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Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format"
This reverts commit aea5c9db3a
.
* Conflicts fix
* Wrong fix
* E
* e
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parent
35778afef9
commit
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5 changed files with 17 additions and 6 deletions
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@ -25,6 +25,7 @@ namespace Ryujinx.Graphics.Gal
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BC5 = 0x28,
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Z24S8 = 0x29,
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ZF32 = 0x2f,
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ZF32_X24S8 = 0x30,
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Astc2D4x4 = 0x40,
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Astc2D5x5 = 0x41,
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Astc2D6x6 = 0x42,
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@ -53,6 +53,7 @@ namespace Ryujinx.Graphics.Gal
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case GalTextureFormat.BC4: return GalImageFormat.BC4_UNORM_BLOCK;
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case GalTextureFormat.BC5: return GalImageFormat.BC5_UNORM_BLOCK;
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case GalTextureFormat.Z24S8: return GalImageFormat.D24_UNORM_S8_UINT;
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case GalTextureFormat.ZF32_X24S8: return GalImageFormat.D32_SFLOAT_S8_UINT;
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case GalTextureFormat.Astc2D4x4: return GalImageFormat.ASTC_4x4_UNORM_BLOCK;
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case GalTextureFormat.Astc2D5x5: return GalImageFormat.ASTC_5x5_UNORM_BLOCK;
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case GalTextureFormat.Astc2D6x6: return GalImageFormat.ASTC_6x6_UNORM_BLOCK;
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@ -145,6 +146,8 @@ namespace Ryujinx.Graphics.Gal
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case GalFrameBufferFormat.RG8Snorm: return GalImageFormat.R8_SNORM;
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case GalFrameBufferFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
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case GalFrameBufferFormat.RG8Unorm: return GalImageFormat.R8G8_UNORM;
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case GalFrameBufferFormat.BGRA8Unorm: return GalImageFormat.A8B8G8R8_UNORM_PACK32;
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case GalFrameBufferFormat.BGRA8Srgb: return GalImageFormat.A8B8G8R8_SRGB_PACK32;
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case GalFrameBufferFormat.RG32Float: return GalImageFormat.R32G32_SFLOAT;
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case GalFrameBufferFormat.RG32Sint: return GalImageFormat.R32G32_SINT;
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case GalFrameBufferFormat.RG32Uint: return GalImageFormat.R32G32_UINT;
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@ -160,6 +163,7 @@ namespace Ryujinx.Graphics.Gal
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case GalZetaFormat.Z32Float: return GalImageFormat.D32_SFLOAT;
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case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_UNORM_S8_UINT;
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case GalZetaFormat.Z16Unorm: return GalImageFormat.D16_UNORM;
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case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_SFLOAT_S8_UINT;
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}
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throw new NotImplementedException(Format.ToString());
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@ -237,6 +241,7 @@ namespace Ryujinx.Graphics.Gal
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case GalImageFormat.D24_UNORM_S8_UINT:
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case GalImageFormat.D32_SFLOAT:
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case GalImageFormat.D16_UNORM:
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case GalImageFormat.D32_SFLOAT_S8_UINT:
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return false;
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}
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@ -250,6 +255,7 @@ namespace Ryujinx.Graphics.Gal
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case GalImageFormat.D24_UNORM_S8_UINT:
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case GalImageFormat.D32_SFLOAT:
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case GalImageFormat.D16_UNORM:
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case GalImageFormat.D32_SFLOAT_S8_UINT:
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return true;
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}
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@ -263,6 +269,7 @@ namespace Ryujinx.Graphics.Gal
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switch (Format)
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{
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case GalImageFormat.D24_UNORM_S8_UINT:
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case GalImageFormat.D32_SFLOAT_S8_UINT:
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return true;
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}
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@ -174,6 +174,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalImageFormat.D24_UNORM_S8_UINT: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
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case GalImageFormat.D32_SFLOAT: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
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case GalImageFormat.D16_UNORM: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
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case GalImageFormat.D32_SFLOAT_S8_UINT: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
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}
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throw new NotImplementedException(Format.ToString());
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@ -44,6 +44,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalImageFormat.R16G16B16A16_SNORM:
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case GalImageFormat.R16G16B16A16_UINT:
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case GalImageFormat.R16G16B16A16_UNORM:
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case GalImageFormat.D32_SFLOAT_S8_UINT:
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case GalImageFormat.R32G32_SFLOAT:
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case GalImageFormat.R32G32_SINT:
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case GalImageFormat.R32G32_UINT:
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@ -33,6 +33,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.ZF32_X24S8: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
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case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
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