mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-28 05:24:04 +00:00
Window related changes (#308)
* Use integer math for touch screen * Sleep polling thread * Rework host input * Add fullscreen with F11 or Alt+Enter * Address feedback
This commit is contained in:
parent
51605fafc0
commit
7a308d9e73
4 changed files with 376 additions and 206 deletions
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@ -14,11 +14,6 @@ namespace Ryujinx
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public static JoyConKeyboard JoyConKeyboard { get; private set; }
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public static JoyConController JoyConController { get; private set; }
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public static float GamePadDeadzone { get; private set; }
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public static bool GamePadEnable { get; private set; }
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public static int GamePadIndex { get; private set; }
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public static float GamePadTriggerThreshold { get; private set; }
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public static void Read(Logger Log)
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{
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string IniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
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@ -37,11 +32,6 @@ namespace Ryujinx
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Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
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Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
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GamePadEnable = Convert.ToBoolean(Parser.Value("GamePad_Enable"));
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GamePadIndex = Convert.ToInt32 (Parser.Value("GamePad_Index"));
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GamePadDeadzone = (float)Convert.ToDouble (Parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture);
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GamePadTriggerThreshold = (float)Convert.ToDouble (Parser.Value("GamePad_Trigger_Threshold"), CultureInfo.InvariantCulture);
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string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
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//When the classes are specified on the list, we only
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@ -70,9 +60,9 @@ namespace Ryujinx
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}
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}
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JoyConKeyboard = new JoyConKeyboard
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{
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Left = new JoyConKeyboardLeft
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JoyConKeyboard = new JoyConKeyboard(
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new JoyConKeyboardLeft
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{
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StickUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Up")),
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StickDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Down")),
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@ -88,7 +78,7 @@ namespace Ryujinx
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ButtonZL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_ZL"))
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},
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Right = new JoyConKeyboardRight
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new JoyConKeyboardRight
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{
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StickUp = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Up")),
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StickDown = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Down")),
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@ -102,37 +92,69 @@ namespace Ryujinx
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ButtonPlus = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Plus")),
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ButtonR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_R")),
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ButtonZR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_ZR"))
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}
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};
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});
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JoyConController = new JoyConController
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{
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Left = new JoyConControllerLeft
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JoyConController = new JoyConController(
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Convert.ToBoolean(Parser.Value("GamePad_Enable")),
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Convert.ToInt32 (Parser.Value("GamePad_Index")),
