mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-28 01:54:04 +00:00
Vulkan: Disable push descriptors on older NVIDIA GPUs (#6340)
Disables push descriptors on older NVIDIA GPUs (10xx and below), since it is clearly broken beyond comprehension. The existing workaround wasn't good enough and a more thorough one will probably cost more performance than the feature gains. The workaround has been removed. Fixes #6331.
This commit is contained in:
parent
4f63782bac
commit
79f6c18a9b
2 changed files with 1 additions and 36 deletions
|
@ -299,13 +299,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
// When the pipeline layout changes, push descriptor bindings are invalidated.
|
// When the pipeline layout changes, push descriptor bindings are invalidated.
|
||||||
|
|
||||||
AdvancePdSequence();
|
AdvancePdSequence();
|
||||||
|
|
||||||
if (_gd.IsNvidiaPreTuring && !program.UsePushDescriptors && _program?.UsePushDescriptors == true && isBound)
|
|
||||||
{
|
|
||||||
// On older nvidia GPUs, we need to clear out the active push descriptor bindings when switching
|
|
||||||
// to normal descriptors. Keeping them bound can prevent buffers from binding properly in future.
|
|
||||||
ClearAndBindUniformBufferPd(cbs);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_program = program;
|
_program = program;
|
||||||
|
@ -806,35 +799,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ClearAndBindUniformBufferPd(CommandBufferScoped cbs)
|
|
||||||
{
|
|
||||||
var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex];
|
|
||||||
|
|
||||||
long updatedBindings = 0;
|
|
||||||
DescriptorSetTemplateWriter writer = _templateUpdater.Begin(32 * Unsafe.SizeOf<DescriptorBufferInfo>());
|
|
||||||
|
|
||||||
foreach (ResourceBindingSegment segment in bindingSegments)
|
|
||||||
{
|
|
||||||
int binding = segment.Binding;
|
|
||||||
int count = segment.Count;
|
|
||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
int index = binding + i;
|
|
||||||
updatedBindings |= 1L << index;
|
|
||||||
|
|
||||||
var bufferInfo = new DescriptorBufferInfo();
|
|
||||||
writer.Push(MemoryMarshal.CreateReadOnlySpan(ref bufferInfo, 1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (updatedBindings > 0)
|
|
||||||
{
|
|
||||||
DescriptorSetTemplate template = _program.GetPushDescriptorTemplate(updatedBindings);
|
|
||||||
_templateUpdater.CommitPushDescriptor(_gd, cbs, template, _program.PipelineLayout);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
|
private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
|
||||||
{
|
{
|
||||||
// We don't support clearing texture descriptors currently.
|
// We don't support clearing texture descriptors currently.
|
||||||
|
|
|
@ -111,6 +111,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
bool usePushDescriptors = !isMinimal &&
|
bool usePushDescriptors = !isMinimal &&
|
||||||
VulkanConfiguration.UsePushDescriptors &&
|
VulkanConfiguration.UsePushDescriptors &&
|
||||||
_gd.Capabilities.SupportsPushDescriptors &&
|
_gd.Capabilities.SupportsPushDescriptors &&
|
||||||
|
!_gd.IsNvidiaPreTuring &&
|
||||||
!IsCompute &&
|
!IsCompute &&
|
||||||
CanUsePushDescriptors(gd, resourceLayout, IsCompute);
|
CanUsePushDescriptors(gd, resourceLayout, IsCompute);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue