mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-27 19:24:04 +00:00
Update audio renderer to REV13: Add support for compressor statistics and volume reset (#7372)
* Update audio renderer to REV13: Add support for compressor statistics and volume reset * XML docs * Disable stats reset * Wrong comment * Fix more XML docs * PR feedback
This commit is contained in:
parent
7d158acc3b
commit
a2c0035013
20 changed files with 352 additions and 88 deletions
|
@ -1,9 +1,11 @@
|
|||
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -21,18 +23,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public CompressorParameter Parameter => _parameter;
|
||||
public Memory<CompressorState> State { get; }
|
||||
public Memory<EffectResultState> ResultState { get; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
|
||||
private CompressorParameter _parameter;
|
||||
|
||||
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
|
||||
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
_parameter = parameter;
|
||||
State = state;
|
||||
ResultState = resultState;
|
||||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
|
@ -71,9 +75,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled && _parameter.IsChannelCountValid())
|
||||
{
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
|
||||
if (!ResultState.IsEmpty && _parameter.StatisticsReset)
|
||||
{
|
||||
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
|
||||
|
||||
statistics.Reset(_parameter.ChannelCount);
|
||||
}
|
||||
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
Span<float> channelInput = stackalloc float[_parameter.ChannelCount];
|
||||
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
|
||||
float unknown4 = state.Unknown4;
|
||||
ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
|
||||
|
@ -92,7 +103,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
|
||||
}
|
||||
|
||||
float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
|
||||
float mean = FloatingPointHelper.MeanSquare(channelInput);
|
||||
float newMean = inputMovingAverage.Update(mean, _parameter.InputGain);
|
||||
float y = FloatingPointHelper.Log10(newMean) * 10.0f;
|
||||
float z = 1.0f;
|
||||
|
||||
|
@ -111,7 +123,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (y >= state.Unknown14)
|
||||
{
|
||||
tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
|
||||
tmpGain = ((1.0f / _parameter.Ratio) - 1.0f) * (y - _parameter.Threshold);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -126,7 +138,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if ((unknown4 - z) <= 0.08f)
|
||||
{
|
||||
compressionEmaAlpha = Parameter.ReleaseCoefficient;
|
||||
compressionEmaAlpha = _parameter.ReleaseCoefficient;
|
||||
|
||||
if ((unknown4 - z) >= -0.08f)
|
||||
{
|
||||
|
@ -140,18 +152,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
else
|
||||
{
|
||||
compressionEmaAlpha = Parameter.AttackCoefficient;
|
||||
compressionEmaAlpha = _parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
|
||||
|
||||
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
|
||||
}
|
||||
|
||||
unknown4 = unknown4New;
|
||||
previousCompressionEmaAlpha = compressionEmaAlpha;
|
||||
|
||||
if (!ResultState.IsEmpty)
|
||||
{
|
||||
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
|
||||
|
||||
statistics.MinimumGain = MathF.Min(statistics.MinimumGain, compressionGain * state.OutputGain);
|
||||
statistics.MaximumMean = MathF.Max(statistics.MaximumMean, mean);
|
||||
|
||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
statistics.LastSamples[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
state.InputMovingAverage = inputMovingAverage;
|
||||
|
@ -161,7 +186,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
||||
{
|
||||
|
|
|
@ -38,10 +38,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -51,11 +51,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (Parameter.Status == UsageState.Invalid)
|
||||
if (_parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new LimiterState(ref _parameter, WorkBuffer);
|
||||
}
|
||||
else if (Parameter.Status == UsageState.New)
|
||||
else if (_parameter.Status == UsageState.New)
|
||||
{
|
||||
LimiterState.UpdateParameter(ref _parameter);
|
||||
}
|
||||
|
@ -66,56 +66,56 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
|
||||
{
|
||||
Debug.Assert(Parameter.IsChannelCountValid());
|
||||
Debug.Assert(_parameter.IsChannelCountValid());
|
||||
|
||||
if (IsEffectEnabled && Parameter.IsChannelCountValid())
|
||||
if (IsEffectEnabled && _parameter.IsChannelCountValid())
|
||||
{
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
|
||||
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
|
||||
}
|
||||
|
||||
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
|
||||
{
|
||||
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
|
||||
|
||||
float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
|
||||
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
|
||||
|
||||
float sampleInputMax = Math.Abs(inputSample);
|
||||
|
||||
float inputCoefficient = Parameter.ReleaseCoefficient;
|
||||
float inputCoefficient = _parameter.ReleaseCoefficient;
|
||||
|
||||
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
||||
{
|
||||
inputCoefficient = Parameter.AttackCoefficient;
|
||||
inputCoefficient = _parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
||||
float attenuation = 1.0f;
|
||||
|
||||
if (detectorValue > Parameter.Threshold)
|
||||
if (detectorValue > _parameter.Threshold)
|
