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Fast D32S8 2D depth texture copy (#6636)
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@ -247,6 +247,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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return TextureMatchQuality.FormatAlias;
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}
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else if (lhs.FormatInfo.Format == Format.D32FloatS8Uint && rhs.FormatInfo.Format == Format.R32G32Float)
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{
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return TextureMatchQuality.FormatAlias;
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}
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}
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return lhs.FormatInfo.Format == rhs.FormatInfo.Format ? TextureMatchQuality.Perfect : TextureMatchQuality.NoMatch;
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