mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-20 03:46:34 +00:00
* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
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commit
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22 changed files with 552 additions and 40 deletions
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@ -9,6 +9,12 @@ namespace Ryujinx.Common
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public ulong Low;
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public ulong High;
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public Hash128(ulong low, ulong high)
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{
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Low = low;
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High = high;
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}
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public override string ToString()
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{
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return $"{High:x16}{Low:x16}";
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@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.GAL
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public bool SupportsNonConstantTextureOffset { get; }
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public bool SupportsTextureShadowLod { get; }
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public bool SupportsViewportSwizzle { get; }
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public bool SupportsIndirectParameters { get; }
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public int MaximumComputeSharedMemorySize { get; }
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public float MaximumSupportedAnisotropy { get; }
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@ -25,6 +26,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsNonConstantTextureOffset,
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bool supportsTextureShadowLod,
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bool supportsViewportSwizzle,
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bool supportsIndirectParameters,
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int maximumComputeSharedMemorySize,
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float maximumSupportedAnisotropy,
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int storageBufferOffsetAlignment)
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@ -37,6 +39,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsViewportSwizzle = supportsViewportSwizzle;
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SupportsIndirectParameters = supportsIndirectParameters;
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MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
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MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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@ -19,6 +19,8 @@ namespace Ryujinx.Graphics.GAL
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int stencilValue,
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int stencilMask);
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void CommandBufferBarrier();
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void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size);
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void DispatchCompute(int groupsX, int groupsY, int groupsZ);
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@ -33,6 +35,9 @@ namespace Ryujinx.Graphics.GAL
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void EndTransformFeedback();
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void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
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void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
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void SetAlphaTest(bool enable, float reference, CompareOp op);
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void SetBlendState(int index, BlendDescriptor blend);
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@ -161,6 +161,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// <param name="argument">Method call argument</param>
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public void SetReference(int argument)
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{
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_context.Renderer.Pipeline.CommandBufferBarrier();
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_context.CreateHostSyncIfNeeded();
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}
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@ -195,10 +197,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// Pushes an argument to a macro.
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/// </summary>
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/// <param name="index">Index of the macro</param>
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/// <param name="gpuVa">GPU virtual address where the command word is located</param>
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/// <param name="argument">Argument to be pushed to the macro</param>
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public void MmePushArgument(int index, int argument)
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public void MmePushArgument(int index, ulong gpuVa, int argument)
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{
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_macros[index].PushArgument(argument);
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_macros[index].PushArgument(gpuVa, argument);
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}
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/// <summary>
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@ -208,7 +211,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// <param name="argument">Initial argument passed to the macro</param>
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public void MmeStart(int index, int argument)
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{
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_macros[index].StartExecution(argument);
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_macros[index].StartExecution(_context, _parent, _macroCode, argument);
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}
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/// <summary>
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@ -54,11 +54,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// <summary>
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/// Fetch the command buffer.
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/// </summary>
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public void Fetch(MemoryManager memoryManager)
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/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
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public void Fetch(MemoryManager memoryManager, bool flush = true)
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{
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if (Words == null)
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{
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Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray();
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Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush)).ToArray();
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}
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}
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}
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@ -73,6 +74,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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private readonly AutoResetEvent _event;
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private bool _interrupt;
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private int _flushSkips;
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/// <summary>
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/// Creates a new instance of the GPU General Purpose FIFO device.
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@ -188,8 +190,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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// Process command buffers.
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while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
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{
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bool flushCommandBuffer = true;
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if (_flushSkips != 0)
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{
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_flushSkips--;
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flushCommandBuffer = false;
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}
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_currentCommandBuffer = entry;
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_currentCommandBuffer.Fetch(entry.Processor.MemoryManager);
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_currentCommandBuffer.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
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// If we are changing the current channel,
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// we need to force all the host state to be updated.
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@ -199,12 +209,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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entry.Processor.ForceAllDirty();
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}
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entry.Processor.Process(_currentCommandBuffer.Words);
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entry.Processor.Process(entry.EntryAddress, _currentCommandBuffer.Words);
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}
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_interrupt = false;
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}
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/// <summary>
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/// Sets the number of flushes that should be skipped for subsequent command buffers.
