mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 09:24:16 +00:00
Ava: Fix OpenGL on Linux again (#5216)
* ava: Fix OpenGL on Linux again This shouldn't be working like that, but for some reason it does. * Apply the correct fix * gtk: Add warning messages for caught exceptions * ava: Handle disposing the same way as GTK does * Address review feedback
This commit is contained in:
parent
638f3761f3
commit
9a1b74799d
4 changed files with 43 additions and 18 deletions
|
@ -40,6 +40,7 @@ using SixLabors.ImageSharp;
|
|||
using SixLabors.ImageSharp.Formats.Png;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using SPB.Graphics.Exceptions;
|
||||
using SPB.Graphics.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -475,11 +476,20 @@ namespace Ryujinx.Ava
|
|||
_windowsMultimediaTimerResolution = null;
|
||||
}
|
||||
|
||||
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent();
|
||||
if (_rendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow)
|
||||
{
|
||||
// Try to bind the OpenGL context before calling the shutdown event.
|
||||
openGlWindow.MakeCurrent(false, false);
|
||||
|
||||
Device.DisposeGpu();
|
||||
Device.DisposeGpu();
|
||||
|
||||
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
|
||||
// Unbind context and destroy everything.
|
||||
openGlWindow.MakeCurrent(true, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Device.DisposeGpu();
|
||||
}
|
||||
}
|
||||
|
||||
private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state)
|
||||
|
@ -930,7 +940,7 @@ namespace Ryujinx.Ava
|
|||
_gpuDoneEvent.Set();
|
||||
});
|
||||
|
||||
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
|
||||
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(true);
|
||||
}
|
||||
|
||||
public void UpdateStatus()
|
||||
|
|
|
@ -123,7 +123,7 @@ namespace Ryujinx.Ava.UI.Renderer
|
|||
}
|
||||
else
|
||||
{
|
||||
X11Window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100) as GLXWindow;
|
||||
X11Window = PlatformHelper.CreateOpenGLWindow(new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false), 0, 0, 100, 100) as GLXWindow;
|
||||
}
|
||||
|
||||
WindowHandle = X11Window.WindowHandle.RawHandle;
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using SPB.Graphics;
|
||||
using SPB.Graphics.Exceptions;
|
||||
using SPB.Graphics.OpenGL;
|
||||
using SPB.Platform;
|
||||
using SPB.Platform.WGL;
|
||||
|
@ -18,8 +20,6 @@ namespace Ryujinx.Ava.UI.Renderer
|
|||
|
||||
public OpenGLContextBase Context { get; set; }
|
||||
|
||||
public EmbeddedWindowOpenGL() { }
|
||||
|
||||
protected override void OnWindowDestroying()
|
||||
{
|
||||
Context.Dispose();
|
||||
|
@ -62,14 +62,21 @@ namespace Ryujinx.Ava.UI.Renderer
|
|||
Context.MakeCurrent(null);
|
||||
}
|
||||
|
||||
public void MakeCurrent()
|
||||
public void MakeCurrent(bool unbind = false, bool shouldThrow = true)
|
||||
{
|
||||
Context?.MakeCurrent(_window);
|
||||
}
|
||||
try
|
||||
{
|
||||
Context?.MakeCurrent(!unbind ? _window : null);
|
||||
}
|
||||
catch (ContextException e)
|
||||
{
|
||||
if (shouldThrow)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
public void MakeCurrent(NativeWindowBase window)
|
||||
{
|
||||
Context?.MakeCurrent(window);
|
||||
Logger.Warning?.Print(LogClass.Ui, $"Failed to {(!unbind ? "bind" : "unbind")} OpenGL context: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
public void SwapBuffers()
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.Input.HLE;
|
||||
using SPB.Graphics;
|
||||
using SPB.Graphics.Exceptions;
|
||||
using SPB.Graphics.OpenGL;
|
||||
using SPB.Platform;
|
||||
using SPB.Platform.GLX;
|
||||
|
@ -112,24 +114,30 @@ namespace Ryujinx.Ui
|
|||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
// Try to bind the OpenGL context before calling the shutdown event
|
||||
// Try to bind the OpenGL context before calling the shutdown event.
|
||||
try
|
||||
{
|
||||
_openGLContext?.MakeCurrent(_nativeWindow);
|
||||
}
|
||||
catch (Exception) { }
|
||||
catch (ContextException e)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Ui, $"Failed to bind OpenGL context: {e}");
|
||||
}
|
||||
|
||||
Device?.DisposeGpu();
|
||||
NpadManager.Dispose();
|
||||
|
||||
// Unbind context and destroy everything
|
||||
// Unbind context and destroy everything.
|
||||
try
|
||||
{
|
||||
_openGLContext?.MakeCurrent(null);
|
||||
}
|
||||
catch (Exception) { }
|
||||
catch (ContextException e)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Ui, $"Failed to unbind OpenGL context: {e}");
|
||||
}
|
||||
|
||||
_openGLContext?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue