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[GPU] Add support for the BC4/5 texture formats
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commit
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5 changed files with 20 additions and 4 deletions
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@ -316,6 +316,8 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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int Padding = Reader.ReadInt32();
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int Offset = Reader.ReadInt32();
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int Pages = Reader.ReadInt32();
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System.Console.WriteLine("remap " + Offset.ToString("x8") + " " + Pages.ToString("x8"));
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}
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//TODO
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@ -7,6 +7,8 @@ namespace Ryujinx.Graphics.Gal
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B5G6R5 = 0x15,
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BC1 = 0x24,
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BC2 = 0x25,
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BC3 = 0x26
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BC3 = 0x26,
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BC4 = 0x27,
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BC5 = 0x28
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}
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}
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@ -74,6 +74,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
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case GalTextureFormat.BC4: return PixelInternalFormat.CompressedRedRgtc1;
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case GalTextureFormat.BC5: return PixelInternalFormat.CompressedRgRgtc2;
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}
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throw new NotImplementedException(Format.ToString());
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@ -85,9 +85,17 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private static bool IsCompressedTextureFormat(GalTextureFormat Format)
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{
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return Format == GalTextureFormat.BC1 ||
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Format == GalTextureFormat.BC2 ||
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Format == GalTextureFormat.BC3;
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switch (Format)
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{
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case GalTextureFormat.BC1:
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case GalTextureFormat.BC2:
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case GalTextureFormat.BC3:
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case GalTextureFormat.BC4:
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case GalTextureFormat.BC5:
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return true;
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}
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return false;
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}
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private int EnsureTextureInitialized(int TexIndex)
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@ -16,6 +16,8 @@ namespace Ryujinx.Graphics.Gpu
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case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC5: return Read16Bpt4x4(Memory, Texture);
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}
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throw new NotImplementedException(Texture.Format.ToString());
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