mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 03:24:16 +00:00
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
52c115a1f8
commit
9dfe81770a
37 changed files with 1100 additions and 747 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4106;
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private const uint CodeGenVersion = 3939;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -1,4 +1,3 @@
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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@ -25,17 +24,6 @@ namespace Ryujinx.Graphics.Shader
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};
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}
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public static VariableType ToVariableType(this AttributeType type)
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{
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return type switch
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{
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AttributeType.Float => VariableType.F32,
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AttributeType.Sint => VariableType.S32,
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AttributeType.Uint => VariableType.U32,
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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public static AggregateType ToAggregateType(this AttributeType type)
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{
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return type switch
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@ -350,19 +350,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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public static string GetVarTypeName(VariableType type)
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public static string GetVarTypeName(AggregateType type, bool precise = true)
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{
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switch (type)
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return type switch
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{
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case VariableType.Bool: return "bool";
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case VariableType.F32: return "precise float";
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case VariableType.F64: return "double";
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case VariableType.None: return "void";
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case VariableType.S32: return "int";
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case VariableType.U32: return "uint";
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}
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throw new ArgumentException($"Invalid variable type \"{type}\".");
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AggregateType.Void => "void",
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AggregateType.Bool => "bool",
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AggregateType.FP32 => precise ? "precise float" : "float",
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AggregateType.FP64 => "double",
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AggregateType.S32 => "int",
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AggregateType.U32 => "uint",
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AggregateType.Vector2 | AggregateType.Bool => "bvec2",
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AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2",
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AggregateType.Vector2 | AggregateType.FP64 => "dvec2",
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AggregateType.Vector2 | AggregateType.S32 => "ivec2",
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AggregateType.Vector2 | AggregateType.U32 => "uvec2",
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AggregateType.Vector3 | AggregateType.Bool => "bvec3",
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AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3",
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AggregateType.Vector3 | AggregateType.FP64 => "dvec3",
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AggregateType.Vector3 | AggregateType.S32 => "ivec3",
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AggregateType.Vector3 | AggregateType.U32 => "uvec3",
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AggregateType.Vector4 | AggregateType.Bool => "bvec4",
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AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4",
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AggregateType.Vector4 | AggregateType.FP64 => "dvec4",
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AggregateType.Vector4 | AggregateType.S32 => "ivec4",
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AggregateType.Vector4 | AggregateType.U32 => "uvec4",
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_ => throw new ArgumentException($"Invalid variable type \"{type}\".")
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};
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}
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private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
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@ -126,8 +126,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else if (node is AstAssignment assignment)
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{
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VariableType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
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VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination, isAsgDest: true);
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AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
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AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination, isAsgDest: true);
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string dest;
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@ -158,9 +158,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static string GetCondExpr(CodeGenContext context, IAstNode cond)
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{
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VariableType srcType = OperandManager.GetNodeDestType(context, cond);
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AggregateType srcType = OperandManager.GetNodeDestType(context, cond);
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return ReinterpretCast(context, cond, srcType, VariableType.Bool);
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return ReinterpretCast(context, cond, srcType, AggregateType.Bool);
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}
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}
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}
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenBallot;
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@ -8,6 +9,7 @@ using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenFSI;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenVector;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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@ -32,12 +34,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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IAstNode src = operation.GetSource(0);
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VariableType type = GetSrcVarType(operation.Inst, 0);
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AggregateType type = GetSrcVarType(operation.Inst, 0);
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string srcExpr = GetSoureExpr(context, src, type);
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string zero;
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if (type == VariableType.F64)
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if (type == AggregateType.FP64)
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{
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zero = "0.0";
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}
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@ -95,7 +97,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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else
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{
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VariableType dstType = GetSrcVarType(inst, argIndex);
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AggregateType dstType = GetSrcVarType(inst, argIndex);
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args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
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}
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@ -226,6 +228,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.UnpackHalf2x16:
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return UnpackHalf2x16(context, operation);
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case Instruction.VectorExtract:
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return VectorExtract(context, operation);
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}
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}
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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@ -9,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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public static string Ballot(CodeGenContext context, AstOperation operation)
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{
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VariableType dstType = GetSrcVarType(operation.Inst, 0);
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AggregateType dstType = GetSrcVarType(operation.Inst, 0);
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string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
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@ -7,11 +8,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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static class InstGenHelper
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{
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private static readonly InstInfo[] InfoTable;
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private static readonly InstInfo[] _infoTable;
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static InstGenHelper()
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{
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InfoTable = new InstInfo[(int)Instruction.Count];
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_infoTable = new InstInfo[(int)Instruction.Count];
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Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
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Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
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@ -132,6 +133,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.Truncate, InstType.CallUnary, "trunc");
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Add(Instruction.UnpackDouble2x32, InstType.Special);
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Add(Instruction.UnpackHalf2x16, InstType.Special);
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Add(Instruction.VectorExtract, InstType.Special);
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Add(Instruction.VoteAll, InstType.CallUnary, "allInvocationsARB");
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Add(Instruction.VoteAllEqual, InstType.CallUnary, "allInvocationsEqualARB");
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Add(Instruction.VoteAny, InstType.CallUnary, "anyInvocationARB");
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@ -139,15 +141,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)
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{
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InfoTable[(int)inst] = new InstInfo(flags, opName, precedence);
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_infoTable[(int)inst] = new InstInfo(flags, opName, precedence);
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}
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public static InstInfo GetInstructionInfo(Instruction inst)
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{
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return InfoTable[(int)(inst & Instruction.Mask)];
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return _infoTable[(int)(inst & Instruction.Mask)];
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}
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public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
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public static string GetSoureExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
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{
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return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
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}
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@ -191,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return false;
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}
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InstInfo info = InfoTable[(int)(operation.Inst & Instruction.Mask)];
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InstInfo info = _infoTable[(int)(operation.Inst & Instruction.Mask)];
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if ((info.Type & (InstType.Call | InstType.Special)) != 0)
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{
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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@ -23,7 +24,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.ImageStore:
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return "// imageStore(bindless)";
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case Instruction.ImageLoad:
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NumberFormatter.TryFormat(0, texOp.Format.GetComponentType(), out string imageConst);
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AggregateType componentType = texOp.Format.GetComponentType();
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NumberFormatter.TryFormat(0, componentType, out string imageConst);
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AggregateType outputType = texOp.GetVectorType(componentType);
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if ((outputType & AggregateType.ElementCountMask) != 0)
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{
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return $"{Declarations.GetVarTypeName(outputType, precise: false)}({imageConst})";
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}
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return imageConst;
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default:
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return NumberFormatter.FormatInt(0);
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@ -58,7 +69,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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int srcIndex = isBindless ? 1 : 0;
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string Src(VariableType type)
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string Src(AggregateType type)
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{
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return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
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}
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@ -67,7 +78,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (isIndexed)
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{
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indexExpr = Src(VariableType.S32);
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indexExpr = Src(AggregateType.S32);
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}
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string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
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@ -113,19 +124,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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for (int index = 0; index < pCount; index++)
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{
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elems[index] = Src(VariableType.S32);
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elems[index] = Src(AggregateType.S32);
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}
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Append(ApplyScaling("ivec" + pCount + "(" + string.Join(", ", elems) + ")"));
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}
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else
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{
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Append(Src(VariableType.S32));
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Append(Src(AggregateType.S32));
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}
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if (texOp.Inst == Instruction.ImageStore)
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{
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VariableType type = texOp.Format.GetComponentType();
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AggregateType type = texOp.Format.GetComponentType();
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string[] cElems = new string[4];
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@ -139,8 +150,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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cElems[index] = type switch
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{
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VariableType.S32 => NumberFormatter.FormatInt(0),
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VariableType.U32 => NumberFormatter.FormatUint(0),
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AggregateType.S32 => NumberFormatter.FormatInt(0),
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AggregateType.U32 => NumberFormatter.FormatUint(0),
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_ => NumberFormatter.FormatFloat(0)
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};
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}
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@ -148,8 +159,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string prefix = type switch
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{
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VariableType.S32 => "i",
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VariableType.U32 => "u",
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AggregateType.S32 => "i",
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AggregateType.U32 => "u",
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_ => string.Empty
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};
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@ -158,7 +169,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (texOp.Inst == Instruction.ImageAtomic)
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{
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VariableType type = texOp.Format.GetComponentType();
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AggregateType type = texOp.Format.GetComponentType();
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if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS)
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{
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@ -176,14 +187,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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texCall += ")";
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if (type != VariableType.S32)
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if (type != AggregateType.S32)
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{
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texCall = "int(" + texCall + ")";
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}
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}
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else
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{
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texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMask(texOp.Index) : "");
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texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMaskMultiDest(texOp.Index) : "");
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}
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return texCall;
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@ -288,7 +299,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (isIndexed)
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{
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indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32);
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indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
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}
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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@ -303,14 +314,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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for (int index = 0; index < coordsCount; index++)
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{
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elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), VariableType.F32);
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elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
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}
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coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
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}
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else
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{
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coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), VariableType.F32);
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coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
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}
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return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
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@ -362,9 +373,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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VariableType srcType = OperandManager.GetNodeDestType(context, src2);
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AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
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string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
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string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
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return $"{arrayName}[{offsetExpr}] = {src}";
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}
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@ -376,9 +387,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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VariableType srcType = OperandManager.GetNodeDestType(context, src2);
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AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
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string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
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string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
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return $"{HelperFunctionNames.StoreShared16}({offsetExpr}, {src})";
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}
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@ -390,9 +401,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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VariableType srcType = OperandManager.GetNodeDestType(context, src2);
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AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
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string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
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string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
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return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})";
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}
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@ -406,9 +417,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
VariableType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
||||
|
||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
|
||||
|
@ -424,9 +435,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
VariableType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
||||
|
||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
|
||||
|
@ -442,9 +453,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
VariableType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
||||
|
||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
|
||||
|
@ -469,6 +480,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
|
||||
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
|
||||
|
||||
bool colorIsVector = isGather || !isShadow;
|
||||
|
||||
SamplerType type = texOp.Type & SamplerType.Mask;
|
||||
|
||||
bool is2D = type == SamplerType.Texture2D;
|
||||
|
@ -492,7 +505,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
return NumberFormatter.FormatFloat(0);
|
||||
string scalarValue = NumberFormatter.FormatFloat(0);
|
||||
|
||||
if (colorIsVector)
|
||||
{
|
||||
AggregateType outputType = texOp.GetVectorType(AggregateType.FP32);
|
||||
|
||||
if ((outputType & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
return $"{Declarations.GetVarTypeName(outputType, precise: false)}({scalarValue})";
|
||||
}
|
||||
}
|
||||
|
||||
return scalarValue;
|
||||
}
|
||||
|
||||
string texCall = intCoords ? "texelFetch" : "texture";
|
||||
|
@ -521,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
|
||||
string Src(VariableType type)
|
||||
string Src(AggregateType type)
|
||||
{
|
||||
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
|
||||
}
|
||||
|
@ -530,7 +555,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = Src(VariableType.S32);
|
||||
indexExpr = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
||||
|
@ -578,7 +603,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
texCall += ", " + str;
|
||||
}
|
||||
|
||||
VariableType coordType = intCoords ? VariableType.S32 : VariableType.F32;
|
||||
AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32;
|
||||
|
||||
string AssemblePVector(int count)
|
||||
{
|
||||
|
@ -590,7 +615,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
if (arrayIndexElem == index)
|
||||
{
|
||||
elems[index] = Src(VariableType.S32);
|
||||
elems[index] = Src(AggregateType.S32);
|
||||
|
||||
if (!intCoords)
|
||||
{
|
||||
|
@ -652,20 +677,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
elems[index] = Src(VariableType.F32);
|
||||
elems[index] = Src(AggregateType.FP32);
|
||||
}
|
||||
|
||||
return "vec" + count + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(VariableType.F32);
|
||||
return Src(AggregateType.FP32);
|
||||
}
|
||||
}
|
||||
|
||||
if (hasExtraCompareArg)
|
||||
{
|
||||
Append(Src(VariableType.F32));
|
||||
Append(Src(AggregateType.FP32));
|
||||
}
|
||||
|
||||
if (hasDerivatives)
|
||||
|
@ -676,7 +701,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
if (isMultisample)
|
||||
{
|
||||
Append(Src(VariableType.S32));
|
||||
Append(Src(AggregateType.S32));
|
||||
}
|
||||
else if (hasLodLevel)
|
||||
{
|
||||
|
@ -691,14 +716,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
elems[index] = Src(VariableType.S32);
|
||||
elems[index] = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
return "ivec" + count + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(VariableType.S32);
|
||||
return Src(AggregateType.S32);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -718,17 +743,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
if (hasLodBias)
|
||||
{
|
||||
Append(Src(VariableType.F32));
|
||||
Append(Src(AggregateType.FP32));
|
||||
}
|
||||
|
||||
// textureGather* optional extra component index,
|
||||
// not needed for shadow samplers.
|
||||
if (isGather && !isShadow)
|
||||
{
|
||||
Append(Src(VariableType.S32));
|
||||
Append(Src(AggregateType.S32));
|
||||
}
|
||||
|
||||
texCall += ")" + (isGather || !isShadow ? GetMask(texOp.Index) : "");
|
||||
texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
|
||||
|
||||
return texCall;
|
||||
}
|
||||
|
@ -751,7 +776,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32);
|
||||
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
||||
|
@ -804,5 +829,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
return '.' + "rgba".Substring(index, 1);
|
||||
}
|
||||
|
||||
private static string GetMaskMultiDest(int mask)
|
||||
{
|
||||
string swizzle = ".";
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if ((mask & (1 << i)) != 0)
|
||||
{
|
||||
swizzle += "xyzw"[i];
|
||||
}
|
||||
}
|
||||
|
||||
return swizzle;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenVector
|
||||
{
|
||||
public static string VectorExtract(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode vector = operation.GetSource(0);
|
||||
IAstNode index = operation.GetSource(1);
|
||||
|
||||
string vectorExpr = GetSoureExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
|
||||
|
||||
if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
|
||||
{
|
||||
char elem = "xyzw"[indexOperand.Value];
|
||||
|
||||
return $"{vectorExpr}.{elem}";
|
||||
}
|
||||
else
|
||||
{
|
||||
string indexExpr = GetSoureExpr(context, index, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"{vectorExpr}[{indexExpr}]";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
|
@ -8,21 +8,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
private const int MaxDecimal = 256;
|
||||
|
||||
public static bool TryFormat(int value, VariableType dstType, out string formatted)
|
||||
public static bool TryFormat(int value, AggregateType dstType, out string formatted)
|
||||
{
|
||||
if (dstType == VariableType.F32)
|
||||
if (dstType == AggregateType.FP32)
|
||||
{
|
||||
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
|
||||
}
|
||||
else if (dstType == VariableType.S32)
|
||||
else if (dstType == AggregateType.S32)
|
||||
{
|
||||
formatted = FormatInt(value);
|
||||
}
|
||||
else if (dstType == VariableType.U32)
|
||||
else if (dstType == AggregateType.U32)
|
||||
{
|
||||
formatted = FormatUint((uint)value);
|
||||
}
|
||||
else if (dstType == VariableType.Bool)
|
||||
else if (dstType == AggregateType.Bool)
|
||||
{
|
||||
formatted = value != 0 ? "true" : "false";
|
||||
}
|
||||
|
@ -65,13 +65,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
return true;
|
||||
}
|
||||
|
||||
public static string FormatInt(int value, VariableType dstType)
|
||||
public static string FormatInt(int value, AggregateType dstType)
|
||||
{
|
||||
if (dstType == VariableType.S32)
|
||||
if (dstType == AggregateType.S32)
|
||||
{
|
||||
return FormatInt(value);
|
||||
}
|
||||
else if (dstType == VariableType.U32)
|
||||
else if (dstType == AggregateType.U32)
|
||||
{
|
||||
return FormatUint((uint)value);
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
|
@ -17,9 +18,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
public string Name { get; }
|
||||
|
||||
public VariableType Type { get; }
|
||||
public AggregateType Type { get; }
|
||||
|
||||
public BuiltInAttribute(string name, VariableType type)
|
||||
public BuiltInAttribute(string name, AggregateType type)
|
||||
{
|
||||
Name = name;
|
||||
Type = type;
|
||||
|
@ -28,64 +29,64 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
|
||||
{
|
||||
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
|
||||
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
|
||||
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
|
||||
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
|
||||
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
|
||||
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
|
||||
{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
|
||||
{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
|
||||
{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
|
||||
{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
|
||||
{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
|
||||
{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
|
||||
{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
|
||||
{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
|
||||
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
|
||||
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
|
||||
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
|
||||
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
|
||||
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
|
||||
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
|
||||
{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", VariableType.S32) },
|
||||
{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", VariableType.S32) },
|
||||
{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) },
|
||||
{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) },
|
||||
{ AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", VariableType.S32) },
|
||||
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
|
||||
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", AggregateType.S32) },
|
||||
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", AggregateType.FP32) },
|
||||
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", AggregateType.S32) },
|
||||
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", AggregateType.S32) },
|
||||
{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", AggregateType.S32) },
|
||||
{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", AggregateType.S32) },
|
||||
{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", AggregateType.S32) },
|
||||
{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", AggregateType.S32) },
|
||||
{ AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", AggregateType.S32) },
|
||||
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", AggregateType.Bool) },
|
||||
|
||||
// Special.
|
||||
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
|
||||
{ AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", VariableType.Bool) },
|
||||
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
|
||||
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
|
||||
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
|
||||
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
|
||||
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
|
||||
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
|
||||
{ AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) },
|
||||
{ AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", VariableType.S32) },
|
||||
{ AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", VariableType.S32) },
|
||||
{ AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", VariableType.S32) },
|
||||
{ AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) },
|
||||
{ AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) },
|
||||
{ AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) },
|
||||
{ AttributeConsts.LeMask, new BuiltInAttribute(null, VariableType.U32) },
|
||||
{ AttributeConsts.LtMask, new BuiltInAttribute(null, VariableType.U32) },
|
||||
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", AggregateType.FP32) },
|
||||
{ AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", AggregateType.Bool) },
|
||||
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", AggregateType.U32) },
|
||||
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", AggregateType.U32) },
|
||||
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", AggregateType.U32) },
|
||||
{ AttributeConsts.LaneId, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
{ AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", AggregateType.S32) },
|
||||
{ AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", AggregateType.S32) },
|
||||
{ AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", AggregateType.S32) },
|
||||
{ AttributeConsts.EqMask, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
{ AttributeConsts.GeMask, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
{ AttributeConsts.GtMask, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
{ AttributeConsts.LeMask, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
{ AttributeConsts.LtMask, new BuiltInAttribute(null, AggregateType.U32) },
|
||||
|
||||
// Support uniforms.
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", VariableType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", VariableType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", VariableType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", VariableType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", AggregateType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", AggregateType.Bool) },
|
||||
|
||||
{ AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", VariableType.F32) },
|
||||
{ AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", VariableType.F32) }
|
||||
{ AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", AggregateType.FP32) },
|
||||
{ AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", AggregateType.FP32) }
|
||||
};
|
||||
|
||||
private Dictionary<AstOperand, string> _locals;
|
||||
|
@ -329,7 +330,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
if (cbIndexable)
|
||||
{
|
||||
return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
|
||||
return GetUbName(stage, NumberFormatter.FormatInt(slot, AggregateType.S32));
|
||||
}
|
||||
|
||||
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
|
||||
|
@ -404,7 +405,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
|
||||
}
|
||||
|
||||
public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false)
|
||||
public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false)
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
|
@ -431,12 +432,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
return context.GetFunction(funcId.Value).ReturnType;
|
||||
}
|
||||
else if (operation is AstTextureOperation texOp &&
|
||||
(texOp.Inst == Instruction.ImageLoad ||
|
||||
texOp.Inst == Instruction.ImageStore ||
|
||||
texOp.Inst == Instruction.ImageAtomic))
|
||||
else if (operation.Inst == Instruction.VectorExtract)
|
||||
{
|
||||
return texOp.Format.GetComponentType();
|
||||
return GetNodeDestType(context, operation.GetSource(0)) & ~AggregateType.ElementCountMask;
|
||||
}
|
||||
else if (operation is AstTextureOperation texOp)
|
||||
{
|
||||
if (texOp.Inst == Instruction.ImageLoad ||
|
||||
texOp.Inst == Instruction.ImageStore ||
|
||||
texOp.Inst == Instruction.ImageAtomic)
|
||||
{
|
||||
return texOp.GetVectorType(texOp.Format.GetComponentType());
|
||||
}
|
||||
else if (texOp.Inst == Instruction.TextureSample)
|
||||
{
|
||||
return texOp.GetVectorType(GetDestVarType(operation.Inst));
|
||||
}
|
||||
}
|
||||
|
||||
return GetDestVarType(operation.Inst);
|
||||
|
@ -458,7 +469,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
}
|
||||
|
||||
private static VariableType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false)
|
||||
private static AggregateType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false)
|
||||
{
|
||||
if (operand.Type == OperandType.Attribute)
|
||||
{
|
||||
|
@ -474,7 +485,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
|
||||
|
||||
return type.ToVariableType();
|
||||
return type.ToAggregateType();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
@ -10,8 +11,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
public static string ReinterpretCast(
|
||||
CodeGenContext context,
|
||||
IAstNode node,
|
||||
VariableType srcType,
|
||||
VariableType dstType)
|
||||
AggregateType srcType,
|
||||
AggregateType dstType)
|
||||
{
|
||||
if (node is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
|
@ -26,46 +27,46 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
return ReinterpretCast(expr, node, srcType, dstType);
|
||||
}
|
||||
|
||||
private static string ReinterpretCast(string expr, IAstNode node, VariableType srcType, VariableType dstType)
|
||||
private static string ReinterpretCast(string expr, IAstNode node, AggregateType srcType, AggregateType dstType)
|
||||
{
|
||||
if (srcType == dstType)
|
||||
{
|
||||
return expr;
|
||||
}
|
||||
|
||||
if (srcType == VariableType.F32)
|
||||
if (srcType == AggregateType.FP32)
|
||||
{
|
||||
switch (dstType)
|
||||
{
|
||||
case VariableType.Bool: return $"(floatBitsToInt({expr}) != 0)";
|
||||
case VariableType.S32: return $"floatBitsToInt({expr})";
|
||||
case VariableType.U32: return $"floatBitsToUint({expr})";
|
||||
case AggregateType.Bool: return $"(floatBitsToInt({expr}) != 0)";
|
||||
case AggregateType.S32: return $"floatBitsToInt({expr})";
|
||||
case AggregateType.U32: return $"floatBitsToUint({expr})";
|
||||
}
|
||||
}
|
||||
else if (dstType == VariableType.F32)
|
||||
else if (dstType == AggregateType.FP32)
