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Fix SPIR-V call out arguments regression (#5767)
* Fix SPIR-V call out arguments regression * Shader cache version bump
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parent
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commit
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2 changed files with 23 additions and 7 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5764;
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private const uint CodeGenVersion = 5767;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Numerics;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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@ -62,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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}
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else
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{
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AddOperation(context, operation, targetLanguage);
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AddOperation(context, operation, targetLanguage, functions);
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}
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}
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}
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@ -77,7 +78,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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return context.Info;
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}
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private static void AddOperation(StructuredProgramContext context, Operation operation, TargetLanguage targetLanguage)
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private static void AddOperation(StructuredProgramContext context, Operation operation, TargetLanguage targetLanguage, IReadOnlyList<Function> functions)
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{
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Instruction inst = operation.Inst;
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StorageKind storageKind = operation.StorageKind;
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@ -124,15 +125,30 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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// (or at least that's what the Khronos compiler does).
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// First one is the function index.
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sources[0] = context.GetOperandOrCbLoad(operation.GetSource(0));
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Operand funcIndexOperand = operation.GetSource(0);
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Debug.Assert(funcIndexOperand.Type == OperandType.Constant);
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int funcIndex = funcIndexOperand.Value;
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sources[0] = new AstOperand(OperandType.Constant, funcIndex);
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int inArgsCount = functions[funcIndex].InArgumentsCount;
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// Remaining ones are parameters, copy them to a temp local variable.
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for (int index = 1; index < operation.SourcesCount; index++)
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{
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IAstNode source = context.GetOperandOrCbLoad(operation.GetSource(index));
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if (index - 1 < inArgsCount)
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{
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AstOperand argTemp = context.NewTemp(FuncParameterType);
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context.AddNode(new AstAssignment(argTemp, context.GetOperandOrCbLoad(operation.GetSource(index))));
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context.AddNode(new AstAssignment(argTemp, source));
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sources[index] = argTemp;
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}
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else
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{
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sources[index] = source;
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}
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}
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}
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else
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{
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