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(float)Convert.ToDouble (Parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture),
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(float)Convert.ToDouble (Parser.Value("GamePad_Trigger_Threshold"), CultureInfo.InvariantCulture),
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new JoyConControllerLeft
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{
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Stick = Parser.Value("Controls_Left_JoyConController_Stick"),
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StickButton = Parser.Value("Controls_Left_JoyConController_Stick_Button"),
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DPadUp = Parser.Value("Controls_Left_JoyConController_DPad_Up"),
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DPadDown = Parser.Value("Controls_Left_JoyConController_DPad_Down"),
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DPadLeft = Parser.Value("Controls_Left_JoyConController_DPad_Left"),
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DPadRight = Parser.Value("Controls_Left_JoyConController_DPad_Right"),
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ButtonMinus = Parser.Value("Controls_Left_JoyConController_Button_Minus"),
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ButtonL = Parser.Value("Controls_Left_JoyConController_Button_L"),
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ButtonZL = Parser.Value("Controls_Left_JoyConController_Button_ZL")
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Stick = ToID(Parser.Value("Controls_Left_JoyConController_Stick")),
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StickButton = ToID(Parser.Value("Controls_Left_JoyConController_Stick_Button")),
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DPadUp = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Up")),
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DPadDown = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Down")),
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DPadLeft = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Left")),
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DPadRight = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Right")),
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ButtonMinus = ToID(Parser.Value("Controls_Left_JoyConController_Button_Minus")),
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ButtonL = ToID(Parser.Value("Controls_Left_JoyConController_Button_L")),
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ButtonZL = ToID(Parser.Value("Controls_Left_JoyConController_Button_ZL"))
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},
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Right = new JoyConControllerRight
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new JoyConControllerRight
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{
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Stick = Parser.Value("Controls_Right_JoyConController_Stick"),
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StickButton = Parser.Value("Controls_Right_JoyConController_Stick_Button"),
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ButtonA = Parser.Value("Controls_Right_JoyConController_Button_A"),
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ButtonB = Parser.Value("Controls_Right_JoyConController_Button_B"),
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ButtonX = Parser.Value("Controls_Right_JoyConController_Button_X"),
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ButtonY = Parser.Value("Controls_Right_JoyConController_Button_Y"),
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ButtonPlus = Parser.Value("Controls_Right_JoyConController_Button_Plus"),
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ButtonR = Parser.Value("Controls_Right_JoyConController_Button_R"),
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ButtonZR = Parser.Value("Controls_Right_JoyConController_Button_ZR")
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}
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};
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Stick = ToID(Parser.Value("Controls_Right_JoyConController_Stick")),
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StickButton = ToID(Parser.Value("Controls_Right_JoyConController_Stick_Button")),
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ButtonA = ToID(Parser.Value("Controls_Right_JoyConController_Button_A")),
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ButtonB = ToID(Parser.Value("Controls_Right_JoyConController_Button_B")),
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ButtonX = ToID(Parser.Value("Controls_Right_JoyConController_Button_X")),
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ButtonY = ToID(Parser.Value("Controls_Right_JoyConController_Button_Y")),
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ButtonPlus = ToID(Parser.Value("Controls_Right_JoyConController_Button_Plus")),
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ButtonR = ToID(Parser.Value("Controls_Right_JoyConController_Button_R")),
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ButtonZR = ToID(Parser.Value("Controls_Right_JoyConController_Button_ZR"))
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});
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}
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private static ControllerInputID ToID(string Key)
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{
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switch (Key.ToUpper())
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{
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case "LSTICK": return ControllerInputID.LStick;
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case "DPADUP": return ControllerInputID.DPadUp;
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case "DPADDOWN": return ControllerInputID.DPadDown;
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case "DPADLEFT": return ControllerInputID.DPadLeft;
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case "DPADRIGHT": return ControllerInputID.DPadRight;
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case "BACK": return ControllerInputID.Back;
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case "LSHOULDER": return ControllerInputID.LShoulder;
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case "LTRIGGER": return ControllerInputID.LTrigger;
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case "RSTICK": return ControllerInputID.RStick;
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case "A": return ControllerInputID.A;
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case "B": return ControllerInputID.B;
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case "X": return ControllerInputID.X;
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case "Y": return ControllerInputID.Y;
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case "START": return ControllerInputID.Start;
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case "RSHOULDER": return ControllerInputID.RShoulder;
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case "RTRIGGER": return ControllerInputID.RTrigger;
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case "LJOYSTICK": return ControllerInputID.LJoystick;
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case "RJOYSTICK": return ControllerInputID.RJoystick;
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default: return ControllerInputID.Invalid;
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}
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}
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}
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@ -4,6 +4,7 @@ using OpenTK.Input;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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using Ryujinx.UI.Input;
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using System;
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using System.Threading;
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@ -16,9 +17,6 @@ namespace Ryujinx
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private const int TouchScreenWidth = 1280;
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private const int TouchScreenHeight = 720;
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private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
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private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
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private const int TargetFPS = 60;
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private Switch Ns;
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@ -49,10 +47,6 @@ namespace Ryujinx
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Location = new Point(
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(DisplayDevice.Default.Width / 2) - (Width / 2),
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(DisplayDevice.Default.Height / 2) - (Height / 2));
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ResizeEvent = false;
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TitleEvent = false;
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}
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private void RenderLoop()
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@ -127,60 +121,9 @@ namespace Ryujinx
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Title = NewTitle;
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}
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}
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}
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}
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private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
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{
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if (Button.ToUpper() == "LTRIGGER" || Button.ToUpper() == "RTRIGGER")
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{
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return GetGamePadTriggerFromString(GamePad, Button) >= Config.GamePadTriggerThreshold;
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}
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else
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{
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return (GetGamePadButtonFromString(GamePad, Button) == ButtonState.Pressed);
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}
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}
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private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button)
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{
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switch (Button.ToUpper())
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{
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case "A": return GamePad.Buttons.A;
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case "B": return GamePad.Buttons.B;
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case "X": return GamePad.Buttons.X;
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case "Y": return GamePad.Buttons.Y;
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case "LSTICK": return GamePad.Buttons.LeftStick;
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case "RSTICK": return GamePad.Buttons.RightStick;
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case "LSHOULDER": return GamePad.Buttons.LeftShoulder;
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case "RSHOULDER": return GamePad.Buttons.RightShoulder;
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case "DPADUP": return GamePad.DPad.Up;
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case "DPADDOWN": return GamePad.DPad.Down;
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case "DPADLEFT": return GamePad.DPad.Left;
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case "DPADRIGHT": return GamePad.DPad.Right;
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case "START": return GamePad.Buttons.Start;
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case "BACK": return GamePad.Buttons.Back;
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default: throw new ArgumentException();
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}
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}
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private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
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{
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switch (Trigger.ToUpper())
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{
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case "LTRIGGER": return GamePad.Triggers.Left;
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case "RTRIGGER": return GamePad.Triggers.Right;
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default: throw new ArgumentException();
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}
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}
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private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
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{
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switch (Joystick.ToUpper())
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{
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case "LJOYSTICK": return GamePad.ThumbSticks.Left;
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case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
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default: throw new ArgumentException();
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//Polling becomes expensive if it's not slept
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Thread.Sleep(1);
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}
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}
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@ -190,95 +133,37 @@ namespace Ryujinx
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HidJoystickPosition LeftJoystick;
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HidJoystickPosition RightJoystick;
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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float AnalogStickDeadzone = Config.GamePadDeadzone;
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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//Keyboard Input
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if (Keyboard.HasValue)
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{
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KeyboardState Keyboard = this.Keyboard.Value;
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if (Keyboard[Key.Escape]) this.Exit();
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CurrentButton = Config.JoyConKeyboard.GetButtons(Keyboard);
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//LeftJoystick
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickRight]) LeftJoystickDX = short.MaxValue;
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(LeftJoystickDX, LeftJoystickDY) = Config.JoyConKeyboard.GetLeftStick(Keyboard);
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//LeftButtons
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
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//RightJoystick
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickUp]) RightJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickDown]) RightJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickRight]) RightJoystickDX = short.MaxValue;