||||
{
|
||||
attenuation = Parameter.Threshold / detectorValue;
|
||||
attenuation = _parameter.Threshold / detectorValue;
|
||||
}
|
||||
|
||||
float outputCoefficient = Parameter.ReleaseCoefficient;
|
||||
float outputCoefficient = _parameter.ReleaseCoefficient;
|
||||
|
||||
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
||||
{
|
||||
outputCoefficient = Parameter.AttackCoefficient;
|
||||
outputCoefficient = _parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
||||
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
|
||||
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
|
||||
float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
|
||||
|
||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
||||
|
||||
|
@ -123,16 +123,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
state.DelayedSampleBufferPosition[channelIndex]++;
|
||||
|
||||
while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
|
||||
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
|
||||
{
|
||||
state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
|
||||
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
||||
{
|
||||
|
|
|
@ -49,10 +49,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -62,11 +62,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (Parameter.Status == UsageState.Invalid)
|
||||
if (_parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new LimiterState(ref _parameter, WorkBuffer);
|
||||
}
|
||||
else if (Parameter.Status == UsageState.New)
|
||||
else if (_parameter.Status == UsageState.New)
|
||||
{
|
||||
LimiterState.UpdateParameter(ref _parameter);
|
||||
}
|
||||
|
@ -77,63 +77,63 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
|
||||
{
|
||||
Debug.Assert(Parameter.IsChannelCountValid());
|
||||
Debug.Assert(_parameter.IsChannelCountValid());
|
||||
|
||||
if (IsEffectEnabled && Parameter.IsChannelCountValid())
|
||||
if (IsEffectEnabled && _parameter.IsChannelCountValid())
|
||||
{
|
||||
if (!ResultState.IsEmpty && Parameter.StatisticsReset)
|
||||
if (!ResultState.IsEmpty && _parameter.StatisticsReset)
|
||||
{
|
||||
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
|
||||
|
||||
statistics.Reset();
|
||||
}
|
||||
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
|
||||
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
|
||||
}
|
||||
|
||||
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
|
||||
{
|
||||
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
|
||||
|
||||
float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
|
||||
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
|
||||
|
||||
float sampleInputMax = Math.Abs(inputSample);
|
||||
|
||||
float inputCoefficient = Parameter.ReleaseCoefficient;
|
||||
float inputCoefficient = _parameter.ReleaseCoefficient;
|
||||
|
||||
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
||||
{
|
||||
inputCoefficient = Parameter.AttackCoefficient;
|
||||
inputCoefficient = _parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
||||
float attenuation = 1.0f;
|
||||
|
||||
if (detectorValue > Parameter.Threshold)
|
||||
if (detectorValue > _parameter.Threshold)
|
||||
{
|
||||
attenuation = Parameter.Threshold / detectorValue;
|
||||
attenuation = _parameter.Threshold / detectorValue;
|
||||
}
|
||||
|
||||
float outputCoefficient = Parameter.ReleaseCoefficient;
|
||||
float outputCoefficient = _parameter.ReleaseCoefficient;
|
||||
|
||||
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
||||
{
|
||||
outputCoefficient = Parameter.AttackCoefficient;
|
||||
outputCoefficient = _parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
||||
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
|
||||
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
|
||||
float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
|
||||
|
||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
||||
|
||||
|
@ -141,9 +141,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
state.DelayedSampleBufferPosition[channelIndex]++;
|
||||
|
||||
while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
|
||||
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
|
||||
{
|
||||
state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
|
||||
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
|
||||
}
|
||||
|
||||
if (!ResultState.IsEmpty)
|
||||
|
@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
||||
{
|
||||
|
|
|
@ -90,9 +90,16 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
public bool MakeupGainEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// Indicate if the compressor effect should output statistics.
|
||||
/// </summary>
|
||||
private Array2<byte> _reserved;
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool StatisticsEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Indicate to the DSP that the user did a statistics reset.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool StatisticsReset;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Effect result state for <seealso cref="Common.EffectType.Compressor"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct CompressorStatistics
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum input mean value since last reset.
|
||||
/// </summary>
|
||||
public float MaximumMean;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum output gain since last reset.
|
||||
/// </summary>
|
||||
public float MinimumGain;
|
||||
|
||||
/// <summary>
|
||||
/// Last processed input sample, per channel.
|
||||
/// </summary>
|
||||
public Array6<float> LastSamples;
|
||||
|
||||
/// <summary>
|
||||
/// Reset the statistics.
|
||||
/// </summary>
|
||||
/// <param name="channelCount">Number of channels to reset.</param>
|
||||
public void Reset(ushort channelCount)
|
||||
{
|
||||
MaximumMean = 0.0f;
|
||||
MinimumGain = 1.0f;
|
||||
LastSamples.AsSpan()[..channelCount].Clear();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -28,6 +28,11 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
bool IsUsed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to force resetting the previous mix volumes.
|
||||
/// </summary>
|
||||
bool ResetPrevVolume { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
|
|
|
@ -37,10 +37,16 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to force resetting the previous mix volumes.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private unsafe fixed byte _reserved[3];
|
||||
private unsafe fixed byte _reserved[2];
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
@ -58,6 +64,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The expected constant of any input header.
|
||||
|
|
|
@ -42,10 +42,16 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to force resetting the previous mix volumes.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private unsafe fixed byte _reserved[11];
|
||||
private unsafe fixed byte _reserved[10];
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
@ -63,6 +69,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The expected constant of any input header.
|
||||
|
|
|
@ -108,10 +108,18 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <remarks>This was added in system update 17.0.0</remarks>
|
||||
public const int Revision12 = 12 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// REV13:
|
||||
/// The compressor effect can now output statistics.
|
||||
/// Splitter destinations now explicitly reset the previous mix volume, instead of doing so on first use.
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 18.0.0</remarks>
|
||||
public const int Revision13 = 13 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// Last revision supported by the implementation.
|
||||
/// </summary>
|
||||
public const int LastRevision = Revision12;
|
||||
public const int LastRevision = Revision13;
|
||||
|
||||
/// <summary>
|
||||
/// Target revision magic supported by the implementation.
|
||||
|
@ -384,6 +392,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the audio renderer should support explicit previous mix volume reset on splitter.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer support explicit previous mix volume reset on splitter</returns>
|
||||
public bool IsSplitterPrevVolumeResetSupported()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision13);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
|
||||
/// </summary>
|
||||
|
|
|
@ -583,11 +583,20 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
|
||||
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="CompressorCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="bufferOffset">The target buffer offset.</param>
|
||||
/// <param name="parameter">The compressor parameter.</param>
|
||||
/// <param name="state">The compressor state.</param>
|
||||
/// <param name="effectResultState">The DSP effect result state.</param>
|
||||
/// <param name="isEnabled">Set to true if the effect should be active.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> effectResultState, bool isEnabled, int nodeId)
|
||||
{
|
||||
if (parameter.IsChannelCountValid())
|
||||
{
|
||||
CompressorCommand command = new(bufferOffset, parameter, state, isEnabled, nodeId);
|
||||
CompressorCommand command = new(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
|
@ -735,14 +735,26 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
|
||||
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
|
||||
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId, int effectId)
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.Compressor);
|
||||
|
||||
Memory<EffectResultState> dspResultState;
|
||||
|
||||
if (effect.Parameter.StatisticsEnabled)
|
||||
{
|
||||
dspResultState = _effectContext.GetDspStateMemory(effectId);
|
||||
}
|
||||
else
|
||||
{
|
||||
dspResultState = Memory<EffectResultState>.Empty;
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateCompressorEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
dspResultState,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
}
|
||||
|
@ -795,7 +807,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
||||
break;
|
||||
case EffectType.Compressor:
|
||||
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
|
||||
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId, effectId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
||||
|
|
|
@ -168,16 +168,30 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
if (SampleCount == 160)
|
||||
{
|
||||
if (command.Enabled)
|
||||
{
|
||||
if (command.Parameter.StatisticsEnabled)
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 34431,
|
||||
2 => 44253,
|
||||
4 => 63827,
|
||||
6 => 83361,
|
||||
1 => 22100,
|
||||
2 => 33211,
|
||||
4 => 41587,
|
||||
6 => 58819,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 19052,
|
||||
2 => 29852,
|
||||
4 => 37904,
|
||||
6 => 55020,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
|
@ -190,16 +204,30 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
|
||||
if (command.Enabled)
|
||||
{
|
||||
if (command.Parameter.StatisticsEnabled)
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 51095,
|
||||
2 => 65693,
|
||||
4 => 95383,
|
||||
6 => 124510,
|
||||
1 => 32518,
|
||||
2 => 49102,
|
||||
4 => 61685,
|
||||
6 => 87250,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 27963,
|
||||
2 => 44016,
|
||||
4 => 56183,
|
||||
6 => 81862,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
|
|
|
@ -62,6 +62,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
|||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
Parameter.StatisticsReset = false;
|
||||
}
|
||||
|
||||
public override void InitializeResultState(ref EffectResultState state)
|
||||
{
|
||||
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(state.SpecificData)[0];
|
||||
|
||||
statistics.Reset(Parameter.ChannelCount);
|
||||
}
|
||||
|
||||
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
|
||||
{
|
||||
destState = srcState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,6 +51,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// </summary>
|
||||
public bool IsBugFixed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// If set to true, the previous mix volume is explicitly resetted using the input parameter, instead of implicitly on first use.
|
||||
/// </summary>
|
||||
public bool IsSplitterPrevVolumeResetSupported { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initialize <see cref="SplitterContext"/>.
|
||||
/// </summary>
|
||||
|
@ -139,6 +144,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
}
|
||||
}
|
||||
|
||||
IsSplitterPrevVolumeResetSupported = behaviourContext.IsSplitterPrevVolumeResetSupported();
|
||||
|
||||
SplitterState.InitializeSplitters(splitters.Span);
|
||||
|
||||
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
|
||||
|
@ -277,7 +284,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
{
|
||||
SplitterDestination destination = GetDestination(parameter.Id);
|
||||
|
||||
destination.Update(parameter);
|
||||
destination.Update(parameter, IsSplitterPrevVolumeResetSupported);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -184,15 +184,16 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// Update the splitter destination data from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_v1.Update(parameter);
|
||||
_v1.Update(parameter, isPrevVolumeResetSupported);
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.Update(parameter);
|
||||
_v2.Update(parameter, isPrevVolumeResetSupported);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -93,7 +93,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
|
@ -103,7 +104,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
|
||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||
|
||||
if (!IsUsed && parameter.IsUsed)
|
||||
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
|
||||
if (resetPrevVolume)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
|
|
|
@ -98,7 +98,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
|
@ -110,7 +111,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
|
||||
_biquadFilters = parameter.BiquadFilters;
|
||||
|
||||
if (!IsUsed && parameter.IsUsed)
|
||||
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
|
||||
if (resetPrevVolume)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
|
|
|
@ -8,5 +8,6 @@ namespace Ryujinx.Horizon.Sdk.Audio
|
|||
|
||||
public static Result DeviceNotFound => new(ModuleId, 1);
|
||||
public static Result UnsupportedRevision => new(ModuleId, 2);
|
||||
public static Result NotImplemented => new(ModuleId, 513);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -233,6 +233,48 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
|
|||
return Result.Success;
|
||||
}
|
||||
|
||||
[CmifCommand(15)] // 17.0.0+
|
||||
public Result AcquireAudioOutputDeviceNotification([CopyHandle] out int eventHandle, ulong deviceId)
|
||||
{
|
||||
eventHandle = 0;
|
||||
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
[CmifCommand(16)] // 17.0.0+
|
||||
public Result ReleaseAudioOutputDeviceNotification(ulong deviceId)
|
||||
{
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
[CmifCommand(17)] // 17.0.0+
|
||||
public Result AcquireAudioInputDeviceNotification([CopyHandle] out int eventHandle, ulong deviceId)
|
||||
{
|
||||
eventHandle = 0;
|
||||
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
[CmifCommand(18)] // 17.0.0+
|
||||
public Result ReleaseAudioInputDeviceNotification(ulong deviceId)
|
||||
{
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
[CmifCommand(19)] // 18.0.0+
|
||||
public Result SetAudioDeviceOutputVolumeAutoTuneEnabled(bool enabled)
|
||||
{
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
[CmifCommand(20)] // 18.0.0+
|
||||
public Result IsAudioDeviceOutputVolumeAutoTuneEnabled(out bool enabled)
|
||||
{
|
||||
enabled = false;
|
||||
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
|
|
|
@ -55,6 +55,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -83,6 +84,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -111,6 +113,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -139,6 +142,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.75f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -167,6 +171,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -195,6 +200,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -223,6 +229,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -251,6 +258,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -279,6 +287,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -307,6 +316,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(4, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -335,6 +345,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -363,6 +374,36 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsTrue(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRevision13()
|
||||
{
|
||||
BehaviourContext behaviourContext = new();
|
||||
|
||||
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision13);
|
||||
|
||||
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsSplitterSupported());
|
||||
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
|
||||
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
|
||||
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
|
||||
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
|
||||
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
|
||||
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsTrue(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsTrue(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsTrue(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
|
Loading…
Reference in a new issue