|
||||
{
|
||||
switch (srcType)
|
||||
{
|
||||
case VariableType.Bool: return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, VariableType.S32)})";
|
||||
case VariableType.S32: return $"intBitsToFloat({expr})";
|
||||
case VariableType.U32: return $"uintBitsToFloat({expr})";
|
||||
case AggregateType.Bool: return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, AggregateType.S32)})";
|
||||
case AggregateType.S32: return $"intBitsToFloat({expr})";
|
||||
case AggregateType.U32: return $"uintBitsToFloat({expr})";
|
||||
}
|
||||
}
|
||||
else if (srcType == VariableType.Bool)
|
||||
else if (srcType == AggregateType.Bool)
|
||||
{
|
||||
return ReinterpretBoolToInt(expr, node, dstType);
|
||||
}
|
||||
else if (dstType == VariableType.Bool)
|
||||
else if (dstType == AggregateType.Bool)
|
||||
{
|
||||
expr = InstGenHelper.Enclose(expr, node, Instruction.CompareNotEqual, isLhs: true);
|
||||
|
||||
return $"({expr} != 0)";
|
||||
}
|
||||
else if (dstType == VariableType.S32)
|
||||
else if (dstType == AggregateType.S32)
|
||||
{
|
||||
return $"int({expr})";
|
||||
}
|
||||
else if (dstType == VariableType.U32)
|
||||
else if (dstType == AggregateType.U32)
|
||||
{
|
||||
return $"uint({expr})";
|
||||
}
|
||||
|
@ -73,7 +74,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
throw new ArgumentException($"Invalid reinterpret cast from \"{srcType}\" to \"{dstType}\".");
|
||||
}
|
||||
|
||||
private static string ReinterpretBoolToInt(string expr, IAstNode node, VariableType dstType)
|
||||
private static string ReinterpretBoolToInt(string expr, IAstNode node, AggregateType dstType)
|
||||
{
|
||||
string trueExpr = NumberFormatter.FormatInt(IrConsts.True, dstType);
|
||||
string falseExpr = NumberFormatter.FormatInt(IrConsts.False, dstType);
|
||||
|
|
|
@ -241,6 +241,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
throw new NotImplementedException(node.GetType().Name);
|
||||
}
|
||||
|
||||
public Instruction GetWithType(IAstNode node, out AggregateType type)
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
var opResult = Instructions.Generate(this, operation);
|
||||
type = opResult.Type;
|
||||
return opResult.Value;
|
||||
}
|
||||
else if (node is AstOperand operand)
|
||||
{
|
||||
switch (operand.Type)
|
||||
{
|
||||
case IrOperandType.LocalVariable:
|
||||
type = operand.VarType;
|
||||
return GetLocal(type, operand);
|
||||
default:
|
||||
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
|
||||
}
|
||||
}
|
||||
|
||||
throw new NotImplementedException(node.GetType().Name);
|
||||
}
|
||||
|
||||
private Instruction GetUndefined(AggregateType type)
|
||||
{
|
||||
return type switch
|
||||
|
@ -325,7 +348,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
if (components > 1)
|
||||
{
|
||||
attrOffset &= ~0xf;
|
||||
type = AggregateType.Vector | AggregateType.FP32;
|
||||
type = components switch
|
||||
{
|
||||
2 => AggregateType.Vector2 | AggregateType.FP32,
|
||||
3 => AggregateType.Vector3 | AggregateType.FP32,
|
||||
4 => AggregateType.Vector4 | AggregateType.FP32,
|
||||
_ => AggregateType.FP32
|
||||
};
|
||||
|
||||
attrInfo = new AttributeInfo(attrOffset, (attr - attrOffset) / 4, components, type, false);
|
||||
}
|
||||
}
|
||||
|
@ -335,7 +365,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
bool isIndexed = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr));
|
||||
|
||||
if ((type & (AggregateType.Array | AggregateType.Vector)) == 0)
|
||||
if ((type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0)
|
||||
{
|
||||
if (invocationId != null)
|
||||
{
|
||||
|
@ -452,7 +482,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
if ((attrInfo.Type & (AggregateType.Array | AggregateType.Vector)) == 0)
|
||||
if ((attrInfo.Type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0)
|
||||
{
|
||||
return ioVariable;
|
||||
}
|
||||
|
@ -533,13 +563,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
public Instruction GetLocal(AggregateType dstType, AstOperand local)
|
||||
{
|
||||
var srcType = local.VarType.Convert();
|
||||
var srcType = local.VarType;
|
||||
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local)));
|
||||
}
|
||||
|
||||
public Instruction GetArgument(AggregateType dstType, AstOperand funcArg)
|
||||
{
|
||||
var srcType = funcArg.VarType.Convert();
|
||||
var srcType = funcArg.VarType;
|
||||
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg)));
|
||||
}
|
||||
|
||||
|
@ -550,13 +580,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
public Instruction GetType(AggregateType type, int length = 1)
|
||||
{
|
||||
if (type.HasFlag(AggregateType.Array))
|
||||
if ((type & AggregateType.Array) != 0)
|
||||
{
|
||||
return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
|
||||
}
|
||||
else if (type.HasFlag(AggregateType.Vector))
|
||||
else if ((type & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
return TypeVector(GetType(type & ~AggregateType.Vector), length);
|
||||
int vectorLength = (type & AggregateType.ElementCountMask) switch
|
||||
{
|
||||
AggregateType.Vector2 => 2,
|
||||
AggregateType.Vector3 => 3,
|
||||
AggregateType.Vector4 => 4,
|
||||
_ => 1
|
||||
};
|
||||
|
||||
return TypeVector(GetType(type & ~AggregateType.ElementCountMask), vectorLength);
|
||||
}
|
||||
|
||||
return type switch
|
||||
|
|
|
@ -23,11 +23,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
DeclareParameters(context, function.OutArguments, function.InArguments.Length);
|
||||
}
|
||||
|
||||
private static void DeclareParameters(CodeGenContext context, IEnumerable<VariableType> argTypes, int argIndex)
|
||||
private static void DeclareParameters(CodeGenContext context, IEnumerable<AggregateType> argTypes, int argIndex)
|
||||
{
|
||||
foreach (var argType in argTypes)
|
||||
{
|
||||
var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType.Convert()));
|
||||
var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType));
|
||||
var spvArg = context.FunctionParameter(argPointerType);
|
||||
|
||||
context.DeclareArgument(argIndex++, spvArg);
|
||||
|
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
foreach (AstOperand local in function.Locals)
|
||||
{
|
||||
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType.Convert()));
|
||||
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType));
|
||||
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
|
||||
|
||||
context.AddLocalVariable(spvLocal);
|
||||
|
@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
for (int i = 0; i < function.InArguments.Length; i++)
|
||||
{
|
||||
var type = function.GetArgumentType(i).Convert();
|
||||
var type = function.GetArgumentType(i);
|
||||
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type));
|
||||
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
|
||||
|
||||
|
@ -303,7 +303,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
var dim = GetDim(descriptor.Type);
|
||||
|
||||
var imageType = context.TypeImage(
|
||||
context.GetType(meta.Format.GetComponentType().Convert()),
|
||||
context.GetType(meta.Format.GetComponentType()),
|
||||
dim,
|
||||
descriptor.Type.HasFlag(SamplerType.Shadow),
|
||||
descriptor.Type.HasFlag(SamplerType.Array),
|
||||
|
@ -652,7 +652,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
if (components > 1)
|
||||
{
|
||||
attr &= ~0xf;
|
||||
type = AggregateType.Vector | AggregateType.FP32;
|
||||
type = components switch
|
||||
{
|
||||
2 => AggregateType.Vector2 | AggregateType.FP32,
|
||||
3 => AggregateType.Vector3 | AggregateType.FP32,
|
||||
4 => AggregateType.Vector4 | AggregateType.FP32,
|
||||
_ => AggregateType.FP32
|
||||
};
|
||||
|
||||
hasComponent = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using static Spv.Specification;
|
||||
|
||||
|
@ -7,20 +6,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
static class EnumConversion
|
||||
{
|
||||
public static AggregateType Convert(this VariableType type)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
VariableType.None => AggregateType.Void,
|
||||
VariableType.Bool => AggregateType.Bool,
|
||||
VariableType.F32 => AggregateType.FP32,
|
||||
VariableType.F64 => AggregateType.FP64,
|
||||
VariableType.S32 => AggregateType.S32,
|
||||
VariableType.U32 => AggregateType.U32,
|
||||
_ => throw new ArgumentException($"Invalid variable type \"{type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
public static ExecutionModel Convert(this ShaderStage stage)
|
||||
{
|
||||
return stage switch
|
||||
|
|
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using static Spv.Specification;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
@ -146,6 +147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
Add(Instruction.Truncate, GenerateTruncate);
|
||||
Add(Instruction.UnpackDouble2x32, GenerateUnpackDouble2x32);
|
||||
Add(Instruction.UnpackHalf2x16, GenerateUnpackHalf2x16);
|
||||
Add(Instruction.VectorExtract, GenerateVectorExtract);
|
||||
Add(Instruction.VoteAll, GenerateVoteAll);
|
||||
Add(Instruction.VoteAllEqual, GenerateVoteAllEqual);
|
||||
Add(Instruction.VoteAny, GenerateVoteAny);
|
||||
|
@ -317,7 +319,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
}
|
||||
else
|
||||
{
|
||||
var type = function.GetArgumentType(i).Convert();
|
||||
var type = function.GetArgumentType(i);
|
||||
var value = context.Get(type, operand);
|
||||
var spvLocal = spvLocals[i];
|
||||
|
||||
|
@ -327,7 +329,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
}
|
||||
}
|
||||
|
||||
var retType = function.ReturnType.Convert();
|
||||
var retType = function.ReturnType;
|
||||
var result = context.FunctionCall(context.GetType(retType), spvFunc, args);
|
||||
return new OperationResult(retType, result);
|
||||
}
|
||||
|
@ -604,10 +606,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
// TODO: Bindless texture support. For now we just return 0/do nothing.
|
||||
if (isBindless)
|
||||
{
|
||||
return new OperationResult(componentType.Convert(), componentType switch
|
||||
return new OperationResult(componentType, componentType switch
|
||||
{
|
||||
VariableType.S32 => context.Constant(context.TypeS32(), 0),
|
||||
VariableType.U32 => context.Constant(context.TypeU32(), 0u),
|
||||
AggregateType.S32 => context.Constant(context.TypeS32(), 0),
|
||||
AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
|
||||
_ => context.Constant(context.TypeFP32(), 0f),
|
||||
});
|
||||
}
|
||||
|
@ -652,13 +654,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
pCoords = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
SpvInstruction value = Src(componentType.Convert());
|
||||
SpvInstruction value = Src(componentType);
|
||||
|
||||
(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
|
||||
|
||||
var image = context.Load(imageType, imageVariable);
|
||||
|
||||
SpvInstruction resultType = context.GetType(componentType.Convert());
|
||||
SpvInstruction resultType = context.GetType(componentType);
|
||||
SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType);
|
||||
|
||||
var pointer = context.ImageTexelPointer(imagePointerType, imageVariable, pCoords, context.Constant(context.TypeU32(), 0));
|
||||
|
@ -668,10 +670,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
var result = (texOp.Flags & TextureFlags.AtomicMask) switch
|
||||
{
|
||||
TextureFlags.Add => context.AtomicIAdd(resultType, pointer, one, zero, value),
|
||||
TextureFlags.Minimum => componentType == VariableType.S32
|
||||
TextureFlags.Minimum => componentType == AggregateType.S32
|
||||
? context.AtomicSMin(resultType, pointer, one, zero, value)
|
||||
: context.AtomicUMin(resultType, pointer, one, zero, value),
|
||||
TextureFlags.Maximum => componentType == VariableType.S32
|
||||
TextureFlags.Maximum => componentType == AggregateType.S32
|
||||
? context.AtomicSMax(resultType, pointer, one, zero, value)
|
||||
: context.AtomicUMax(resultType, pointer, one, zero, value),
|
||||
TextureFlags.Increment => context.AtomicIIncrement(resultType, pointer, one, zero),
|
||||
|
@ -680,11 +682,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
TextureFlags.BitwiseOr => context.AtomicOr(resultType, pointer, one, zero, value),
|
||||
TextureFlags.BitwiseXor => context.AtomicXor(resultType, pointer, one, zero, value),
|
||||
TextureFlags.Swap => context.AtomicExchange(resultType, pointer, one, zero, value),
|
||||
TextureFlags.CAS => context.AtomicCompareExchange(resultType, pointer, one, zero, zero, Src(componentType.Convert()), value),
|
||||
TextureFlags.CAS => context.AtomicCompareExchange(resultType, pointer, one, zero, zero, Src(componentType), value),
|
||||
_ => context.AtomicIAdd(resultType, pointer, one, zero, value),
|
||||
};
|
||||
|
||||
return new OperationResult(componentType.Convert(), result);
|
||||
return new OperationResult(componentType, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateImageLoad(CodeGenContext context, AstOperation operation)
|
||||
|
@ -698,14 +700,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
// TODO: Bindless texture support. For now we just return 0/do nothing.
|
||||
if (isBindless)
|
||||
{
|
||||
var zero = componentType switch
|
||||
{
|
||||
VariableType.S32 => context.Constant(context.TypeS32(), 0),
|
||||
VariableType.U32 => context.Constant(context.TypeU32(), 0u),
|
||||
_ => context.Constant(context.TypeFP32(), 0f),
|
||||
};
|
||||
|
||||
return new OperationResult(componentType.Convert(), zero);
|
||||
return GetZeroOperationResult(context, texOp, componentType, isVector: true);
|
||||
}
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
|
@ -753,12 +748,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
|
||||
|
||||
var image = context.Load(imageType, imageVariable);
|
||||
var imageComponentType = context.GetType(componentType.Convert());
|
||||
var imageComponentType = context.GetType(componentType);
|
||||
var swizzledResultType = texOp.GetVectorType(componentType);
|
||||
|
||||
var texel = context.ImageRead(context.TypeVector(imageComponentType, 4), image, pCoords, ImageOperandsMask.MaskNone);
|
||||
var result = context.CompositeExtract(imageComponentType, texel, (SpvLiteralInteger)texOp.Index);
|
||||
var result = GetSwizzledResult(context, texel, swizzledResultType, texOp.Index);
|
||||
|
||||
return new OperationResult(componentType.Convert(), result);
|
||||
return new OperationResult(componentType, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateImageStore(CodeGenContext context, AstOperation operation)
|
||||
|
@ -823,20 +819,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
if (srcIndex < texOp.SourcesCount)
|
||||
{
|
||||
cElems[i] = Src(componentType.Convert());
|
||||
cElems[i] = Src(componentType);
|
||||
}
|
||||
else
|
||||
{
|
||||
cElems[i] = componentType switch
|
||||
{
|
||||
VariableType.S32 => context.Constant(context.TypeS32(), 0),
|
||||
VariableType.U32 => context.Constant(context.TypeU32(), 0u),
|
||||
AggregateType.S32 => context.Constant(context.TypeS32(), 0),
|
||||
AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
|
||||
_ => context.Constant(context.TypeFP32(), 0f),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType.Convert()), ComponentsCount), cElems);
|
||||
var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems);
|
||||
|
||||
(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
|
||||
|
||||
|
@ -1238,7 +1234,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
var validLocal = (AstOperand)operation.GetSource(3);
|
||||
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid));
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
@ -1268,7 +1264,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
var validLocal = (AstOperand)operation.GetSource(3);
|
||||
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid));
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
@ -1294,7 +1290,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
var validLocal = (AstOperand)operation.GetSource(3);
|
||||
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid));
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
@ -1324,7 +1320,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
var validLocal = (AstOperand)operation.GetSource(3);
|
||||
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid));
|
||||
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
@ -1485,10 +1481,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
|
||||
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
|
||||
|
||||
bool colorIsVector = isGather || !isShadow;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
return new OperationResult(AggregateType.FP32, context.Constant(context.TypeFP32(), 0f));
|
||||
return GetZeroOperationResult(context, texOp, AggregateType.FP32, colorIsVector);
|
||||
}
|
||||
|
||||
// This combination is valid, but not available on GLSL.
|
||||
|
@ -1705,7 +1703,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
operandsList.Add(sample);
|
||||
}
|
||||
|
||||
bool colorIsVector = isGather || !isShadow;
|
||||
var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
|
||||
|
||||
var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format);
|
||||
|
@ -1758,12 +1755,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
result = context.ImageSampleImplicitLod(resultType, image, pCoords, operandsMask, operands);
|
||||
}
|
||||
|
||||
var swizzledResultType = AggregateType.FP32;
|
||||
|
||||
if (colorIsVector)
|
||||
{
|
||||
result = context.CompositeExtract(context.TypeFP32(), result, (SpvLiteralInteger)texOp.Index);
|
||||
swizzledResultType = texOp.GetVectorType(swizzledResultType);
|
||||
|
||||
result = GetSwizzledResult(context, result, swizzledResultType, texOp.Index);
|
||||
}
|
||||
|
||||
return new OperationResult(AggregateType.FP32, result);
|
||||
return new OperationResult(swizzledResultType, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateTextureSize(CodeGenContext context, AstOperation operation)
|
||||
|
@ -1862,6 +1863,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
return new OperationResult(AggregateType.FP32, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateVectorExtract(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var vector = context.GetWithType(operation.GetSource(0), out AggregateType vectorType);
|
||||
var scalarType = vectorType & ~AggregateType.ElementCountMask;
|
||||
var resultType = context.GetType(scalarType);
|
||||
SpvInstruction result;
|
||||
|
||||
if (operation.GetSource(1) is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
|
||||
{
|
||||
result = context.CompositeExtract(resultType, vector, (SpvLiteralInteger)indexOperand.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
var index = context.Get(AggregateType.S32, operation.GetSource(1));
|
||||
result = context.VectorExtractDynamic(resultType, vector, index);
|
||||
}
|
||||
|
||||
return new OperationResult(scalarType, result);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateVoteAll(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
|
||||
|
@ -2044,6 +2065,64 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
context.AddLabel(loopEnd);
|
||||
}
|
||||
|
||||
private static OperationResult GetZeroOperationResult(
|
||||
CodeGenContext context,
|
||||
AstTextureOperation texOp,
|
||||
AggregateType scalarType,
|
||||
bool isVector)
|
||||
{
|
||||
var zero = scalarType switch
|
||||
{
|
||||
AggregateType.S32 => context.Constant(context.TypeS32(), 0),
|
||||
AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
|
||||
_ => context.Constant(context.TypeFP32(), 0f),
|
||||
};
|
||||
|
||||
if (isVector)
|
||||
{
|
||||
AggregateType outputType = texOp.GetVectorType(scalarType);
|
||||
|
||||
if ((outputType & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
int componentsCount = BitOperations.PopCount((uint)texOp.Index);
|
||||
|
||||
SpvInstruction[] values = new SpvInstruction[componentsCount];
|
||||
|
||||
values.AsSpan().Fill(zero);
|
||||
|
||||
return new OperationResult(outputType, context.ConstantComposite(context.GetType(outputType), values));
|
||||
}
|
||||
}
|
||||
|
||||
return new OperationResult(scalarType, zero);
|
||||
}
|
||||
|
||||
private static SpvInstruction GetSwizzledResult(CodeGenContext context, SpvInstruction vector, AggregateType swizzledResultType, int mask)
|
||||
{
|
||||
if ((swizzledResultType & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
SpvLiteralInteger[] components = new SpvLiteralInteger[BitOperations.PopCount((uint)mask)];
|
||||
|
||||
int componentIndex = 0;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if ((mask & (1 << i)) != 0)
|
||||
{
|
||||
components[componentIndex++] = i;
|
||||
}
|
||||
}
|
||||
|
||||
return context.VectorShuffle(context.GetType(swizzledResultType), vector, vector, components);
|
||||
}
|
||||
else
|
||||
{
|
||||
int componentIndex = (int)BitOperations.TrailingZeroCount(mask);
|
||||
|
||||
return context.CompositeExtract(context.GetType(swizzledResultType), vector, (SpvLiteralInteger)componentIndex);
|
||||
}
|
||||
}
|
||||
|
||||
private static SpvInstruction GetStorageElemPointer(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var sbVariable = context.StorageBuffersArray;
|
||||
|
|
|
@ -104,13 +104,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
|
||||
{
|
||||
var function = info.Functions[funcIndex];
|
||||
var retType = context.GetType(function.ReturnType.Convert());
|
||||
var retType = context.GetType(function.ReturnType);
|
||||
|
||||
var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length];
|
||||
|
||||
for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++)
|
||||
{
|
||||
var argType = context.GetType(function.GetArgumentType(argIndex).Convert());
|
||||
var argType = context.GetType(function.GetArgumentType(argIndex));
|
||||
var argPointerType = context.TypePointer(StorageClass.Function, argType);
|
||||
funcArgs[argIndex] = argPointerType;
|
||||
}
|
||||
|
@ -387,7 +387,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (dest.Type == OperandType.LocalVariable)
|
||||
{
|
||||
var source = context.Get(dest.VarType.Convert(), assignment.Source);
|
||||
var source = context.Get(dest.VarType, assignment.Source);
|
||||
context.Store(context.GetLocalPointer(dest), source);
|
||||
}
|
||||
else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch)
|
||||
|
@ -407,7 +407,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
}
|
||||
else if (dest.Type == OperandType.Argument)
|
||||
{
|
||||
var source = context.Get(dest.VarType.Convert(), assignment.Source);
|
||||
var source = context.Get(dest.VarType, assignment.Source);
|
||||
context.Store(context.GetArgumentPointer(dest), source);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
@ -217,15 +219,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return context.Copy(Register(srcB++, RegisterType.Gpr));
|
||||
}
|
||||
|
||||
Operand GetDest()
|
||||
{
|
||||
if (dest >= RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return Register(dest++, RegisterType.Gpr);
|
||||
}
|
||||
Operand destOperand = dest != RegisterConsts.RegisterZeroIndex ? Register(dest, RegisterType.Gpr) : null;
|
||||
|
||||
List<Operand> sourcesList = new List<Operand>();
|
||||
|
||||
|
@ -291,7 +285,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
flags,
|
||||
imm,
|
||||
0,
|
||||
GetDest(),
|
||||
new[] { destOperand },
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
|
@ -371,36 +365,40 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (useComponents)
|
||||
{
|
||||
for (int compMask = (int)componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
||||
{
|
||||
if ((compMask & 1) == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
|
||||
|
||||
if (srcB == RegisterConsts.RegisterZeroIndex)
|
||||
int outputIndex = 0;
|
||||
|
||||
for (int i = 0; i < dests.Length; i++)
|
||||
{
|
||||
if (srcB + i >= RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Operand rd = Register(srcB++, RegisterType.Gpr);
|
||||
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.ImageLoad,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
compIndex,
|
||||
rd,
|
||||
sources);
|
||||
|
||||
if (!isBindless)
|
||||
{
|
||||
operation.Format = context.Config.GetTextureFormat(handle);
|
||||
}
|
||||
|
||||
context.Add(operation);
|
||||
dests[outputIndex++] = Register(srcB + i, RegisterType.Gpr);
|
||||
}
|
||||
|
||||
if (outputIndex != dests.Length)
|
||||
{
|
||||
Array.Resize(ref dests, outputIndex);
|
||||
}
|
||||
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.ImageLoad,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
(int)componentMask,
|
||||
dests,
|
||||
sources);
|
||||
|
||||
if (!isBindless)
|
||||
{
|
||||
operation.Format = context.Config.GetTextureFormat(handle);
|
||||
}
|
||||
|
||||
context.Add(operation);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -412,35 +410,45 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
|
||||
int components = GetComponents(size);
|
||||
int compMask = (1 << components) - 1;
|
||||
|
||||
for (int compIndex = 0; compIndex < components; compIndex++)
|
||||
Operand[] dests = new Operand[components];
|
||||
|
||||
int outputIndex = 0;
|
||||
|
||||
for (int i = 0; i < dests.Length; i++)
|
||||
{
|
||||
if (srcB == RegisterConsts.RegisterZeroIndex)
|
||||
if (srcB + i >= RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Operand rd = Register(srcB++, RegisterType.Gpr);
|
||||
dests[outputIndex++] = Register(srcB + i, RegisterType.Gpr);
|
||||
}
|
||||
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.ImageLoad,
|
||||
type,
|
||||
GetTextureFormat(size),
|
||||
flags,
|
||||
handle,
|
||||
compIndex,
|
||||
rd,
|
||||
sources);
|
||||
if (outputIndex != dests.Length)
|
||||
{
|
||||
Array.Resize(ref dests, outputIndex);
|
||||
}
|
||||
|
||||
context.Add(operation);
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.ImageLoad,
|
||||
type,
|
||||
GetTextureFormat(size),
|
||||
flags,
|
||||
handle,
|
||||
compMask,
|
||||
dests,
|
||||
sources);
|
||||
|
||||
switch (size)
|
||||
{
|
||||
case SuSize.U8: context.Copy(rd, ZeroExtendTo32(context, rd, 8)); break;
|
||||
case SuSize.U16: context.Copy(rd, ZeroExtendTo32(context, rd, 16)); break;
|
||||
case SuSize.S8: context.Copy(rd, SignExtendTo32(context, rd, 8)); break;
|
||||
case SuSize.S16: context.Copy(rd, SignExtendTo32(context, rd, 16)); break;
|
||||
}
|
||||
context.Add(operation);
|
||||
|
||||
switch (size)
|
||||
{
|
||||
case SuSize.U8: context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 8)); break;
|
||||
case SuSize.U16: context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 16)); break;
|
||||
case SuSize.S8: context.Copy(dests[0], SignExtendTo32(context, dests[0], 8)); break;