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//RightButtons
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
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(RightJoystickDX, RightJoystickDY) = Config.JoyConKeyboard.GetRightStick(Keyboard);
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}
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//Controller Input
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if (Config.GamePadEnable)
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CurrentButton |= Config.JoyConController.GetButtons();
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//Keyboard has priority stick-wise
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if (LeftJoystickDX == 0 && LeftJoystickDY == 0)
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{
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GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
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//LeftButtons
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
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//RightButtons
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
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//LeftJoystick
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
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LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
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LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
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//RightJoystick
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
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RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
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RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
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(LeftJoystickDX, LeftJoystickDY) = Config.JoyConController.GetLeftStick();
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}
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if (RightJoystickDX == 0 && RightJoystickDY == 0)
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{
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(RightJoystickDX, RightJoystickDY) = Config.JoyConController.GetRightStick();
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}
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LeftJoystick = new HidJoystickPosition
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{
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DX = LeftJoystickDX,
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@ -302,13 +187,13 @@ namespace Ryujinx
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int ScrnWidth = Width;
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int ScrnHeight = Height;
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if (Width > Height * TouchScreenRatioX)
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if (Width > (Height * TouchScreenWidth) / TouchScreenHeight)
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{
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ScrnWidth = (int)(Height * TouchScreenRatioX);
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ScrnWidth = (Height * TouchScreenWidth) / TouchScreenHeight;
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}
|
||||
else
|
||||
{
|
||||
ScrnHeight = (int)(Width * TouchScreenRatioY);
|
||||
ScrnHeight = (Width * TouchScreenHeight) / TouchScreenWidth;
|
||||
}
|
||||
|
||||
int StartX = (Width - ScrnWidth) >> 1;
|
||||
|
@ -325,8 +210,8 @@ namespace Ryujinx
|
|||
int ScrnMouseX = Mouse.X - StartX;
|
||||
int ScrnMouseY = Mouse.Y - StartY;
|
||||
|
||||
int MX = (int)(((float)ScrnMouseX / ScrnWidth) * TouchScreenWidth);
|
||||
int MY = (int)(((float)ScrnMouseY / ScrnHeight) * TouchScreenHeight);
|
||||
int MX = (ScrnMouseX * TouchScreenWidth) / ScrnWidth;
|
||||
int MY = (ScrnMouseY * TouchScreenHeight) / ScrnHeight;
|
||||
|
||||
HidTouchPoint CurrentPoint = new HidTouchPoint
|
||||
{
|
||||
|
@ -397,6 +282,29 @@ namespace Ryujinx
|
|||
|
||||
protected override void OnKeyDown(KeyboardKeyEventArgs e)
|
||||
{
|
||||
bool ToggleFullscreen = e.Key == Key.F11 ||
|
||||
(e.Modifiers.HasFlag(KeyModifiers.Alt) && e.Key == Key.Enter);
|
||||
|
||||
if (WindowState == WindowState.Fullscreen)
|
||||
{
|
||||
if (e.Key == Key.Escape || ToggleFullscreen)
|
||||
{
|
||||
WindowState = WindowState.Normal;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (e.Key == Key.Escape)
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
|
||||
if (ToggleFullscreen)
|
||||
{
|
||||
WindowState = WindowState.Fullscreen;
|
||||
}
|
||||
}
|
||||
|
||||
Keyboard = e.Keyboard;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,38 +1,216 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using Ryujinx.HLE.Input;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.UI.Input
|
||||
{
|
||||
public enum ControllerInputID
|
||||
{
|
||||
Invalid,
|
||||
|
||||
LStick,
|
||||
DPadUp,
|
||||
DPadDown,
|
||||
DPadLeft,
|
||||
DPadRight,
|
||||
Back,
|
||||
LShoulder,
|
||||
|
||||
RStick,
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
Start,
|
||||
RShoulder,
|
||||
|
||||
LTrigger,
|
||||
RTrigger,
|
||||
|
||||
LJoystick,
|
||||
RJoystick
|
||||
}
|
||||
|
||||
public struct JoyConControllerLeft
|
||||
{
|
||||
public string Stick;
|
||||
public string StickButton;
|
||||
public string DPadUp;
|
||||
public string DPadDown;
|
||||
public string DPadLeft;
|
||||
public string DPadRight;
|
||||
public string ButtonMinus;
|
||||
public string ButtonL;
|
||||
public string ButtonZL;
|
||||
public ControllerInputID Stick;
|
||||
public ControllerInputID StickButton;
|
||||
public ControllerInputID DPadUp;
|
||||
public ControllerInputID DPadDown;
|
||||
public ControllerInputID DPadLeft;
|
||||
public ControllerInputID DPadRight;
|
||||
public ControllerInputID ButtonMinus;
|
||||
public ControllerInputID ButtonL;
|
||||
public ControllerInputID ButtonZL;
|
||||
}
|
||||
|
||||
public struct JoyConControllerRight
|
||||
{
|
||||
public string Stick;
|
||||
public string StickButton;
|
||||
public string ButtonA;
|
||||
public string ButtonB;
|
||||
public string ButtonX;
|
||||
public string ButtonY;
|
||||
public string ButtonPlus;
|
||||
public string ButtonR;
|
||||
public string ButtonZR;
|
||||
public ControllerInputID Stick;
|
||||
public ControllerInputID StickButton;
|
||||
public ControllerInputID ButtonA;
|
||||
public ControllerInputID ButtonB;
|
||||
public ControllerInputID ButtonX;
|
||||
public ControllerInputID ButtonY;
|
||||
public ControllerInputID ButtonPlus;
|
||||
public ControllerInputID ButtonR;
|
||||
public ControllerInputID ButtonZR;
|
||||
}
|
||||
|
||||
public struct JoyConController
|
||||
public class JoyConController
|
||||
{
|
||||
public JoyConControllerLeft Left;
|
||||
public JoyConControllerRight Right;
|
||||
public bool Enabled { private set; get; }
|
||||
public int Index { private set; get; }
|
||||
public float Deadzone { private set; get; }
|
||||
public float TriggerThreshold { private set; get; }
|
||||
|
||||
public JoyConControllerLeft Left { private set; get; }
|
||||
public JoyConControllerRight Right { private set; get; }
|
||||
|
||||
public JoyConController(
|
||||
bool Enabled,
|
||||
int Index,
|
||||
float Deadzone,
|
||||
float TriggerThreshold,
|
||||
JoyConControllerLeft Left,
|
||||
JoyConControllerRight Right)
|
||||
{
|
||||
this.Enabled = Enabled;
|
||||
this.Index = Index;
|
||||
this.Deadzone = Deadzone;
|
||||
this.TriggerThreshold = TriggerThreshold;
|
||||
this.Left = Left;
|
||||
this.Right = Right;
|
||||
|
||||
//Unmapped controllers are problematic, skip them
|
||||
if (GamePad.GetName(Index) == "Unmapped Controller")
|
||||
{
|
||||
this.Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
public HidControllerButtons GetButtons()
|
||||
{
|
||||
if (!Enabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
GamePadState GpState = GamePad.GetState(Index);
|
||||
|
||||
HidControllerButtons Buttons = 0;
|
||||
|
||||
if (IsPressed(GpState, Left.DPadUp)) Buttons |= HidControllerButtons.KEY_DUP;
|
||||
if (IsPressed(GpState, Left.DPadDown)) Buttons |= HidControllerButtons.KEY_DDOWN;
|
||||
if (IsPressed(GpState, Left.DPadLeft)) Buttons |= HidControllerButtons.KEY_DLEFT;
|
||||
if (IsPressed(GpState, Left.DPadRight)) Buttons |= HidControllerButtons.KEY_DRIGHT;
|
||||
if (IsPressed(GpState, Left.StickButton)) Buttons |= HidControllerButtons.KEY_LSTICK;
|
||||
if (IsPressed(GpState, Left.ButtonMinus)) Buttons |= HidControllerButtons.KEY_MINUS;
|
||||
if (IsPressed(GpState, Left.ButtonL)) Buttons |= HidControllerButtons.KEY_L;
|
||||
if (IsPressed(GpState, Left.ButtonZL)) Buttons |= HidControllerButtons.KEY_ZL;
|
||||
|
||||
if (IsPressed(GpState, Right.ButtonA)) Buttons |= HidControllerButtons.KEY_A;
|
||||
if (IsPressed(GpState, Right.ButtonB)) Buttons |= HidControllerButtons.KEY_B;
|
||||
if (IsPressed(GpState, Right.ButtonX)) Buttons |= HidControllerButtons.KEY_X;
|
||||
if (IsPressed(GpState, Right.ButtonY)) Buttons |= HidControllerButtons.KEY_Y;
|
||||
if (IsPressed(GpState, Right.StickButton)) Buttons |= HidControllerButtons.KEY_RSTICK;
|
||||
if (IsPressed(GpState, Right.ButtonPlus)) Buttons |= HidControllerButtons.KEY_PLUS;
|
||||
if (IsPressed(GpState, Right.ButtonR)) Buttons |= HidControllerButtons.KEY_R;
|
||||
if (IsPressed(GpState, Right.ButtonZR)) Buttons |= HidControllerButtons.KEY_ZR;
|
||||
|
||||
return Buttons;
|
||||
}
|
||||
|
||||
public (short, short) GetLeftStick()
|
||||
{
|
||||
if (!Enabled)
|
||||
{
|
||||
return (0, 0);
|
||||
}
|
||||
|
||||
return GetStick(Left.Stick);
|
||||
}
|
||||
|
||||
public (short, short) GetRightStick()
|
||||
{
|
||||
if (!Enabled)
|
||||
{
|
||||
return (0, 0);
|
||||
}
|
||||
|
||||
return GetStick(Right.Stick);
|
||||
}
|
||||
|
||||
private (short, short) GetStick(ControllerInputID Joystick)
|
||||
{
|
||||
GamePadState GpState = GamePad.GetState(Index);
|
||||
|
||||
switch (Joystick)
|
||||
{
|
||||
case ControllerInputID.LJoystick:
|
||||
return ApplyDeadzone(GpState.ThumbSticks.Left);
|
||||
|
||||
case ControllerInputID.RJoystick:
|
||||
return ApplyDeadzone(GpState.ThumbSticks.Right);
|
||||
|
||||
default:
|
||||
return (0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private (short, short) ApplyDeadzone(Vector2 Axis)
|
||||
{
|
||||
return (ClampAxis(MathF.Abs(Axis.X) > Deadzone ? Axis.X : 0f),
|
||||
ClampAxis(MathF.Abs(Axis.Y) > Deadzone ? Axis.Y : 0f));
|
||||
}
|
||||
|
||||
private static short ClampAxis(float Value)
|
||||
{
|
||||
if (Value <= -short.MaxValue)
|
||||
{
|
||||
return -short.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (short)(Value * short.MaxValue);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsPressed(GamePadState GpState, ControllerInputID Button)
|
||||
{
|
||||
switch (Button)
|
||||
{
|
||||
case ControllerInputID.A: return GpState.Buttons.A == ButtonState.Pressed;
|
||||
case ControllerInputID.B: return GpState.Buttons.B == ButtonState.Pressed;
|
||||
case ControllerInputID.X: return GpState.Buttons.X == ButtonState.Pressed;
|
||||
case ControllerInputID.Y: return GpState.Buttons.Y == ButtonState.Pressed;
|
||||
case ControllerInputID.LStick: return GpState.Buttons.LeftStick == ButtonState.Pressed;
|
||||
case ControllerInputID.RStick: return GpState.Buttons.RightStick == ButtonState.Pressed;
|
||||
case ControllerInputID.LShoulder: return GpState.Buttons.LeftShoulder == ButtonState.Pressed;
|
||||
case ControllerInputID.RShoulder: return GpState.Buttons.RightShoulder == ButtonState.Pressed;
|
||||
case ControllerInputID.DPadUp: return GpState.DPad.Up == ButtonState.Pressed;
|
||||
case ControllerInputID.DPadDown: return GpState.DPad.Down == ButtonState.Pressed;
|
||||
case ControllerInputID.DPadLeft: return GpState.DPad.Left == ButtonState.Pressed;
|
||||
case ControllerInputID.DPadRight: return GpState.DPad.Right == ButtonState.Pressed;
|
||||
case ControllerInputID.Start: return GpState.Buttons.Start == ButtonState.Pressed;
|
||||
case ControllerInputID.Back: return GpState.Buttons.Back == ButtonState.Pressed;
|
||||
|
||||
case ControllerInputID.LTrigger: return GpState.Triggers.Left >= TriggerThreshold;
|
||||
case ControllerInputID.RTrigger: return GpState.Triggers.Right >= TriggerThreshold;
|
||||
|
||||
//Using thumbsticks as buttons is not common, but it would be nice not to ignore them
|
||||
case ControllerInputID.LJoystick:
|
||||
return GpState.ThumbSticks.Left.X >= Deadzone ||
|
||||
GpState.ThumbSticks.Left.Y >= Deadzone;
|
||||
|
||||
case ControllerInputID.RJoystick:
|
||||
return GpState.ThumbSticks.Right.X >= Deadzone ||
|
||||
GpState.ThumbSticks.Right.Y >= Deadzone;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
using OpenTK.Input;
|
||||
using Ryujinx.HLE.Input;
|
||||
|
||||
namespace Ryujinx.UI.Input
|
||||
{
|
||||
public struct JoyConKeyboardLeft
|
||||
|
@ -32,9 +35,68 @@ namespace Ryujinx.UI.Input
|
|||
public int ButtonZR;
|
||||
}
|
||||
|
||||
public struct JoyConKeyboard
|
||||
public class JoyConKeyboard
|
||||
{
|
||||
public JoyConKeyboardLeft Left;
|
||||
public JoyConKeyboardLeft Left;
|
||||
public JoyConKeyboardRight Right;
|
||||
|
||||
public JoyConKeyboard(
|
||||
JoyConKeyboardLeft Left,
|
||||
JoyConKeyboardRight Right)
|
||||
{
|
||||
this.Left = Left;
|
||||
this.Right = Right;
|
||||
}
|
||||
|
||||
public HidControllerButtons GetButtons(KeyboardState Keyboard)
|
||||
{
|
||||
HidControllerButtons Buttons = 0;
|
||||
|
||||
if (Keyboard[(Key)Left.StickButton]) Buttons |= HidControllerButtons.KEY_LSTICK;
|
||||
if (Keyboard[(Key)Left.DPadUp]) Buttons |= HidControllerButtons.KEY_DUP;
|
||||
if (Keyboard[(Key)Left.DPadDown]) Buttons |= HidControllerButtons.KEY_DDOWN;
|
||||
if (Keyboard[(Key)Left.DPadLeft]) Buttons |= HidControllerButtons.KEY_DLEFT;
|
||||
if (Keyboard[(Key)Left.DPadRight]) Buttons |= HidControllerButtons.KEY_DRIGHT;
|
||||
if (Keyboard[(Key)Left.ButtonMinus]) Buttons |= HidControllerButtons.KEY_MINUS;
|
||||
if (Keyboard[(Key)Left.ButtonL]) Buttons |= HidControllerButtons.KEY_L;
|
||||
if (Keyboard[(Key)Left.ButtonZL]) Buttons |= HidControllerButtons.KEY_ZL;
|
||||
|
||||
if (Keyboard[(Key)Right.StickButton]) Buttons |= HidControllerButtons.KEY_RSTICK;
|
||||
if (Keyboard[(Key)Right.ButtonA]) Buttons |= HidControllerButtons.KEY_A;
|
||||
if (Keyboard[(Key)Right.ButtonB]) Buttons |= HidControllerButtons.KEY_B;
|
||||
if (Keyboard[(Key)Right.ButtonX]) Buttons |= HidControllerButtons.KEY_X;
|
||||
if (Keyboard[(Key)Right.ButtonY]) Buttons |= HidControllerButtons.KEY_Y;
|
||||
if (Keyboard[(Key)Right.ButtonPlus]) Buttons |= HidControllerButtons.KEY_PLUS;
|
||||
if (Keyboard[(Key)Right.ButtonR]) Buttons |= HidControllerButtons.KEY_R;
|
||||
if (Keyboard[(Key)Right.ButtonZR]) Buttons |= HidControllerButtons.KEY_ZR;
|
||||
|
||||
return Buttons;
|
||||
}
|
||||
|
||||
public (short, short) GetLeftStick(KeyboardState Keyboard)
|
||||
{
|
||||
short DX = 0;
|
||||
short DY = 0;
|
||||
|
||||
if (Keyboard[(Key)Left.StickUp]) DY = short.MaxValue;
|
||||
if (Keyboard[(Key)Left.StickDown]) DY = -short.MaxValue;
|
||||
if (Keyboard[(Key)Left.StickLeft]) DX = -short.MaxValue;
|
||||
if (Keyboard[(Key)Left.StickRight]) DX = short.MaxValue;
|
||||
|
||||
return (DX, DY);
|
||||
}
|
||||
|
||||
public (short, short) GetRightStick(KeyboardState Keyboard)
|
||||
{
|
||||
short DX = 0;
|
||||
short DY = 0;
|
||||
|
||||
if (Keyboard[(Key)Right.StickUp]) DY = short.MaxValue;
|
||||
if (Keyboard[(Key)Right.StickDown]) DY = -short.MaxValue;
|
||||
if (Keyboard[(Key)Right.StickLeft]) DX = -short.MaxValue;
|
||||
if (Keyboard[(Key)Right.StickRight]) DX = short.MaxValue;
|
||||
|
||||
return (DX, DY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue