked(fence.Id, out eventIndex);
|
||||||
|
|
||||||
return NvInternalResult.Success;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
|
|
||||||
|
|
||||||
if (hostEvent != null)
|
if (hostEvent != null)
|
||||||
{
|
{
|
||||||
Logger.PrintError(LogClass.ServiceNv, hostEvent.DumpState(_device.Gpu));
|
lock (hostEvent.Lock)
|
||||||
}
|
{
|
||||||
|
if (hostEvent.State == NvHostEventState.Available ||
|
||||||
|
hostEvent.State == NvHostEventState.Signaled ||
|
||||||
|
hostEvent.State == NvHostEventState.Cancelled)
|
||||||
|
{
|
||||||
|
bool timedOut = hostEvent.Wait(_device.Gpu, fence);
|
||||||
|
|
||||||
result = NvInternalResult.InvalidInput;
|
if (timedOut)
|
||||||
|
{
|
||||||
|
if (isWaitEventCmd)
|
||||||
|
{
|
||||||
|
value = ((fence.Id & 0xfff) << 16) | 0x10000000;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
value = fence.Id << 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
value |= eventIndex;
|
||||||
|
|
||||||
|
result = NvInternalResult.TryAgain;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
value = fence.Value;
|
||||||
|
|
||||||
|
return NvInternalResult.Success;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
|
||||||
|
|
||||||
|
if (hostEvent != null)
|
||||||
|
{
|
||||||
|
Logger.PrintError(LogClass.ServiceNv, hostEvent.DumpState(_device.Gpu));
|
||||||
|
}
|
||||||
|
|
||||||
|
result = NvInternalResult.InvalidInput;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
|
||||||
|
|
||||||
|
result = NvInternalResult.InvalidInput;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public NvHostEvent GetFreeEvent(uint id, out uint eventIndex)
|
private NvHostEvent GetFreeEventLocked(uint id, out uint eventIndex)
|
||||||
{
|
{
|
||||||
eventIndex = EventsCount;
|
eventIndex = EventsCount;
|
||||||
|
|
||||||
|
@ -490,38 +524,44 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||||
{
|
{
|
||||||
Logger.PrintWarning(LogClass.ServiceNv, "Closing channel");
|
Logger.PrintWarning(LogClass.ServiceNv, "Closing channel");
|
||||||
|
|
||||||
// If the device file need to be closed, cancel all user events and dispose events.
|
lock (_events)
|
||||||
for (int i = 0; i < _events.Length; i++)
|
|
||||||
{
|
{
|
||||||
NvHostEvent evnt = _events[i];
|
// If the device file need to be closed, cancel all user events and dispose events.
|
||||||
|
for (int i = 0; i < _events.Length; i++)
|
||||||
if (evnt != null)
|
|
||||||
{
|
{
|
||||||
if (evnt.State == NvHostEventState.Waiting)
|
NvHostEvent evnt = _events[i];
|
||||||
{
|
|
||||||
evnt.State = NvHostEventState.Cancelling;
|
|
||||||
|
|
||||||
evnt.Cancel(_device.Gpu);
|
if (evnt != null)
|
||||||
}
|
|
||||||
else if (evnt.State == NvHostEventState.Signaling)
|
|
||||||
{
|
{
|
||||||
// Wait at max 9ms if the guest app is trying to signal the event while closing it..
|
lock (evnt.Lock)
|
||||||
int retryCount = 0;
|
|
||||||
do
|
|
||||||
{
|
{
|
||||||
if (retryCount++ > 9)
|
if (evnt.State == NvHostEventState.Waiting)
|
||||||
{
|
{
|
||||||
break;
|
evnt.State = NvHostEventState.Cancelling;
|
||||||
|
|
||||||
|
evnt.Cancel(_device.Gpu);
|
||||||
|
}
|
||||||
|
else if (evnt.State == NvHostEventState.Signaling)
|
||||||
|
{
|
||||||
|
// Wait at max 9ms if the guest app is trying to signal the event while closing it..
|
||||||
|
int retryCount = 0;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
if (retryCount++ > 9)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: This should be handled by the kernel (reschedule the current thread ect), waiting for Kernel decoupling work.
|
||||||
|
Thread.Sleep(1);
|
||||||
|
} while (evnt.State != NvHostEventState.Signaled);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: This should be handled by the kernel (reschedule the current thread ect), waiting for Kernel decoupling work.
|
evnt.Dispose();
|
||||||
Thread.Sleep(1);
|
|
||||||
} while (evnt.State != NvHostEventState.Signaled);
|
_events[i] = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
evnt.Dispose();
|
|
||||||
|
|
||||||
_events[i] = null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,6 +21,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||||
private NvFence _previousFailingFence;
|
private NvFence _previousFailingFence;
|
||||||
private uint _failingCount;
|
private uint _failingCount;
|
||||||
|
|
||||||
|
public object Lock = new object();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Max failing count until waiting on CPU.
|
/// Max failing count until waiting on CPU.
|
||||||
/// FIXME: This seems enough for most of the cases, reduce if needed.
|
/// FIXME: This seems enough for most of the cases, reduce if needed.
|
||||||
|
@ -49,83 +51,88 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||||
_failingCount = 0;
|
_failingCount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
|
||||||
{
|
|
||||||
Fence.Id = 0;
|
|
||||||
Fence.Value = 0;
|
|
||||||
State = NvHostEventState.Available;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Signal()
|
private void Signal()
|
||||||
{
|
{
|
||||||
NvHostEventState oldState = State;
|
lock (Lock)
|
||||||
|
|
||||||
State = NvHostEventState.Signaling;
|
|
||||||
|
|
||||||
if (oldState == NvHostEventState.Waiting)
|
|
||||||
{
|
{
|
||||||
Event.WritableEvent.Signal();
|
NvHostEventState oldState = State;
|
||||||
}
|
|
||||||
|
|
||||||
State = NvHostEventState.Signaled;
|
State = NvHostEventState.Signaling;
|
||||||
|
|
||||||
|
if (oldState == NvHostEventState.Waiting)
|
||||||
|
{
|
||||||
|
Event.WritableEvent.Signal();
|
||||||
|
}
|
||||||
|
|
||||||
|
State = NvHostEventState.Signaled;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GpuSignaled()
|
private void GpuSignaled()
|
||||||
{
|
{
|
||||||
ResetFailingState();
|
lock (Lock)
|
||||||
|
{
|
||||||
|
ResetFailingState();
|
||||||
|
|
||||||
Signal();
|
Signal();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Cancel(GpuContext gpuContext)
|
public void Cancel(GpuContext gpuContext)
|
||||||
{
|
{
|
||||||
if (_waiterInformation != null)
|
lock (Lock)
|
||||||
{
|
{
|
||||||
gpuContext.Synchronization.UnregisterCallback(Fence.Id, _waiterInformation);
|
if (_waiterInformation != null)
|
||||||
|
|
||||||
if (_previousFailingFence.Id == Fence.Id && _previousFailingFence.Value == Fence.Value)
|
|
||||||
{
|
{
|
||||||
_failingCount++;
|
gpuContext.Synchronization.UnregisterCallback(Fence.Id, _waiterInformation);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_failingCount = 1;
|
|
||||||
|
|
||||||
_previousFailingFence = Fence;
|
if (_previousFailingFence.Id == Fence.Id && _previousFailingFence.Value == Fence.Value)
|
||||||
|
{
|
||||||
|
_failingCount++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_failingCount = 1;
|
||||||
|
|
||||||
|
_previousFailingFence = Fence;
|
||||||
|
}
|
||||||
|
|
||||||
|
Signal();
|
||||||
}
|
}
|
||||||
|
|
||||||
Signal();
|
Event.WritableEvent.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
Event.WritableEvent.Clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Wait(GpuContext gpuContext, NvFence fence)
|
public bool Wait(GpuContext gpuContext, NvFence fence)
|
||||||
{
|
{
|
||||||
Fence = fence;
|
lock (Lock)
|
||||||
State = NvHostEventState.Waiting;
|
|
||||||
|
|
||||||
// NOTE: nvservices code should always wait on the GPU side.
|
|
||||||
// If we do this, we may get an abort or undefined behaviour when the GPU processing thread is blocked for a long period (for example, during shader compilation).
|
|
||||||
// The reason for this is that the NVN code will try to wait until giving up.
|
|
||||||
// This is done by trying to wait and signal multiple times until aborting after you are past the timeout.
|
|
||||||
// As such, if it fails too many time, we enforce a wait on the CPU side indefinitely.
|
|
||||||
// This allows to keep GPU and CPU in sync when we are slow.
|
|
||||||
if (_failingCount == FailingCountMax)
|
|
||||||
{
|
{
|
||||||
Logger.PrintWarning(LogClass.ServiceNv, "GPU processing thread is too slow, waiting on CPU...");
|
Fence = fence;
|
||||||
|
State = NvHostEventState.Waiting;
|
||||||
|
|
||||||
bool timedOut = Fence.Wait(gpuContext, Timeout.InfiniteTimeSpan);
|
// NOTE: nvservices code should always wait on the GPU side.
|
||||||
|
// If we do this, we may get an abort or undefined behaviour when the GPU processing thread is blocked for a long period (for example, during shader compilation).
|
||||||
|
// The reason for this is that the NVN code will try to wait until giving up.
|
||||||
|
// This is done by trying to wait and signal multiple times until aborting after you are past the timeout.
|
||||||
|
// As such, if it fails too many time, we enforce a wait on the CPU side indefinitely.
|
||||||
|
// This allows to keep GPU and CPU in sync when we are slow.
|
||||||
|
if (_failingCount == FailingCountMax)
|
||||||
|
{
|
||||||
|
Logger.PrintWarning(LogClass.ServiceNv, "GPU processing thread is too slow, waiting on CPU...");
|
||||||
|
|
||||||
GpuSignaled();
|
bool timedOut = Fence.Wait(gpuContext, Timeout.InfiniteTimeSpan);
|
||||||
|
|
||||||
return timedOut;
|
GpuSignaled();
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_waiterInformation = gpuContext.Synchronization.RegisterCallbackOnSyncpoint(Fence.Id, Fence.Value, GpuSignaled);
|
|
||||||
|
|
||||||
return true;
|
return timedOut;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_waiterInformation = gpuContext.Synchronization.RegisterCallbackOnSyncpoint(Fence.Id, Fence.Value, GpuSignaled);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -26,8 +26,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||||
|
|
||||||
private Stopwatch _chrono;
|
private Stopwatch _chrono;
|
||||||
|
|
||||||
private AndroidFence _vblankFence;
|
|
||||||
|
|
||||||
private long _ticks;
|
private long _ticks;
|
||||||
private long _ticksPerFrame;
|
private long _ticksPerFrame;
|
||||||
|
|
||||||
|
@ -49,7 +47,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||||
{
|
{
|
||||||
public Layer Layer;
|
public Layer Layer;
|
||||||
public BufferItem Item;
|
public BufferItem Item;
|
||||||
public AndroidFence Fence;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public SurfaceFlinger(Switch device)
|
public SurfaceFlinger(Switch device)
|
||||||
|
@ -69,13 +66,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||||
|
|
||||||
UpdateSwapInterval(1);
|
UpdateSwapInterval(1);
|
||||||
|
|
||||||
_vblankFence = AndroidFence.NoFence;
|
|
||||||
_vblankFence.AddFence(new NvFence
|
|
||||||
{
|
|
||||||
Id = NvHostSyncpt.VBlank0SyncpointId,
|
|
||||||
Value = 0
|
|
||||||
});
|
|
||||||
|
|
||||||
_composerThread.Start();
|
_composerThread.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -222,8 +212,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||||
{
|
{
|
||||||
lock (Lock)
|
lock (Lock)
|
||||||
{
|
{
|
||||||
_vblankFence.NvFences[0].Increment(_device.Gpu);
|
|
||||||
|
|
||||||
// TODO: support multilayers (& multidisplay ?)
|
// TODO: support multilayers (& multidisplay ?)
|
||||||
if (_layers.Count == 0)
|
if (_layers.Count == 0)
|
||||||
{
|
{
|
||||||
|
@ -298,14 +286,10 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||||
flipX,
|
flipX,
|
||||||
flipY);
|
flipY);
|
||||||
|
|
||||||
// Enforce that dequeueBuffer wait for the next vblank
|
|
||||||
_vblankFence.NvFences[0].Value++;
|
|
||||||
|
|
||||||
TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation
|
TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation
|
||||||
{
|
{
|
||||||
Layer = layer,
|
Layer = layer,
|
||||||
Item = item,
|
Item = item,
|
||||||
Fence = _vblankFence
|
|
||||||
};
|
};
|
||||||
|
|
||||||
_device.Gpu.Window.EnqueueFrameThreadSafe(
|
_device.Gpu.Window.EnqueueFrameThreadSafe(
|
||||||
|
@ -330,7 +314,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||||
|
|
||||||
private void ReleaseBuffer(TextureCallbackInformation information)
|
private void ReleaseBuffer(TextureCallbackInformation information)
|
||||||
{
|
{
|
||||||
information.Layer.Consumer.ReleaseBuffer(information.Item, ref information.Fence);
|
AndroidFence fence = AndroidFence.NoFence;
|
||||||
|
|
||||||
|
information.Layer.Consumer.ReleaseBuffer(information.Item, ref fence);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AcquireBuffer(GpuContext ignored, object obj)
|
private void AcquireBuffer(GpuContext ignored, object obj)
|
||||||
|
|
Loading…
Reference in a new issue