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https://github.com/Ryujinx/Ryujinx.git
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Add file logging and handle unhandled exceptions (#558)
* add unhandled exception handler * added file logging * add option in config * consolidated console and file log
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parent
c1bdf19061
commit
c81abdde4c
6 changed files with 69 additions and 9 deletions
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@ -5,6 +5,7 @@ namespace Ryujinx.Common.Logging
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Audio,
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Audio,
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Cpu,
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Cpu,
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Font,
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Font,
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Emulation,
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Gpu,
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Gpu,
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Hid,
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Hid,
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Kernel,
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Kernel,
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@ -16,6 +16,8 @@ namespace Ryujinx.Common.Logging
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public static event EventHandler<LogEventArgs> Updated;
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public static event EventHandler<LogEventArgs> Updated;
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public static bool EnableFileLog { get; set; }
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static Logger()
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static Logger()
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{
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{
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m_EnabledLevels = new bool[Enum.GetNames(typeof(LogLevel)).Length];
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m_EnabledLevels = new bool[Enum.GetNames(typeof(LogLevel)).Length];
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@ -62,6 +62,8 @@ namespace Ryujinx
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}
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}
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}
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}
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Logger.EnableFileLog = Convert.ToBoolean(parser.Value("Enable_File_Log"));
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SystemLanguage SetLanguage = Enum.Parse<SystemLanguage>(parser.Value("System_Language"));
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SystemLanguage SetLanguage = Enum.Parse<SystemLanguage>(parser.Value("System_Language"));
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device.System.State.SetLanguage(SetLanguage);
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device.System.State.SetLanguage(SetLanguage);
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@ -118,7 +120,6 @@ namespace Ryujinx
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});
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});
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NpadController = new NpadController(
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NpadController = new NpadController(
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Convert.ToBoolean(parser.Value("GamePad_Enable")),
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Convert.ToBoolean(parser.Value("GamePad_Enable")),
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Convert.ToInt32 (parser.Value("GamePad_Index")),
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Convert.ToInt32 (parser.Value("GamePad_Index")),
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(float)Convert.ToDouble (parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture),
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(float)Convert.ToDouble (parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture),
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@ -22,7 +22,10 @@ namespace Ryujinx
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Config.Read(device);
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Config.Read(device);
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Logger.Updated += ConsoleLog.Log;
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Logger.Updated += Log.LogMessage;
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
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if (args.Length == 1)
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if (args.Length == 1)
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{
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{
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@ -87,6 +90,23 @@ namespace Ryujinx
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audioOut.Dispose();
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audioOut.Dispose();
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}
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}
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private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
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{
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Log.Close();
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var exception = e.ExceptionObject as Exception;
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Logger.PrintError(LogClass.Emulation, $"Unhandled exception caught: {exception}");
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if (e.IsTerminating)
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{
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Log.Close();
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}
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}
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/// <summary>
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/// <summary>
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/// Picks an <see cref="IAalOutput"/> audio output renderer supported on this machine
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/// Picks an <see cref="IAalOutput"/> audio output renderer supported on this machine
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/// </summary>
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/// </summary>
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@ -22,6 +22,9 @@ Logging_Enable_Error = true
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#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
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#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
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Logging_Filtered_Classes =
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Logging_Filtered_Classes =
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#Enable file logging
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Enable_File_Log = true
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#System Language list: https://gist.github.com/HorrorTroll/b6e4a88d774c3c9b3bdf54d79a7ca43b
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#System Language list: https://gist.github.com/HorrorTroll/b6e4a88d774c3c9b3bdf54d79a7ca43b
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#Change System Language
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#Change System Language
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System_Language = AmericanEnglish
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System_Language = AmericanEnglish
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@ -1,22 +1,27 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using System;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using System.Threading;
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using System.Threading;
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namespace Ryujinx
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namespace Ryujinx
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{
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{
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static class ConsoleLog
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static class Log
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{
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{
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private static readonly string _path;
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private static StreamWriter _logWriter;
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private static Thread _messageThread;
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private static Thread _messageThread;
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private static BlockingCollection<LogEventArgs> _messageQueue;
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private static BlockingCollection<LogEventArgs> _messageQueue;
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private static Dictionary<LogLevel, ConsoleColor> _logColors;
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private static Dictionary<LogLevel, ConsoleColor> _logColors;
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static ConsoleLog()
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static Log()
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{
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{
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_logColors = new Dictionary<LogLevel, ConsoleColor>()
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_logColors = new Dictionary<LogLevel, ConsoleColor>()
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{
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{
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@ -47,6 +52,13 @@ namespace Ryujinx
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}
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}
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});
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});
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_path = Path.Combine(Environment.CurrentDirectory, "Ryujinx.log");
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if (Logger.EnableFileLog)
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{
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_logWriter = new StreamWriter(File.Open(_path,FileMode.Create, FileAccess.Write));
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}
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_messageThread.IsBackground = true;
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_messageThread.IsBackground = true;
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_messageThread.Start();
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_messageThread.Start();
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}
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}
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@ -82,26 +94,47 @@ namespace Ryujinx
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}
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}
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}
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}
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string message = sb.ToString();
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if (_logColors.TryGetValue(e.Level, out ConsoleColor color))
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if (_logColors.TryGetValue(e.Level, out ConsoleColor color))
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{
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{
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Console.ForegroundColor = color;
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Console.ForegroundColor = color;
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Console.WriteLine(sb.ToString());
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Console.WriteLine(message);
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Console.ResetColor();
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Console.ResetColor();
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}
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}
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else
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else
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{
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{
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Console.WriteLine(sb.ToString());
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Console.WriteLine(message);
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}
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if (Logger.EnableFileLog)
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{
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_logWriter.WriteLine(message);
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}
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}
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}
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}
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public static void Log(object sender, LogEventArgs e)
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public static void LogMessage(object sender, LogEventArgs e)
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{
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{
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if (!_messageQueue.IsAddingCompleted)
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if (!_messageQueue.IsAddingCompleted)
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{
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{
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_messageQueue.Add(e);
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_messageQueue.Add(e);
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}
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}
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}
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}
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public static void Close()
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{
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_messageQueue.CompleteAdding();
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_messageThread.Join();
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if (Logger.EnableFileLog)
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{
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_logWriter.Flush();
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_logWriter.Close();
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_logWriter.Dispose();
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}
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}
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}
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}
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}
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}
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