|
||||
case SuSize.S16: context.Copy(dests[0], SignExtendTo32(context, dests[0], 16)); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
|
@ -303,42 +304,37 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
|
||||
Operand[] sources = sourcesList.ToArray();
|
||||
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
|
||||
|
||||
Operand GetDest()
|
||||
int outputIndex = 0;
|
||||
|
||||
for (int i = 0; i < dests.Length; i++)
|
||||
{
|
||||
if (rdIndex >= RegisterConsts.RegisterZeroIndex)
|
||||
if (rdIndex + i >= RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
return null;
|
||||
break;
|
||||
}
|
||||
|
||||
return Register(rdIndex++, RegisterType.Gpr);
|
||||
dests[outputIndex++] = Register(rdIndex + i, RegisterType.Gpr);
|
||||
}
|
||||
|
||||
if (outputIndex != dests.Length)
|
||||
{
|
||||
Array.Resize(ref dests, outputIndex);
|
||||
}
|
||||
|
||||
int handle = !isBindless ? imm : 0;
|
||||
|
||||
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
||||
{
|
||||
if ((compMask & 1) != 0)
|
||||
{
|
||||
Operand dest = GetDest();
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
componentMask,
|
||||
dests,
|
||||
sources);
|
||||
|
||||
if (dest == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
compIndex,
|
||||
dest,
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
}
|
||||
}
|
||||
context.Add(operation);
|
||||
}
|
||||
|
||||
private static void EmitTexs(
|
||||
|
@ -624,18 +620,23 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
|
||||
Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
|
||||
|
||||
int destIncrement = 0;
|
||||
int handle = imm;
|
||||
int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1, writeMask];
|
||||
|
||||
Operand GetDest()
|
||||
int componentsCount = BitOperations.PopCount((uint)componentMask);
|
||||
|
||||
Operand[] dests = new Operand[componentsCount];
|
||||
|
||||
int outputIndex = 0;
|
||||
|
||||
for (int i = 0; i < componentsCount; i++)
|
||||
{
|
||||
int high = destIncrement >> 1;
|
||||
int low = destIncrement & 1;
|
||||
|
||||
destIncrement++;
|
||||
int high = i >> 1;
|
||||
int low = i & 1;
|
||||
|
||||
if (isF16)
|
||||
{
|
||||
return high != 0
|
||||
dests[outputIndex++] = high != 0
|
||||
? (rd1[low] = Local())
|
||||
: (rd0[low] = Local());
|
||||
}
|
||||
|
@ -648,30 +649,26 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
rdIndex += low;
|
||||
}
|
||||
|
||||
return Register(rdIndex, RegisterType.Gpr);
|
||||
dests[outputIndex++] = Register(rdIndex, RegisterType.Gpr);
|
||||
}
|
||||
}
|
||||
|
||||
int handle = imm;
|
||||
int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1, writeMask];
|
||||
|
||||
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
||||
if (outputIndex != dests.Length)
|
||||
{
|
||||
if ((compMask & 1) != 0)
|
||||
{
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
compIndex,
|
||||
GetDest(),
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
}
|
||||
Array.Resize(ref dests, outputIndex);
|
||||
}
|
||||
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
componentMask,
|
||||
dests,
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
|
||||
if (isF16)
|
||||
{
|
||||
context.Copy(Register(dest, RegisterType.Gpr), context.PackHalf2x16(rd0[0], rd0[1]));
|
||||
|
@ -797,42 +794,37 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
sourcesList.Add(Const((int)component));
|
||||
|
||||
Operand[] sources = sourcesList.ToArray();
|
||||
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
|
||||
|
||||
Operand GetDest()
|
||||
int outputIndex = 0;
|
||||
|
||||
for (int i = 0; i < dests.Length; i++)
|
||||
{
|
||||
if (dest >= RegisterConsts.RegisterZeroIndex)
|
||||
if (dest + i >= RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
return null;
|
||||
break;
|
||||
}
|
||||
|
||||
return Register(dest++, RegisterType.Gpr);
|
||||
dests[outputIndex++] = Register(dest + i, RegisterType.Gpr);
|
||||
}
|
||||
|
||||
if (outputIndex != dests.Length)
|
||||
{
|
||||
Array.Resize(ref dests, outputIndex);
|
||||
}
|
||||
|
||||
int handle = imm;
|
||||
|
||||
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
||||
{
|
||||
if ((compMask & 1) != 0)
|
||||
{
|
||||
Operand destOperand = GetDest();
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
componentMask,
|
||||
dests,
|
||||
sources);
|
||||
|
||||
if (destOperand == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
compIndex,
|
||||
destOperand,
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
}
|
||||
}
|
||||
context.Add(operation);
|
||||
}
|
||||
|
||||
private static void EmitTmml(
|
||||
|
@ -951,7 +943,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
flags,
|
||||
handle,
|
||||
compIndex ^ 1, // The instruction component order is the inverse of GLSL's.
|
||||
tempDest,
|
||||
new[] { tempDest },
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
|
@ -1071,42 +1063,37 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
|
||||
Operand[] sources = sourcesList.ToArray();
|
||||
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
|
||||
|
||||
Operand GetDest()
|
||||
int outputIndex = 0;
|
||||
|
||||
for (int i = 0; i < dests.Length; i++)
|
||||
{
|
||||
if (dest >= RegisterConsts.RegisterZeroIndex)
|
||||
if (dest + i >= RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
return null;
|
||||
break;
|
||||
}
|
||||
|
||||
return Register(dest++, RegisterType.Gpr);
|
||||
dests[outputIndex++] = Register(dest + i, RegisterType.Gpr);
|
||||
}
|
||||
|
||||
if (outputIndex != dests.Length)
|
||||
{
|
||||
Array.Resize(ref dests, outputIndex);
|
||||
}
|
||||
|
||||
int handle = imm;
|
||||
|
||||
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
||||
{
|
||||
if ((compMask & 1) != 0)
|
||||
{
|
||||
Operand destOperand = GetDest();
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
componentMask,
|
||||
dests,
|
||||
sources);
|
||||
|
||||
if (destOperand == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
compIndex,
|
||||
destOperand,
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
}
|
||||
}
|
||||
context.Add(operation);
|
||||
}
|
||||
|
||||
private static void EmitTxq(
|
||||
|
@ -1188,7 +1175,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
flags,
|
||||
imm,
|
||||
compIndex,
|
||||
destOperand,
|
||||
new[] { destOperand },
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
|
|
|
@ -134,6 +134,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Truncate,
|
||||
UnpackDouble2x32,
|
||||
UnpackHalf2x16,
|
||||
VectorExtract,
|
||||
VoteAll,
|
||||
VoteAllEqual,
|
||||
VoteAny,
|
||||
|
|
|
@ -62,18 +62,25 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Inst = inst;
|
||||
Index = index;
|
||||
|
||||
// The array may be modified externally, so we store a copy.
|
||||
_dests = (Operand[])dests.Clone();
|
||||
|
||||
for (int dstIndex = 0; dstIndex < dests.Length; dstIndex++)
|
||||
if (dests != null)
|
||||
{
|
||||
Operand dest = dests[dstIndex];
|
||||
// The array may be modified externally, so we store a copy.
|
||||
_dests = (Operand[])dests.Clone();
|
||||
|
||||
if (dest != null && dest.Type == OperandType.LocalVariable)
|
||||
for (int dstIndex = 0; dstIndex < dests.Length; dstIndex++)
|
||||
{
|
||||
dest.AsgOp = this;
|
||||
Operand dest = dests[dstIndex];
|
||||
|
||||
if (dest != null && dest.Type == OperandType.LocalVariable)
|
||||
{
|
||||
dest.AsgOp = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_dests = Array.Empty<Operand>();
|
||||
}
|
||||
}
|
||||
|
||||
public Operation(Instruction inst, Operand dest, params Operand[] sources) : this(sources)
|
||||
|
|
|
@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
int cbufSlot,
|
||||
int handle,
|
||||
int compIndex,
|
||||
Operand dest,
|
||||
Operand[] sources) : base(inst, compIndex, dest, sources)
|
||||
Operand[] dests,
|
||||
Operand[] sources) : base(inst, compIndex, dests, sources)
|
||||
{
|
||||
Type = type;
|
||||
Format = format;
|
||||
|
@ -36,8 +36,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
TextureFlags flags,
|
||||
int handle,
|
||||
int compIndex,
|
||||
Operand dest,
|
||||
Operand[] sources) : this(inst, type, format, flags, DefaultCbufSlot, handle, compIndex, dest, sources)
|
||||
Operand[] dests,
|
||||
Operand[] sources) : this(inst, type, format, flags, DefaultCbufSlot, handle, compIndex, dests, sources)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
|
@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
return typeName;
|
||||
}
|
||||
|
||||
public static string ToGlslImageType(this SamplerType type, VariableType componentType)
|
||||
public static string ToGlslImageType(this SamplerType type, AggregateType componentType)
|
||||
{
|
||||
string typeName = (type & SamplerType.Mask) switch
|
||||
{
|
||||
|
@ -90,8 +90,8 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
switch (componentType)
|
||||
{
|
||||
case VariableType.U32: typeName = 'u' + typeName; break;
|
||||
case VariableType.S32: typeName = 'i' + typeName; break;
|
||||
case AggregateType.U32: typeName = 'u' + typeName; break;
|
||||
case AggregateType.S32: typeName = 'i' + typeName; break;
|
||||
}
|
||||
|
||||
return typeName;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
|
@ -46,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
return new AstOperand(OperandType.Constant, value);
|
||||
}
|
||||
|
||||
public static AstOperand Local(VariableType type)
|
||||
public static AstOperand Local(AggregateType type)
|
||||
{
|
||||
AstOperand local = new AstOperand(OperandType.LocalVariable);
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
@ -10,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public OperandType Type { get; }
|
||||
|
||||
public VariableType VarType { get; set; }
|
||||
public AggregateType VarType { get; set; }
|
||||
|
||||
public int Value { get; }
|
||||
|
||||
|
@ -22,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Defs = new HashSet<IAstNode>();
|
||||
Uses = new HashSet<IAstNode>();
|
||||
|
||||
VarType = VariableType.S32;
|
||||
VarType = AggregateType.S32;
|
||||
}
|
||||
|
||||
public AstOperand(Operand operand) : this()
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Numerics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
|
||||
|
||||
|
@ -56,5 +58,21 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
_sources[index] = source;
|
||||
}
|
||||
|
||||
public AggregateType GetVectorType(AggregateType scalarType)
|
||||
{
|
||||
int componentsCount = BitOperations.PopCount((uint)Index);
|
||||
|
||||
AggregateType type = scalarType;
|
||||
|
||||
switch (componentsCount)
|
||||
{
|
||||
case 2: type |= AggregateType.Vector2; break;
|
||||
case 3: type |= AggregateType.Vector3; break;
|
||||
case 4: type |= AggregateType.Vector4; break;
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
@ -7,11 +8,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
private readonly struct InstInfo
|
||||
{
|
||||
public VariableType DestType { get; }
|
||||
public AggregateType DestType { get; }
|
||||
|
||||
public VariableType[] SrcTypes { get; }
|
||||
public AggregateType[] SrcTypes { get; }
|
||||
|
||||
public InstInfo(VariableType destType, params VariableType[] srcTypes)
|
||||
public InstInfo(AggregateType destType, params AggregateType[] srcTypes)
|
||||
{
|
||||
DestType = destType;
|
||||
SrcTypes = srcTypes;
|
||||
|
@ -24,176 +25,173 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
_infoTbl = new InstInfo[(int)Instruction.Count];
|
||||
|
||||
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
|
||||
Add(Instruction.AtomicAdd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicAnd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicOr, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.AtomicXor, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Ballot, VariableType.U32, VariableType.Bool);
|
||||
Add(Instruction.BitCount, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BitfieldExtractS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.BitfieldExtractU32, VariableType.U32, VariableType.U32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.BitfieldInsert, VariableType.Int, VariableType.Int, VariableType.Int, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.BitfieldReverse, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BitwiseAnd, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BitwiseExclusiveOr, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BitwiseNot, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BitwiseOr, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BranchIfTrue, VariableType.None, VariableType.Bool);
|
||||
Add(Instruction.BranchIfFalse, VariableType.None, VariableType.Bool);
|
||||
Add(Instruction.Call, VariableType.Scalar);
|
||||
Add(Instruction.Ceiling, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Clamp, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ClampU32, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.CompareEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.CompareGreater, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.CompareGreaterOrEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.CompareGreaterOrEqualU32, VariableType.Bool, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.CompareGreaterU32, VariableType.Bool, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.CompareLess, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.CompareLessOrEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.CompareLessOrEqualU32, VariableType.Bool, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.CompareLessU32, VariableType.Bool, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.CompareNotEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ConditionalSelect, VariableType.Scalar, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ConvertFP32ToFP64, VariableType.F64, VariableType.F32);
|
||||
Add(Instruction.ConvertFP64ToFP32, VariableType.F32, VariableType.F64);
|
||||
Add(Instruction.ConvertFP32ToS32, VariableType.S32, VariableType.F32);
|
||||
Add(Instruction.ConvertFP32ToU32, VariableType.U32, VariableType.F32);
|
||||
Add(Instruction.ConvertFP64ToS32, VariableType.S32, VariableType.F64);
|
||||
Add(Instruction.ConvertFP64ToU32, VariableType.U32, VariableType.F64);
|
||||
Add(Instruction.ConvertS32ToFP32, VariableType.F32, VariableType.S32);
|
||||
Add(Instruction.ConvertS32ToFP64, VariableType.F64, VariableType.S32);
|
||||
Add(Instruction.ConvertU32ToFP32, VariableType.F32, VariableType.U32);
|
||||
Add(Instruction.ConvertU32ToFP64, VariableType.F64, VariableType.U32);
|
||||
Add(Instruction.Cosine, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Ddx, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.Ddy, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.Divide, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ExponentB2, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.FindLSB, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.FindMSBS32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.FindMSBU32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.Floor, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ImageLoad, VariableType.F32);
|
||||
Add(Instruction.ImageStore, VariableType.None);
|
||||
Add(Instruction.ImageAtomic, VariableType.S32);
|
||||
Add(Instruction.IsNan, VariableType.Bool, VariableType.Scalar);
|
||||
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LoadLocal, VariableType.U32, VariableType.S32);
|
||||
Add(Instruction.LoadShared, VariableType.U32, VariableType.S32);
|
||||
Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.Lod, VariableType.F32);
|
||||
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.LogicalNot, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.LogicalOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.MinimumU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.Multiply, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.MultiplyHighS32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.MultiplyHighU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.Negate, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.PackDouble2x32, VariableType.F64, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Round, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
|
||||
Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
|
||||
Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
|
||||
Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
|
||||
Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
|
||||
Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
|
||||
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.StoreAttribute, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
|
||||
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreShared, VariableType.None, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreShared16, VariableType.None, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreShared8, VariableType.None, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreStorage16, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.StoreStorage8, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
|
||||
Add(Instruction.TextureSample, VariableType.F32);
|
||||
Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.Truncate, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.UnpackDouble2x32, VariableType.U32, VariableType.F64);
|
||||
Add(Instruction.UnpackHalf2x16, VariableType.F32, VariableType.U32);
|
||||
Add(Instruction.VoteAll, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.VoteAllEqual, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.VoteAny, VariableType.Bool, VariableType.Bool);
|
||||
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
|
||||
Add(Instruction.AtomicAdd, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.AtomicAnd, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.AtomicCompareAndSwap, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.AtomicMaxS32, AggregateType.S32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.AtomicMaxU32, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.AtomicMinS32, AggregateType.S32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.AtomicMinU32, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.AtomicOr, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.AtomicSwap, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.AtomicXor, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.Absolute, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.Add, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.Ballot, AggregateType.U32, AggregateType.Bool);
|
||||
Add(Instruction.BitCount, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.BitfieldExtractS32, AggregateType.S32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.BitfieldExtractU32, AggregateType.U32, AggregateType.U32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.BitfieldInsert, AggregateType.S32, AggregateType.S32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.BitfieldReverse, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.BitwiseAnd, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.BitwiseExclusiveOr, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.BitwiseNot, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.BitwiseOr, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.BranchIfTrue, AggregateType.Void, AggregateType.Bool);
|
||||
Add(Instruction.BranchIfFalse, AggregateType.Void, AggregateType.Bool);
|
||||
Add(Instruction.Call, AggregateType.Scalar);
|
||||
Add(Instruction.Ceiling, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.Clamp, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.ClampU32, AggregateType.U32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.CompareEqual, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.CompareGreater, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.CompareGreaterOrEqual, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.CompareGreaterOrEqualU32, AggregateType.Bool, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.CompareGreaterU32, AggregateType.Bool, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.CompareLess, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.CompareLessOrEqual, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.CompareLessOrEqualU32, AggregateType.Bool, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.CompareLessU32, AggregateType.Bool, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.CompareNotEqual, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.ConditionalSelect, AggregateType.Scalar, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.ConvertFP32ToFP64, AggregateType.FP64, AggregateType.FP32);
|
||||
Add(Instruction.ConvertFP64ToFP32, AggregateType.FP32, AggregateType.FP64);
|
||||
Add(Instruction.ConvertFP32ToS32, AggregateType.S32, AggregateType.FP32);
|
||||
Add(Instruction.ConvertFP32ToU32, AggregateType.U32, AggregateType.FP32);
|
||||
Add(Instruction.ConvertFP64ToS32, AggregateType.S32, AggregateType.FP64);
|
||||
Add(Instruction.ConvertFP64ToU32, AggregateType.U32, AggregateType.FP64);
|
||||
Add(Instruction.ConvertS32ToFP32, AggregateType.FP32, AggregateType.S32);
|
||||
Add(Instruction.ConvertS32ToFP64, AggregateType.FP64, AggregateType.S32);
|
||||
Add(Instruction.ConvertU32ToFP32, AggregateType.FP32, AggregateType.U32);
|
||||
Add(Instruction.ConvertU32ToFP64, AggregateType.FP64, AggregateType.U32);
|
||||
Add(Instruction.Cosine, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.Ddx, AggregateType.FP32, AggregateType.FP32);
|
||||
Add(Instruction.Ddy, AggregateType.FP32, AggregateType.FP32);
|
||||
Add(Instruction.Divide, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.ExponentB2, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.FindLSB, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.FindMSBS32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.FindMSBU32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.Floor, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.FusedMultiplyAdd, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.ImageLoad, AggregateType.FP32);
|
||||
Add(Instruction.ImageStore, AggregateType.Void);
|
||||
Add(Instruction.ImageAtomic, AggregateType.S32);
|
||||
Add(Instruction.IsNan, AggregateType.Bool, AggregateType.Scalar);
|
||||
Add(Instruction.LoadAttribute, AggregateType.FP32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.LoadConstant, AggregateType.FP32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.LoadGlobal, AggregateType.U32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.LoadLocal, AggregateType.U32, AggregateType.S32);
|
||||
Add(Instruction.LoadShared, AggregateType.U32, AggregateType.S32);
|
||||
Add(Instruction.LoadStorage, AggregateType.U32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.Lod, AggregateType.FP32);
|
||||
Add(Instruction.LogarithmB2, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.LogicalAnd, AggregateType.Bool, AggregateType.Bool, AggregateType.Bool);
|
||||
Add(Instruction.LogicalExclusiveOr, AggregateType.Bool, AggregateType.Bool, AggregateType.Bool);
|
||||
Add(Instruction.LogicalNot, AggregateType.Bool, AggregateType.Bool);
|
||||
Add(Instruction.LogicalOr, AggregateType.Bool, AggregateType.Bool, AggregateType.Bool);
|
||||
Add(Instruction.Maximum, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.MaximumU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.Minimum, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.MinimumU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.Multiply, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.MultiplyHighS32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.MultiplyHighU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.Negate, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.PackDouble2x32, AggregateType.FP64, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.PackHalf2x16, AggregateType.U32, AggregateType.FP32, AggregateType.FP32);
|
||||
Add(Instruction.ReciprocalSquareRoot, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.Round, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.ShiftLeft, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.ShiftRightS32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.ShiftRightU32, AggregateType.U32, AggregateType.U32, AggregateType.S32);
|
||||
Add(Instruction.Shuffle, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
|
||||
Add(Instruction.ShuffleDown, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
|
||||
Add(Instruction.ShuffleUp, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
|
||||
Add(Instruction.ShuffleXor, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
|
||||
Add(Instruction.Sine, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.SquareRoot, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.StoreAttribute, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.FP32);
|
||||
Add(Instruction.StoreGlobal, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.StoreLocal, AggregateType.Void, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.StoreShared, AggregateType.Void, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.StoreShared16, AggregateType.Void, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.StoreShared8, AggregateType.Void, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.StoreStorage, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.StoreStorage16, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.StoreStorage8, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
|
||||
Add(Instruction.Subtract, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.SwizzleAdd, AggregateType.FP32, AggregateType.FP32, AggregateType.FP32, AggregateType.S32);
|
||||
Add(Instruction.TextureSample, AggregateType.FP32);
|
||||
Add(Instruction.TextureSize, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.Truncate, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.UnpackDouble2x32, AggregateType.U32, AggregateType.FP64);
|
||||
Add(Instruction.UnpackHalf2x16, AggregateType.FP32, AggregateType.U32);
|
||||
Add(Instruction.VectorExtract, AggregateType.Scalar, AggregateType.Vector4, AggregateType.S32);
|
||||
Add(Instruction.VoteAll, AggregateType.Bool, AggregateType.Bool);
|
||||
Add(Instruction.VoteAllEqual, AggregateType.Bool, AggregateType.Bool);
|
||||
Add(Instruction.VoteAny, AggregateType.Bool, AggregateType.Bool);
|
||||
}
|
||||
|
||||
private static void Add(Instruction inst, VariableType destType, params VariableType[] srcTypes)
|
||||
private static void Add(Instruction inst, AggregateType destType, params AggregateType[] srcTypes)
|
||||
{
|
||||
_infoTbl[(int)inst] = new InstInfo(destType, srcTypes);
|
||||
}
|
||||
|
||||
public static VariableType GetDestVarType(Instruction inst)
|
||||
public static AggregateType GetDestVarType(Instruction inst)
|
||||
{
|
||||
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].DestType, inst);
|
||||
}
|
||||
|
||||
public static VariableType GetSrcVarType(Instruction inst, int index)
|
||||
public static AggregateType GetSrcVarType(Instruction inst, int index)
|
||||
{
|
||||
// TODO: Return correct type depending on source index,
|
||||
// that can improve the decompiler output.
|
||||
if (inst == Instruction.ImageLoad ||
|
||||
inst == Instruction.ImageStore ||
|
||||
if (inst == Instruction.ImageLoad ||
|
||||
inst == Instruction.ImageStore ||
|
||||
inst == Instruction.ImageAtomic ||
|
||||
inst == Instruction.Lod ||
|
||||
inst == Instruction.Lod ||
|
||||
inst == Instruction.TextureSample)
|
||||
{
|
||||
return VariableType.F32;
|
||||
return AggregateType.FP32;
|
||||
}
|
||||
else if (inst == Instruction.Call)
|
||||
{
|
||||
return VariableType.S32;
|
||||
return AggregateType.S32;
|
||||
}
|
||||
|
||||
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].SrcTypes[index], inst);
|
||||
}
|
||||
|
||||
private static VariableType GetFinalVarType(VariableType type, Instruction inst)
|
||||
private static AggregateType GetFinalVarType(AggregateType type, Instruction inst)
|
||||
{
|
||||
if (type == VariableType.Scalar)
|
||||
if (type == AggregateType.Scalar)
|
||||
{
|
||||
if ((inst & Instruction.FP32) != 0)
|
||||
{
|
||||
return VariableType.F32;
|
||||
return AggregateType.FP32;
|
||||
}
|
||||
else if ((inst & Instruction.FP64) != 0)
|
||||
{
|
||||
return VariableType.F64;
|
||||
return AggregateType.FP64;
|
||||
}
|
||||
else
|
||||
{
|
||||
return VariableType.S32;
|
||||
return AggregateType.S32;
|
||||
}
|
||||
}
|
||||
else if (type == VariableType.Int)
|
||||
{
|
||||
return VariableType.S32;
|
||||
}
|
||||
else if (type == VariableType.None)
|
||||
else if (type == AggregateType.Void)
|
||||
{
|
||||
throw new ArgumentException($"Invalid operand for instruction \"{inst}\".");
|
||||
}
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
static class OperandInfo
|
||||
{
|
||||
public static VariableType GetVarType(AstOperand operand)
|
||||
public static AggregateType GetVarType(AstOperand operand)
|
||||
{
|
||||
if (operand.Type == OperandType.LocalVariable)
|
||||
{
|
||||
|
@ -17,16 +18,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
}
|
||||
|
||||
public static VariableType GetVarType(OperandType type)
|
||||
public static AggregateType GetVarType(OperandType type)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
OperandType.Argument => VariableType.S32,
|
||||
OperandType.Attribute => VariableType.F32,
|
||||
OperandType.AttributePerPatch => VariableType.F32,
|
||||
OperandType.Constant => VariableType.S32,
|
||||
OperandType.ConstantBuffer => VariableType.F32,
|
||||
OperandType.Undefined => VariableType.S32,
|
||||
OperandType.Argument => AggregateType.S32,
|
||||
OperandType.Attribute => AggregateType.FP32,
|
||||
OperandType.AttributePerPatch => AggregateType.FP32,
|
||||
OperandType.Constant => AggregateType.S32,
|
||||
OperandType.ConstantBuffer => AggregateType.FP32,
|
||||
OperandType.Undefined => AggregateType.S32,
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{type}\".")
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
@ -8,19 +9,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public string Name { get; }
|
||||
|
||||
public VariableType ReturnType { get; }
|
||||
public AggregateType ReturnType { get; }
|
||||
|
||||
public VariableType[] InArguments { get; }
|
||||
public VariableType[] OutArguments { get; }
|
||||
public AggregateType[] InArguments { get; }
|
||||
public AggregateType[] OutArguments { get; }
|
||||
|
||||
public HashSet<AstOperand> Locals { get; }
|
||||
|
||||
public StructuredFunction(
|
||||
AstBlock mainBlock,
|
||||
string name,
|
||||
VariableType returnType,
|
||||
VariableType[] inArguments,
|
||||
VariableType[] outArguments)
|
||||
AggregateType returnType,
|
||||
AggregateType[] inArguments,
|
||||
AggregateType[] outArguments)
|
||||
{
|
||||
MainBlock = mainBlock;
|
||||
Name = name;
|
||||
|
@ -31,7 +32,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Locals = new HashSet<AstOperand>();
|
||||
}
|
||||
|
||||
public VariableType GetArgumentType(int index)
|
||||
public AggregateType GetArgumentType(int index)
|
||||
{
|
||||
return index >= InArguments.Length
|
||||
? OutArguments[index - InArguments.Length]
|
||||
|
|
|
@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
|
@ -17,19 +18,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
BasicBlock[] blocks = function.Blocks;
|
||||
|
||||
VariableType returnType = function.ReturnsValue ? VariableType.S32 : VariableType.None;
|
||||
AggregateType returnType = function.ReturnsValue ? AggregateType.S32 : AggregateType.Void;
|
||||
|
||||
VariableType[] inArguments = new VariableType[function.InArgumentsCount];
|
||||
VariableType[] outArguments = new VariableType[function.OutArgumentsCount];
|
||||
AggregateType[] inArguments = new AggregateType[function.InArgumentsCount];
|
||||
AggregateType[] outArguments = new AggregateType[function.OutArgumentsCount];
|
||||
|
||||
for (int i = 0; i < inArguments.Length; i++)
|
||||
{
|
||||
inArguments[i] = VariableType.S32;
|
||||
inArguments[i] = AggregateType.S32;
|
||||
}
|
||||
|
||||
for (int i = 0; i < outArguments.Length; i++)
|
||||
{
|
||||
outArguments[i] = VariableType.S32;
|
||||
outArguments[i] = AggregateType.S32;
|
||||
}
|
||||
|
||||
context.EnterFunction(blocks.Length, function.Name, returnType, inArguments, outArguments);
|
||||
|
@ -109,8 +110,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
}
|
||||
|
||||
bool vectorDest = IsVectorDestInst(inst);
|
||||
|
||||
int sourcesCount = operation.SourcesCount;
|
||||
int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
|
||||
int outDestsCount = operation.DestsCount != 0 && !vectorDest ? operation.DestsCount - 1 : 0;
|
||||
|
||||
IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
|
||||
|
||||
|
@ -141,7 +144,52 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
sources);
|
||||
}
|
||||
|
||||
if (operation.Dest != null)
|
||||
int componentsCount = BitOperations.PopCount((uint)operation.Index);
|
||||
|
||||
if (vectorDest && componentsCount > 1)
|
||||
{
|
||||
AggregateType destType = InstructionInfo.GetDestVarType(inst);
|
||||
|
||||
IAstNode source;
|
||||
|
||||
if (operation is TextureOperation texOp)
|
||||
{
|
||||
if (texOp.Inst == Instruction.ImageLoad)
|
||||
{
|
||||
destType = texOp.Format.GetComponentType();
|
||||
}
|
||||
|
||||
source = GetAstTextureOperation(texOp);
|
||||
}
|
||||
else
|
||||
{
|
||||
source = new AstOperation(inst, operation.Index, sources, operation.SourcesCount);
|
||||
}
|
||||
|
||||
AggregateType destElemType = destType;
|
||||
|
||||
switch (componentsCount)
|
||||
{
|
||||
case 2: destType |= AggregateType.Vector2; break;
|
||||
case 3: destType |= AggregateType.Vector3; break;
|
||||
case 4: destType |= AggregateType.Vector4; break;
|
||||
}
|
||||
|
||||
AstOperand destVec = context.NewTemp(destType);
|
||||
|
||||
context.AddNode(new AstAssignment(destVec, source));
|
||||
|
||||
for (int i = 0; i < operation.DestsCount; i++)
|
||||
{
|
||||
AstOperand dest = context.GetOperandDef(operation.GetDest(i));
|
||||
AstOperand index = new AstOperand(OperandType.Constant, i);
|
||||
|
||||
dest.VarType = destElemType;
|
||||
|
||||
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, new[] { destVec, index }, 2)));
|
||||
}
|
||||
}
|
||||
else if (operation.Dest != null)
|
||||
{
|
||||
AstOperand dest = context.GetOperandDef(operation.Dest);
|
||||
|
||||
|
@ -149,7 +197,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
// logical operations, rather than forcing a cast to int and doing
|
||||
// a bitwise operation with the value, as it is likely to be used as
|
||||
// a bool in the end.
|
||||
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, VariableType.Bool))
|
||||
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, AggregateType.Bool))
|
||||
{
|
||||
inst = GetLogicalFromBitwiseInst(inst);
|
||||
}
|
||||
|
@ -159,9 +207,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
if (isCondSel || isCopy)
|
||||
{
|
||||
VariableType type = GetVarTypeFromUses(operation.Dest);
|
||||
AggregateType type = GetVarTypeFromUses(operation.Dest);
|
||||
|
||||
if (isCondSel && type == VariableType.F32)
|
||||
if (isCondSel && type == AggregateType.FP32)
|
||||
{
|
||||
inst |= Instruction.FP32;
|
||||
}
|
||||
|
@ -259,7 +307,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
}
|
||||
|
||||
private static VariableType GetVarTypeFromUses(Operand dest)
|
||||
private static AggregateType GetVarTypeFromUses(Operand dest)
|
||||
{
|
||||
HashSet<Operand> visited = new HashSet<Operand>();
|
||||
|
||||
|
@ -315,10 +363,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
}
|
||||
|
||||
return VariableType.S32;
|
||||
return AggregateType.S32;
|
||||
}
|
||||
|
||||
private static bool AreAllSourceTypesEqual(IAstNode[] sources, VariableType type)
|
||||
private static bool AreAllSourceTypesEqual(IAstNode[] sources, AggregateType type)
|
||||
{
|
||||
foreach (IAstNode node in sources)
|
||||
{
|
||||
|
@ -336,6 +384,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
return true;
|
||||
}
|
||||
|
||||
private static bool IsVectorDestInst(Instruction inst)
|
||||
{
|
||||
return inst switch
|
||||
{
|
||||
Instruction.ImageLoad or
|
||||
Instruction.TextureSample => true,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
private static bool IsBranchInst(Instruction inst)
|
||||
{
|
||||
return inst switch
|
||||
|
|
|
@ -80,9 +80,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
public void EnterFunction(
|
||||
int blocksCount,
|
||||
string name,
|
||||
VariableType returnType,
|
||||
VariableType[] inArguments,
|
||||
VariableType[] outArguments)
|
||||
AggregateType returnType,
|
||||
AggregateType[] inArguments,
|
||||
AggregateType[] outArguments)
|
||||
{
|
||||
_loopTails = new HashSet<BasicBlock>();
|
||||
|
||||
|
@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
return gotoTempAsg;
|
||||
}
|
||||
|
||||
AstOperand gotoTemp = NewTemp(VariableType.Bool);
|
||||
AstOperand gotoTemp = NewTemp(AggregateType.Bool);
|
||||
|
||||
gotoTempAsg = Assign(gotoTemp, Const(IrConsts.False));
|
||||
|
||||
|
@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
return _gotos.ToArray();
|
||||
}
|
||||
|
||||
private AstOperand NewTemp(VariableType type)
|
||||
public AstOperand NewTemp(AggregateType type)
|
||||
{
|
||||
AstOperand newTemp = Local(type);
|
||||
|
||||
|
|
|
@ -1,14 +0,0 @@
|
|||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
enum VariableType
|
||||
{
|
||||
None,
|
||||
Bool,
|
||||
Scalar,
|
||||
Int,
|
||||
F32,
|
||||
F64,
|
||||
S32,
|
||||
U32
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
{
|
||||
|
@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
};
|
||||
}
|
||||
|
||||
public static VariableType GetComponentType(this TextureFormat format)
|
||||
public static AggregateType GetComponentType(this TextureFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
|
@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
case TextureFormat.R16G16B16A16Uint:
|
||||
case TextureFormat.R32G32B32A32Uint:
|
||||
case TextureFormat.R10G10B10A2Uint:
|
||||
return VariableType.U32;
|
||||
return AggregateType.U32;
|
||||
case TextureFormat.R8Sint:
|
||||
case TextureFormat.R16Sint:
|
||||
case TextureFormat.R32Sint:
|
||||
|
@ -119,10 +119,10 @@ namespace Ryujinx.Graphics.Shader
|
|||
case TextureFormat.R8G8B8A8Sint:
|
||||
case TextureFormat.R16G16B16A16Sint:
|
||||
case TextureFormat.R32G32B32A32Sint:
|
||||
return VariableType.S32;
|
||||
return AggregateType.S32;
|
||||
}
|
||||
|
||||
return VariableType.F32;
|
||||
return AggregateType.FP32;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,7 +12,14 @@
|
|||
|
||||
ElementTypeMask = 0xff,
|
||||
|
||||
Vector = 1 << 8,
|
||||
Array = 1 << 9
|
||||
ElementCountShift = 8,
|
||||
ElementCountMask = 3 << ElementCountShift,
|
||||
|
||||
Scalar = 0 << ElementCountShift,
|
||||
Vector2 = 1 << ElementCountShift,
|
||||
Vector3 = 2 << ElementCountShift,
|
||||
Vector4 = 3 << ElementCountShift,
|
||||
|
||||
Array = 1 << 10
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,22 +9,22 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector4 | AggregateType.FP32) },
|
||||
{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.BaseInstance, new AttributeInfo(AttributeConsts.BaseInstance, 0, 1, AggregateType.S32) },
|
||||
|
@ -37,21 +37,21 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
// Special.