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/// </summary>
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/// <remarks>
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/// This can improve performance when command buffer data only needs to be consumed by the GPU.
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/// </remarks>
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/// <param name="count">The amount of flushes that should be skipped</param>
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internal void SetFlushSkips(int count)
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{
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_flushSkips = count;
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}
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/// <summary>
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/// Interrupts command processing. This will break out of the DispatchCalls loop.
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/// </summary>
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@ -28,6 +28,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// </summary>
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public MemoryManager MemoryManager => _channel.MemoryManager;
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/// <summary>
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/// 3D Engine.
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/// </summary>
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public ThreedClass ThreedClass => _3dClass;
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/// <summary>
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/// Internal GPFIFO state.
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/// </summary>
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@ -70,13 +75,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// <summary>
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/// Processes a command buffer.
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/// </summary>
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/// <param name="baseGpuVa">Base GPU virtual address of the command buffer</param>
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/// <param name="commandBuffer">Command buffer</param>
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public void Process(ReadOnlySpan<int> commandBuffer)
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public void Process(ulong baseGpuVa, ReadOnlySpan<int> commandBuffer)
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{
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for (int index = 0; index < commandBuffer.Length; index++)
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{
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int command = commandBuffer[index];
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ulong gpuVa = baseGpuVa + (ulong)index * 4;
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if (_state.MethodCount != 0)
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{
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if (TryFastI2mBufferUpdate(commandBuffer, ref index))
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@ -84,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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continue;
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}
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Send(_state.Method, command, _state.SubChannel, _state.MethodCount <= 1);
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Send(gpuVa, _state.Method, command, _state.SubChannel, _state.MethodCount <= 1);
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if (!_state.NonIncrementing)
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{
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@ -120,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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_state.NonIncrementing = meth.SecOp == SecOp.NonIncMethod;
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break;
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case SecOp.ImmdDataMethod:
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Send(meth.MethodAddress, meth.ImmdData, meth.MethodSubchannel, true);
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Send(gpuVa, meth.MethodAddress, meth.ImmdData, meth.MethodSubchannel, true);
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break;
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}
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}
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@ -198,8 +206,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// <summary>
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/// Sends a uncompressed method for processing by the graphics pipeline.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the command word is located</param>
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/// <param name="meth">Method to be processed</param>
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private void Send(int offset, int argument, int subChannel, bool isLastCall)
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private void Send(ulong gpuVa, int offset, int argument, int subChannel, bool isLastCall)
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{
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if (offset < 0x60)
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{
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@ -243,7 +252,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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if ((offset & 1) != 0)
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{
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_fifoClass.MmePushArgument(macroIndex, argument);
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_fifoClass.MmePushArgument(macroIndex, gpuVa, argument);
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}
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else
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{
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@ -4,6 +4,33 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// FIFO word.
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/// </summary>
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struct FifoWord
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{
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/// <summary>
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/// GPU virtual address where the word is located in memory.
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/// </summary>
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public ulong GpuVa { get; }
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/// <summary>
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/// Word value.
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/// </summary>
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public int Word { get; }
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/// <summary>
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/// Creates a new FIFO word.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the word is located in memory</param>
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/// <param name="word">Word value</param>
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public FifoWord(ulong gpuVa, int word)
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{
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GpuVa = gpuVa;
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Word = word;
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}
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}
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/// <summary>
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/// Macro Execution Engine interface.
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/// </summary>
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/// <summary>
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/// Arguments FIFO.
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/// </summary>
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Queue<int> Fifo { get; }
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Queue<FifoWord> Fifo { get; }
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/// <summary>
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/// Should execute the GPU Macro code being passed.
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@ -1,4 +1,6 @@
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.GPFifo;
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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@ -13,10 +15,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// </summary>
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public int Position { get; }
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private IMacroEE _executionEngine;
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private bool _executionPending;
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private int _argument;
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private readonly IMacroEE _executionEngine;
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private MacroHLEFunctionName _hleFunction;
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/// <summary>
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/// Creates a new instance of the GPU cached macro program.
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@ -26,10 +28,32 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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Position = position;
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_executionEngine = null;
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_executionPending = false;
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_argument = 0;
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_hleFunction = MacroHLEFunctionName.None;
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}
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if (GraphicsConfig.EnableMacroJit)
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/// <summary>
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/// Sets the first argument for the macro call.
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/// </summary>
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/// <param name="context">GPU context where the macro code is being executed</param>
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/// <param name="processor">GPU GP FIFO command processor</param>
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/// <param name="code">Code to be executed</param>
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/// <param name="argument">First argument</param>
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public void StartExecution(GpuContext context, GPFifoProcessor processor, ReadOnlySpan<int> code, int argument)
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{
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_argument = argument;
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_executionPending = true;
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if (_executionEngine == null)
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{
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if (GraphicsConfig.EnableMacroHLE && MacroHLETable.TryGetMacroHLEFunction(code.Slice(Position), context.Capabilities, out _hleFunction))
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{
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_executionEngine = new MacroHLE(processor, _hleFunction);
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}
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else if (GraphicsConfig.EnableMacroJit)
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{
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_executionEngine = new MacroJit();
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}
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@ -39,15 +63,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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}
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}
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/// <summary>
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/// Sets the first argument for the macro call.
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/// </summary>
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/// <param name="argument">First argument</param>
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public void StartExecution(int argument)
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if (_hleFunction == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
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{
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_argument = argument;
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_executionPending = true;
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// We don't consume the parameter buffer value, so we don't need to flush it.
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// Doing so improves performance if the value was written by a GPU shader.
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context.GPFifo.SetFlushSkips(2);
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}
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}
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/// <summary>
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@ -60,7 +81,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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if (_executionPending)
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{
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_executionPending = false;
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_executionEngine?.Execute(code.Slice(Position), state, _argument);
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}
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}
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/// <summary>
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/// Pushes an argument to the macro call argument FIFO.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the command word is located</param>
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/// <param name="argument">Argument to be pushed</param>
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public void PushArgument(int argument)
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public void PushArgument(ulong gpuVa, int argument)
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{
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_executionEngine?.Fifo.Enqueue(argument);
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_executionEngine?.Fifo.Enqueue(new FifoWord(gpuVa, argument));
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}
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}
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}
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142
Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs
Normal file
142
Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs
Normal file
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.GPFifo;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// Macro High-level emulation.
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/// </summary>
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class MacroHLE : IMacroEE
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{
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private readonly GPFifoProcessor _processor;
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private readonly MacroHLEFunctionName _functionName;
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/// <summary>
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/// Arguments FIFO.
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/// </summary>
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public Queue<FifoWord> Fifo { get; }
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/// <summary>
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/// Creates a new instance of the HLE macro handler.
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/// </summary>
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/// <param name="context">GPU context the macro is being executed on</param>
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/// <param name="memoryManager">GPU memory manager</param>
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/// <param name="engine">3D engine where this macro is being called</param>
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/// <param name="functionName">Name of the HLE macro function to be called</param>
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public MacroHLE(GPFifoProcessor processor, MacroHLEFunctionName functionName)
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{
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_processor = processor;
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_functionName = functionName;
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Fifo = new Queue<FifoWord>();
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}
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/// <summary>
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/// Executes a macro program until it exits.
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/// </summary>
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/// <param name="code">Code of the program to execute</param>
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/// <param name="state">GPU state at the time of the call</param>
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/// <param name="arg0">Optional argument passed to the program, 0 if not used</param>
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public void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0)
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{
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switch (_functionName)
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{
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case MacroHLEFunctionName.MultiDrawElementsIndirectCount:
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MultiDrawElementsIndirectCount(state, arg0);
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break;
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default:
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throw new NotImplementedException(_functionName.ToString());
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}
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}
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/// <summary>
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/// Performs a indirect multi-draw, with parameters from a GPU buffer.
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/// </summary>
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/// <param name="state">GPU state at the time of the call</param>
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/// <param name="arg0">First argument of the call</param>
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private void MultiDrawElementsIndirectCount(IDeviceState state, int arg0)
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{
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int arg1 = FetchParam().Word;
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int arg2 = FetchParam().Word;
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int arg3 = FetchParam().Word;
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int startOffset = arg0;
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int endOffset = arg1;
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var topology = (PrimitiveTopology)arg2;
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int paddingWords = arg3;
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int maxDrawCount = endOffset - startOffset;
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int stride = paddingWords * 4 + 0x14;
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int indirectBufferSize = maxDrawCount * stride;
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ulong parameterBufferGpuVa = FetchParam().GpuVa;
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ulong indirectBufferGpuVa = 0;
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int indexCount = 0;
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for (int i = 0; i < maxDrawCount; i++)
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{
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var count = FetchParam();
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var instanceCount = FetchParam();
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var firstIndex = FetchParam();
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var baseVertex = FetchParam();
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var baseInstance = FetchParam();
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if (i == 0)
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{
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indirectBufferGpuVa = count.GpuVa;
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||||
}
|
||||
|
||||
indexCount = Math.Max(indexCount, count.Word + firstIndex.Word);
|
||||
|
||||
if (i != maxDrawCount - 1)
|
||||
{
|
||||
for (int j = 0; j < paddingWords; j++)
|
||||
{
|
||||
FetchParam();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// It should be empty at this point, but clear it just to be safe.
|
||||
Fifo.Clear();
|
||||
|
||||
var parameterBuffer = _processor.MemoryManager.Physical.BufferCache.GetGpuBufferRange(_processor.MemoryManager, parameterBufferGpuVa, 4);
|
||||
var indirectBuffer = _processor.MemoryManager.Physical.BufferCache.GetGpuBufferRange(_processor.MemoryManager, indirectBufferGpuVa, (ulong)indirectBufferSize);
|
||||
|
||||
_processor.ThreedClass.MultiDrawIndirectCount(indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fetches a arguments from the arguments FIFO.
|
||||
/// </summary>
|
||||
/// <returns>The call argument, or a 0 value with null address if the FIFO is empty</returns>
|
||||
private FifoWord FetchParam()
|
||||
{
|
||||
if (!Fifo.TryDequeue(out var value))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
|
||||
|
||||
return new FifoWord(0UL, 0);
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a GPU method call.
|
||||
/// </summary>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="methAddr">Address, in words, of the method</param>
|
||||
/// <param name="value">Call argument</param>
|
||||
private static void Send(IDeviceState state, int methAddr, int value)
|
||||
{
|
||||
state.Write(methAddr * 4, value);
|
||||
}
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics.Gpu/Engine/MME/MacroHLEFunctionName.cs
Normal file
11
Ryujinx.Graphics.Gpu/Engine/MME/MacroHLEFunctionName.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
{
|
||||
/// <summary>
|
||||
/// Name of the High-level implementation of a Macro function.
|
||||
/// </summary>
|
||||
enum MacroHLEFunctionName
|
||||
{
|
||||
None,
|
||||
MultiDrawElementsIndirectCount
|
||||
}
|
||||
}
|
89
Ryujinx.Graphics.Gpu/Engine/MME/MacroHLETable.cs
Normal file
89
Ryujinx.Graphics.Gpu/Engine/MME/MacroHLETable.cs
Normal file
|
@ -0,0 +1,89 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
{
|
||||
/// <summary>
|
||||
/// Table with information about High-level implementations of GPU Macro code.
|
||||
/// </summary>
|
||||
static class MacroHLETable
|
||||
{
|
||||
/// <summary>
|
||||
/// Macroo High-level implementation table entry.
|
||||
/// </summary>
|
||||
struct TableEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// Name of the Macro function.
|
||||
/// </summary>
|
||||
public MacroHLEFunctionName Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Hash of the original binary Macro function code.
|
||||
/// </summary>
|
||||
public Hash128 Hash { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Size (in bytes) of the original binary Macro function code.
|
||||
/// </summary>
|
||||
public int Length { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new table entry.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the Macro function</param>
|
||||
/// <param name="hash">Hash of the original binary Macro function code</param>
|
||||
/// <param name="length">Size (in bytes) of the original binary Macro function code</param>
|
||||
public TableEntry(MacroHLEFunctionName name, Hash128 hash, int length)
|
||||
{
|
||||
Name = name;
|
||||
Hash = hash;
|
||||
Length = length;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly TableEntry[] Table = new TableEntry[]
|
||||
{
|
||||
new TableEntry(MacroHLEFunctionName.MultiDrawElementsIndirectCount, new Hash128(0x890AF57ED3FB1C37, 0x35D0C95C61F5386F), 0x19C)
|
||||
};
|
||||
|
||||
private static bool IsMacroHLESupported(Capabilities caps, MacroHLEFunctionName name)
|
||||
{
|
||||
if (name == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
|
||||
{
|
||||
return caps.SupportsIndirectParameters;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if there's a fast, High-level implementation of the specified Macro code available.
|
||||
/// </summary>
|
||||
/// <param name="code">Macro code to be checked</param>
|
||||
/// <param name="caps">Renderer capabilities to check for this macro HLE support</param>
|
||||
/// <param name="name">Name of the function if a implementation is available and supported, otherwise <see cref="MacroHLEFunctionName.None"/></param>
|
||||
/// <returns>True if there is a implementation available and supported, false otherwise</returns>
|
||||
public static bool TryGetMacroHLEFunction(ReadOnlySpan<int> code, Capabilities caps, out MacroHLEFunctionName name)
|
||||
{
|
||||
var mc = MemoryMarshal.Cast<int, byte>(code);
|
||||
|
||||
for (int i = 0; i < Table.Length; i++)
|
||||
{
|
||||
ref var entry = ref Table[i];
|
||||
|
||||
var hash = XXHash128.ComputeHash(mc.Slice(0, entry.Length));
|
||||
if (hash == entry.Hash)
|
||||
{
|
||||
name = entry.Name;
|
||||
return IsMacroHLESupported(caps, name);
|
||||
}
|
||||
}
|
||||
|
||||
name = MacroHLEFunctionName.None;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|||
/// <summary>
|
||||
/// Arguments FIFO.
|
||||
/// </summary>
|
||||
public Queue<int> Fifo { get; }
|
||||
public Queue<FifoWord> Fifo { get; }
|
||||
|
||||
private int[] _gprs;
|
||||
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|||
/// </summary>
|
||||
public MacroInterpreter()
|
||||
{
|
||||
Fifo = new Queue<int>();
|
||||
Fifo = new Queue<FifoWord>();
|
||||
|
||||
_gprs = new int[8];
|
||||
}
|
||||
|
@ -364,14 +364,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|||
/// <returns>The call argument, or 0 if the FIFO is empty</returns>
|
||||
private int FetchParam()
|
||||
{
|
||||
if (!Fifo.TryDequeue(out int value))
|
||||
if (!Fifo.TryDequeue(out var value))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value;
|
||||
return value.Word;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|||
/// <summary>
|
||||
/// Arguments FIFO.
|
||||
/// </summary>
|
||||
public Queue<int> Fifo => _context.Fifo;
|
||||
public Queue<FifoWord> Fifo => _context.Fifo;
|
||||
|
||||
private MacroJitCompiler.MacroExecute _execute;
|
||||
|
||||
|
|
|
@ -12,22 +12,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|||
/// <summary>
|
||||
/// Arguments FIFO.
|
||||
/// </summary>
|
||||
public Queue<int> Fifo { get; } = new Queue<int>();
|
||||
public Queue<FifoWord> Fifo { get; } = new Queue<FifoWord>();
|
||||
|
||||
/// <summary>
|
||||
/// Fetches a arguments from the arguments FIFO.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <returns>The call argument, or 0 if the FIFO is empty</returns>
|
||||
public int FetchParam()
|
||||
{
|
||||
if (!Fifo.TryDequeue(out int value))
|
||||
if (!Fifo.TryDequeue(out var value))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value;
|
||||
return value.Word;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -26,6 +26,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
private int _instanceIndex;
|
||||
|
||||
private const int IndexBufferCountMethodOffset = 0x5f8;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the draw manager.
|
||||
/// </summary>
|
||||
|
@ -304,6 +306,63 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
_drawState.DrawIndexed = oldDrawIndexed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a indirect multi-draw, with parameters from a GPU buffer.
|
||||
/// </summary>
|
||||
/// <param name="engine">3D engine where this method is being called</param>
|
||||
/// <param name="topology">Primitive topology</param>
|
||||
/// <param name="indirectBuffer">GPU buffer with the draw parameters, such as count, first index, etc</param>
|
||||
/// <param name="parameterBuffer">GPU buffer with the draw count</param>
|
||||
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
|
||||
/// <param name="stride">Distance in bytes between each element on the <paramref name="indirectBuffer"/> array</param>
|
||||
public void MultiDrawIndirectCount(
|
||||
ThreedClass engine,
|
||||
int indexCount,
|
||||
PrimitiveTopology topology,
|
||||
BufferRange indirectBuffer,
|
||||
BufferRange parameterBuffer,
|
||||
int maxDrawCount,
|
||||
int stride)
|
||||
{
|
||||
engine.Write(IndexBufferCountMethodOffset * 4, indexCount);
|
||||
|
||||
_context.Renderer.Pipeline.SetPrimitiveTopology(topology);
|
||||
_drawState.Topology = topology;
|
||||
|
||||
ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
|
||||
_context,
|
||||
_channel.MemoryManager,
|
||||
_state.State.RenderEnableAddress,
|
||||
_state.State.RenderEnableCondition);
|
||||
|
||||
if (renderEnable == ConditionalRenderEnabled.False)
|
||||
{
|
||||
_drawState.DrawIndexed = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_drawState.FirstIndex = _state.State.IndexBufferState.First;
|
||||
_drawState.IndexCount = indexCount;
|
||||
|
||||
engine.UpdateState();
|
||||
|
||||
if (_drawState.DrawIndexed)
|
||||
{
|
||||
_context.Renderer.Pipeline.MultiDrawIndexedIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride);
|
||||
}
|
||||
else
|
||||
{
|
||||
_context.Renderer.Pipeline.MultiDrawIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride);
|
||||
}
|
||||
|
||||
_drawState.DrawIndexed = false;
|
||||
|
||||
if (renderEnable == ConditionalRenderEnabled.Host)
|
||||
{
|
||||
_context.Renderer.Pipeline.EndHostConditionalRendering();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform any deferred draws.
|
||||
/// This is used for instanced draws.
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -433,5 +434,25 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a indirect multi-draw, with parameters from a GPU buffer.
|
||||
/// </summary>
|
||||
/// <param name="indexCount">Index Buffer Count</param>
|
||||
/// <param name="topology">Primitive topology</param>
|
||||
/// <param name="indirectBuffer">GPU buffer with the draw parameters, such as count, first index, etc</param>
|
||||
/// <param name="parameterBuffer">GPU buffer with the draw count</param>
|
||||
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
|
||||
/// <param name="stride">Distance in bytes between each element on the <paramref name="indirectBuffer"/> array</param>
|
||||
public void MultiDrawIndirectCount(
|
||||
int indexCount,
|
||||
PrimitiveTopology topology,
|
||||
BufferRange indirectBuffer,
|
||||
BufferRange parameterBuffer,
|
||||
int maxDrawCount,
|
||||
int stride)
|
||||
{
|
||||
_drawManager.MultiDrawIndirectCount(this, indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,6 +33,11 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// </summary>
|
||||
public static bool EnableMacroJit = true;
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables high-level emulation of common GPU Macro code.
|
||||
/// </summary>
|
||||
public static bool EnableMacroHLE = true;
|
||||
|
||||
/// <summary>
|
||||
/// Title id of the current running game.
|
||||
/// Used by the shader cache.
|
||||
|
|
|
@ -297,6 +297,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
buffer.SignalModified(address, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a buffer sub-range for a given GPU memory range.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
|
||||
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
|
||||
/// <param name="size">Size in bytes of the buffer</param>
|
||||
/// <returns>The buffer sub-range for the given range</returns>
|
||||
public BufferRange GetGpuBufferRange(MemoryManager memoryManager, ulong gpuVa, ulong size)
|
||||
{
|
||||
return GetBufferRange(TranslateAndCreateBuffer(memoryManager, gpuVa, size), size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a buffer sub-range starting at a given memory address.
|
||||
/// </summary>
|
||||
|
|
|
@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
|
||||
private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
|
||||
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
|
||||
private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
|
||||
|
||||
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
|
||||
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
|
||||
|
@ -46,6 +47,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
|
||||
public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
|
||||
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
|
||||
public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
|
||||
|
||||
public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
|
||||
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
|
||||
|
|
|
@ -166,6 +166,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public void CommandBufferBarrier()
|
||||
{
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.CommandBarrierBit);
|
||||
}
|
||||
|
||||
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
|
||||
{
|
||||
Buffer.Copy(source, destination, srcOffset, dstOffset, size);
|
||||
|
@ -543,6 +548,57 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_tfEnabled = false;
|
||||
}
|
||||
|
||||
public void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
|
||||
return;
|
||||
}
|
||||
|
||||
PreDraw();
|
||||
|
||||
GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
|
||||
GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32());
|
||||
|
||||
GL.MultiDrawArraysIndirectCount(
|
||||
_primitiveType,
|
||||
(IntPtr)indirectBuffer.Offset,
|
||||
(IntPtr)parameterBuffer.Offset,
|
||||
maxDrawCount,
|
||||
stride);
|
||||
|
||||
PostDraw();
|
||||
}
|
||||
|
||||
public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
|
||||
return;
|
||||
}
|
||||
|
||||
PreDraw();
|
||||
|
||||
_vertexArray.SetRangeOfIndexBuffer();
|
||||
|
||||
GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
|
||||
GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32());
|
||||
|
||||
GL.MultiDrawElementsIndirectCount(
|
||||
_primitiveType,
|
||||
(Version46)_elementsType,
|
||||
(IntPtr)indirectBuffer.Offset,
|
||||
(IntPtr)parameterBuffer.Offset,
|
||||
maxDrawCount,
|
||||
stride);
|
||||
|
||||
_vertexArray.RestoreIndexBuffer();
|
||||
|
||||
PostDraw();
|
||||
}
|
||||
|
||||
public void SetAlphaTest(bool enable, float reference, CompareOp op)
|
||||
{
|
||||
if (!enable)
|
||||
|
@ -741,7 +797,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
EnsureVertexArray();
|
||||
|
||||
_vertexArray.SetIndexBuffer(buffer.Handle);
|
||||
_vertexArray.SetIndexBuffer(buffer);
|
||||
}
|
||||
|
||||
public void SetLogicOpState(bool enable, LogicalOp op)
|
||||
|
|
|
@ -107,6 +107,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
HwCapabilities.SupportsNonConstantTextureOffset,
|
||||
HwCapabilities.SupportsTextureShadowLod,
|
||||
HwCapabilities.SupportsViewportSwizzle,
|
||||
HwCapabilities.SupportsIndirectParameters,
|
||||
HwCapabilities.MaximumComputeSharedMemorySize,
|
||||
HwCapabilities.MaximumSupportedAnisotropy,
|
||||
HwCapabilities.StorageBufferOffsetAlignment);
|
||||
|
|
|
@ -20,12 +20,17 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
private uint _vertexAttribsInUse;
|
||||
private uint _vertexBuffersInUse;
|
||||
|
||||
private BufferRange _indexBuffer;
|
||||
private BufferHandle _tempIndexBuffer;
|
||||
|
||||
public VertexArray()
|
||||
{
|
||||
Handle = GL.GenVertexArray();
|
||||
|
||||
_vertexAttribs = new VertexAttribDescriptor[Constants.MaxVertexAttribs];
|
||||
_vertexBuffers = new VertexBufferDescriptor[Constants.MaxVertexBuffers];
|
||||
|
||||
_tempIndexBuffer = Buffer.Create();
|
||||
}
|
||||
|
||||
public void Bind()
|
||||
|
@ -120,9 +125,22 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public void SetIndexBuffer(BufferHandle buffer)
|
||||
public void SetIndexBuffer(BufferRange range)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, buffer.ToInt32());
|
||||
_indexBuffer = range;
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, range.Handle.ToInt32());
|
||||
}
|
||||
|
||||
public void SetRangeOfIndexBuffer()
|
||||
{
|
||||
Buffer.Resize(_tempIndexBuffer, _indexBuffer.Size);
|
||||
Buffer.Copy(_indexBuffer.Handle, _tempIndexBuffer, _indexBuffer.Offset, 0, _indexBuffer.Size);
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, _tempIndexBuffer.ToInt32());
|
||||
}
|
||||
|
||||
public void RestoreIndexBuffer()
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, _indexBuffer.Handle.ToInt32());
|
||||
}
|
||||
|
||||
public void Validate()
|
||||
|
|
Loading…
Reference in a new issue