|
||||
{ AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) },
|
||||
{ AttributeConsts.ThreadKill, new AttributeInfo(AttributeConsts.ThreadKill, 0, 1, AggregateType.Bool) },
|
||||
{ AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 0, 3, AggregateType.Vector | AggregateType.U32) },
|
||||
{ AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdX, 1, 3, AggregateType.Vector | AggregateType.U32) },
|
||||
{ AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdX, 2, 3, AggregateType.Vector | AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 0, 3, AggregateType.Vector | AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdX, 1, 3, AggregateType.Vector | AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdX, 2, 3, AggregateType.Vector | AggregateType.U32) },
|
||||
{ AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
|
||||
{ AttributeConsts.LaneId, new AttributeInfo(AttributeConsts.LaneId, 0, 1, AggregateType.U32) },
|
||||
{ AttributeConsts.InvocationId, new AttributeInfo(AttributeConsts.InvocationId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.PrimitiveId, new AttributeInfo(AttributeConsts.PrimitiveId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.PatchVerticesIn, new AttributeInfo(AttributeConsts.PatchVerticesIn, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
|
||||
{ AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
|
||||
{ AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
|
||||
{ AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
|
||||
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
|
||||
{ AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
||||
{ AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
||||
{ AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
||||
{ AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
||||
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
||||
};
|
||||
|
||||
private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>()
|
||||
|
@ -124,11 +124,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
elemType = AggregateType.FP32;
|
||||
}
|
||||
|
||||
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector | elemType, false);
|
||||
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false);
|
||||
}
|
||||
else if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
|
||||
{
|
||||
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector | AggregateType.FP32, false);
|
||||
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | AggregateType.FP32, false);
|
||||
}
|
||||
else if (value == AttributeConsts.SupportBlockViewInverseX || value == AttributeConsts.SupportBlockViewInverseY)
|
||||
{
|
||||
|
@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
|
||||
{
|
||||
int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf;
|
||||
return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector | AggregateType.FP32, false);
|
||||
return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector4 | AggregateType.FP32, false);
|
||||
}
|
||||
else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info))
|
||||
{
|
||||
|
|
|
@ -109,10 +109,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
TextureFlags flags,
|
||||
int handle,
|
||||
int compIndex,
|
||||
Operand dest,
|
||||
Operand[] dests,
|
||||
params Operand[] sources)
|
||||
{
|
||||
return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dest, sources);
|
||||
return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dests, sources);
|
||||
}
|
||||
|
||||
public TextureOperation CreateTextureOperation(
|
||||
|
@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
TextureFlags flags,
|
||||
int handle,
|
||||
int compIndex,
|
||||
Operand dest,
|
||||
Operand[] dests,
|
||||
params Operand[] sources)
|
||||
{
|
||||
if (!flags.HasFlag(TextureFlags.Bindless))
|
||||
|
@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle);
|
||||
}
|
||||
|
||||
return new TextureOperation(inst, type, format, flags, handle, compIndex, dest, sources);
|
||||
return new TextureOperation(inst, type, format, flags, handle, compIndex, dests, sources);
|
||||
}
|
||||
|
||||
public void FlagAttributeRead(int attribute)
|
||||
|
|
|
@ -385,15 +385,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
int componentIndex = texOp.Index;
|
||||
|
||||
Operand Int(Operand value)
|
||||
{
|
||||
Operand res = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
Operand Float(Operand value)
|
||||
{
|
||||
Operand res = Local();
|
||||
|
@ -436,7 +427,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
index,
|
||||
coordSize,
|
||||
new[] { coordSize },
|
||||
texSizeSources));
|
||||
|
||||
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
|
||||
|
@ -451,80 +442,53 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
Operand[] dests = new Operand[texOp.DestsCount];
|
||||
|
||||
for (int i = 0; i < texOp.DestsCount; i++)
|
||||
{
|
||||
dests[i] = texOp.GetDest(i);
|
||||
}
|
||||
|
||||
Operand bindlessHandle = isBindless || isIndexed ? sources[0] : null;
|
||||
|
||||
LinkedListNode<INode> oldNode = node;
|
||||
|
||||
// Technically, non-constant texture offsets are not allowed (according to the spec),
|
||||
// however some GPUs does support that.
|
||||
// For GPUs where it is not supported, we can replace the instruction with the following:
|
||||
// For texture*Offset, we replace it by texture*, and add the offset to the P coords.
|
||||
// The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
|
||||
// For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
|
||||
// For textureGatherOffset, we take advantage of the fact that the operation is already broken down
|
||||
// to read the 4 pixels separately, and just replace it with 4 textureGather with a different offset
|
||||
// for each pixel.
|
||||
if (hasInvalidOffset)
|
||||
// For textureGatherOffset, we split the operation into up to 4 operations, one for each component
|
||||
// that is accessed, where each textureGather operation has a different offset for each pixel.
|
||||
if (hasInvalidOffset && isGather && !isShadow)
|
||||
{
|
||||
if (intCoords)
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
Operand[] newSources = new Operand[sources.Length];
|
||||
|
||||
sources.CopyTo(newSources, 0);
|
||||
|
||||
Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
|
||||
|
||||
int destIndex = 0;
|
||||
|
||||
for (int compIndex = 0; compIndex < 4; compIndex++)
|
||||
{
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
if (((texOp.Index >> compIndex) & 1) == 0)
|
||||
{
|
||||
Operand source = sources[coordsIndex + index];
|
||||
|
||||
Operand coordPlusOffset = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
|
||||
|
||||
sources[coordsIndex + index] = coordPlusOffset;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
Operand lod = Local();
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.Lod,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags,
|
||||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
0,
|
||||
lod,
|
||||
lodSources));
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
Operand coordSize = Local();
|
||||
|
||||
Operand[] texSizeSources;
|
||||
|
||||
if (isBindless || isIndexed)
|
||||
{
|
||||
texSizeSources = new Operand[] { sources[0], Int(lod) };
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Int(lod) };
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.TextureSize,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags,
|
||||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
index,
|
||||
coordSize,
|
||||
texSizeSources));
|
||||
|
||||
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
|
||||
|
||||
Operand offset = Local();
|
||||
|
||||
Operand intOffset = offsets[index + (hasOffsets ? texOp.Index * coordsCount : 0)];
|
||||
Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)];
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(coordSize)));
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
|
||||
|
||||
Operand source = sources[coordsIndex + index];
|
||||
|
||||
|
@ -532,45 +496,152 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
|
||||
|
||||
sources[coordsIndex + index] = coordPlusOffset;
|
||||
newSources[coordsIndex + index] = coordPlusOffset;
|
||||
}
|
||||
|
||||
TextureOperation newTexOp = new TextureOperation(
|
||||
Instruction.TextureSample,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
|
||||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
1,
|
||||
new[] { dests[destIndex++] },
|
||||
newSources);
|
||||
|
||||
node = node.List.AddBefore(node, newTexOp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (hasInvalidOffset)
|
||||
{
|
||||
if (intCoords)
|
||||
{
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
Operand source = sources[coordsIndex + index];
|
||||
|
||||
Operand coordPlusOffset = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
|
||||
|
||||
sources[coordsIndex + index] = coordPlusOffset;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
|
||||
|
||||
Operand offset = Local();
|
||||
|
||||
Operand intOffset = offsets[index];
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
|
||||
|
||||
Operand source = sources[coordsIndex + index];
|
||||
|
||||
Operand coordPlusOffset = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
|
||||
|
||||
sources[coordsIndex + index] = coordPlusOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isGather && !isShadow)
|
||||
{
|
||||
Operand gatherComponent = sources[dstIndex - 1];
|
||||
TextureOperation newTexOp = new TextureOperation(
|
||||
Instruction.TextureSample,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
|
||||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
componentIndex,
|
||||
dests,
|
||||
sources);
|
||||
|
||||
Debug.Assert(gatherComponent.Type == OperandType.Constant);
|
||||
|
||||
componentIndex = gatherComponent.Value;
|
||||
}
|
||||
node = node.List.AddBefore(node, newTexOp);
|
||||
}
|
||||
|
||||
TextureOperation newTexOp = new TextureOperation(
|
||||
Instruction.TextureSample,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
|
||||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
componentIndex,
|
||||
texOp.Dest,
|
||||
sources);
|
||||
node.List.Remove(oldNode);
|
||||
|
||||
for (int index = 0; index < texOp.SourcesCount; index++)
|
||||
{
|
||||
texOp.SetSource(index, null);
|
||||
}
|
||||
|
||||
LinkedListNode<INode> oldNode = node;
|
||||
|
||||
node = node.List.AddBefore(node, newTexOp);
|
||||
|
||||
node.List.Remove(oldNode);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private static Operand[] InsertTextureSize(
|
||||
LinkedListNode<INode> node,
|
||||
TextureOperation texOp,
|
||||
Operand[] lodSources,
|
||||
Operand bindlessHandle,
|
||||
int coordsCount)
|
||||
{
|
||||
Operand Int(Operand value)
|
||||
{
|
||||
Operand res = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
Operand[] texSizes = new Operand[coordsCount];
|
||||
|
||||
Operand lod = Local();
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.Lod,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags,
|
||||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
0,
|
||||
new[] { lod },
|
||||
lodSources));
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
texSizes[index] = Local();
|
||||
|
||||
Operand[] texSizeSources;
|
||||
|
||||
if (bindlessHandle != null)
|
||||
{
|
||||
texSizeSources = new Operand[] { bindlessHandle, Int(lod) };
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Int(lod) };
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.TextureSize,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags,
|
||||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
index,
|
||||
new[] { texSizes[index] },
|
||||
texSizeSources));
|
||||
}
|
||||
|
||||
return texSizes;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertSnormNormalization(LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
@ -604,27 +675,32 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
// Do normalization. We assume SINT formats are being used
|
||||
// as replacement for SNORM (which is not supported).
|
||||
INode[] uses = texOp.Dest.UseOps.ToArray();
|
||||
|
||||
Operation convOp = new Operation(Instruction.ConvertS32ToFP32, Local(), texOp.Dest);
|
||||
Operation normOp = new Operation(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive));
|
||||
|
||||
node = node.List.AddAfter(node, convOp);
|
||||
node = node.List.AddAfter(node, normOp);
|
||||
|
||||
foreach (INode useOp in uses)
|
||||
for (int i = 0; i < texOp.DestsCount; i++)
|
||||
{
|
||||
if (useOp is not Operation op)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Operand dest = texOp.GetDest(i);
|
||||
|
||||
// Replace all uses of the texture pixel value with the normalized value.
|
||||
for (int index = 0; index < op.SourcesCount; index++)
|
||||
INode[] uses = dest.UseOps.ToArray();
|
||||
|
||||
Operation convOp = new Operation(Instruction.ConvertS32ToFP32, Local(), dest);
|
||||
Operation normOp = new Operation(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive));
|
||||
|
||||
node = node.List.AddAfter(node, convOp);
|
||||
node = node.List.AddAfter(node, normOp);
|
||||
|
||||
foreach (INode useOp in uses)
|
||||
{
|
||||
if (op.GetSource(index) == texOp.Dest)
|
||||
if (useOp is not Operation op)
|
||||
{
|
||||
op.SetSource(index, normOp.Dest);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Replace all uses of the texture pixel value with the normalized value.
|
||||
for (int index = 0; index < op.SourcesCount; index++)
|
||||
{
|
||||
if (op.GetSource(index) == dest)
|
||||
{
|
||||
op.SetSource(index, normOp.Dest);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue