mirror of
https://github.com/Ryujinx/Ryujinx.git
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Allow shader language and target API to be specified on the shader translator (#2402)
This commit is contained in:
parent
b0ac1ade7f
commit
d125fce3e8
11 changed files with 87 additions and 27 deletions
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@ -192,7 +192,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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{
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IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
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IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
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program = Translator.CreateContext(0, gpuAccessor, DefaultFlags | TranslationFlags.Compute).Translate(out shaderProgramInfo);
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var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, DefaultFlags | TranslationFlags.Compute);
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program = Translator.CreateContext(0, gpuAccessor, options).Translate(out shaderProgramInfo);
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});
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});
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task.OnTask(compileTask, (bool _, ShaderCompileTask task) =>
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task.OnTask(compileTask, (bool _, ShaderCompileTask task) =>
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@ -298,8 +299,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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{
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IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
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IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
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TranslatorContext translatorContext = Translator.CreateContext(0, gpuAccessor, flags, counts);
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var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
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TranslatorContext translatorContext2 = Translator.CreateContext((ulong)entry.Header.Size, gpuAccessor, flags | TranslationFlags.VertexA, counts);
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var options2 = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags | TranslationFlags.VertexA);
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TranslatorContext translatorContext = Translator.CreateContext(0, gpuAccessor, options, counts);
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TranslatorContext translatorContext2 = Translator.CreateContext((ulong)entry.Header.Size, gpuAccessor, options2, counts);
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program = translatorContext.Translate(out shaderProgramInfo, translatorContext2);
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program = translatorContext.Translate(out shaderProgramInfo, translatorContext2);
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}
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}
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@ -323,7 +327,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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{
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IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
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IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
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program = Translator.CreateContext(0, gpuAccessor, flags, counts).Translate(out shaderProgramInfo);
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var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
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program = Translator.CreateContext(0, gpuAccessor, options, counts).Translate(out shaderProgramInfo);
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}
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}
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shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, entry.Code);
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shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, entry.Code);
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@ -851,7 +856,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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GpuAccessor gpuAccessor = new GpuAccessor(_context, state, localSizeX, localSizeY, localSizeZ, localMemorySize, sharedMemorySize);
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GpuAccessor gpuAccessor = new GpuAccessor(_context, state, localSizeX, localSizeY, localSizeZ, localMemorySize, sharedMemorySize);
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return Translator.CreateContext(gpuVa, gpuAccessor, DefaultFlags | TranslationFlags.Compute);
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var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, DefaultFlags | TranslationFlags.Compute);
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return Translator.CreateContext(gpuVa, gpuAccessor, options);
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}
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}
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/// <summary>
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/// <summary>
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@ -880,7 +886,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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GpuAccessor gpuAccessor = new GpuAccessor(_context, state, (int)stage - 1);
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GpuAccessor gpuAccessor = new GpuAccessor(_context, state, (int)stage - 1);
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return Translator.CreateContext(gpuVa, gpuAccessor, flags, counts);
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var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
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return Translator.CreateContext(gpuVa, gpuAccessor, options, counts);
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}
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}
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/// <summary>
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/// <summary>
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@ -291,7 +291,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
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string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
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context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}, std430) buffer {blockName}");
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string layout = context.Config.Options.TargetApi == TargetApi.Vulkan ? ", set = 1" : string.Empty;
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context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}{layout}, std430) buffer {blockName}");
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context.EnterScope();
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context.EnterScope();
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context.AppendLine("uint " + DefaultNames.DataName + "[];");
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context.AppendLine("uint " + DefaultNames.DataName + "[];");
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context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
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context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
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@ -325,7 +327,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string samplerTypeName = descriptor.Type.ToGlslSamplerType();
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string samplerTypeName = descriptor.Type.ToGlslSamplerType();
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context.AppendLine($"layout (binding = {descriptor.Binding}) uniform {samplerTypeName} {samplerName};");
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string layout = string.Empty;
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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bool isBuffer = (descriptor.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
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int setIndex = isBuffer ? 4 : 2;
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layout = $", set = {setIndex}";
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}
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context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {samplerTypeName} {samplerName};");
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}
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}
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}
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}
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@ -356,6 +368,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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descriptor.Type.HasFlag(SamplerType.Indexed),
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descriptor.Type.HasFlag(SamplerType.Indexed),
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indexExpr);
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indexExpr);
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string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType());
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string layout = descriptor.Format.ToGlslFormat();
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string layout = descriptor.Format.ToGlslFormat();
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if (!string.IsNullOrEmpty(layout))
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if (!string.IsNullOrEmpty(layout))
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@ -363,7 +377,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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layout = ", " + layout;
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layout = ", " + layout;
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}
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}
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string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType());
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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bool isBuffer = (descriptor.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
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int setIndex = isBuffer ? 5 : 3;
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layout = $", set = {setIndex}{layout}";
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}
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context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};");
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context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};");
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}
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}
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@ -411,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string name = $"{DefaultNames.IAttributePrefix}{attr}";
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string name = $"{DefaultNames.IAttributePrefix}{attr}";
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if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
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if ((context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
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{
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{
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for (int c = 0; c < 4; c++)
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for (int c = 0; c < 4; c++)
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{
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{
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@ -463,7 +483,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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{
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string name = $"{DefaultNames.OAttributePrefix}{attr}";
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string name = $"{DefaultNames.OAttributePrefix}{attr}";
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if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
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if ((context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
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{
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{
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for (int c = 0; c < 4; c++)
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for (int c = 0; c < 4; c++)
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{
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{
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@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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continue;
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continue;
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}
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}
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if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
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if ((context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
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{
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{
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0.0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0.0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0.0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0.0;");
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@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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? DefaultNames.OAttributePrefix
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? DefaultNames.OAttributePrefix
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: DefaultNames.IAttributePrefix;
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: DefaultNames.IAttributePrefix;
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if ((config.Flags & TranslationFlags.Feedback) != 0)
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if ((config.Options.Flags & TranslationFlags.Feedback) != 0)
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{
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{
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string name = $"{prefix}{(value >> 4)}_{swzMask}";
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string name = $"{prefix}{(value >> 4)}_{swzMask}";
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@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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// When debug mode is enabled, we disable expression propagation
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// When debug mode is enabled, we disable expression propagation
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// (this makes comparison with the disassembly easier).
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// (this makes comparison with the disassembly easier).
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if ((context.Config.Flags & TranslationFlags.DebugMode) == 0)
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if ((context.Config.Options.Flags & TranslationFlags.DebugMode) == 0)
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{
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{
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AstBlockVisitor visitor = new AstBlockVisitor(mainBlock);
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AstBlockVisitor visitor = new AstBlockVisitor(mainBlock);
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@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public IGpuAccessor GpuAccessor { get; }
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public IGpuAccessor GpuAccessor { get; }
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public TranslationFlags Flags { get; }
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public TranslationOptions Options { get; }
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public int Size { get; private set; }
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public int Size { get; private set; }
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@ -94,18 +94,18 @@ namespace Ryujinx.Graphics.Shader.Translation
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public int FirstConstantBufferBinding { get; private set; }
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public int FirstConstantBufferBinding { get; private set; }
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public int FirstStorageBufferBinding { get; private set; }
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public int FirstStorageBufferBinding { get; private set; }
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public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
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public ShaderConfig(IGpuAccessor gpuAccessor, TranslationOptions options, TranslationCounts counts)
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{
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{
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Stage = ShaderStage.Compute;
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Stage = ShaderStage.Compute;
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GpuAccessor = gpuAccessor;
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GpuAccessor = gpuAccessor;
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Flags = flags;
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Options = options;
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_counts = counts;
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_counts = counts;
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TextureHandlesForCache = new HashSet<int>();
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TextureHandlesForCache = new HashSet<int>();
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_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
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_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
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_usedImages = new Dictionary<TextureInfo, TextureMeta>();
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_usedImages = new Dictionary<TextureInfo, TextureMeta>();
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}
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}
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public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts) : this(gpuAccessor, flags, counts)
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public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options, TranslationCounts counts) : this(gpuAccessor, options, counts)
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{
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{
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Stage = header.Stage;
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Stage = header.Stage;
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GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
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GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
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8
Ryujinx.Graphics.Shader/Translation/TargetApi.cs
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8
Ryujinx.Graphics.Shader/Translation/TargetApi.cs
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@ -0,0 +1,8 @@
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namespace Ryujinx.Graphics.Shader.Translation
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{
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public enum TargetApi
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{
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OpenGL,
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Vulkan
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}
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}
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8
Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs
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8
Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs
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@ -0,0 +1,8 @@
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namespace Ryujinx.Graphics.Shader.Translation
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{
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public enum TargetLanguage
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{
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Glsl,
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Spirv
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}
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}
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16
Ryujinx.Graphics.Shader/Translation/TranslationOptions.cs
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16
Ryujinx.Graphics.Shader/Translation/TranslationOptions.cs
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@ -0,0 +1,16 @@
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namespace Ryujinx.Graphics.Shader.Translation
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{
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public struct TranslationOptions
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{
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public TargetLanguage TargetLanguage { get; }
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public TargetApi TargetApi { get; }
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public TranslationFlags Flags { get; }
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public TranslationOptions(TargetLanguage targetLanguage, TargetApi targetApi, TranslationFlags flags)
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{
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TargetLanguage = targetLanguage;
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TargetApi = targetApi;
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Flags = flags;
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}
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}
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}
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@ -26,12 +26,12 @@ namespace Ryujinx.Graphics.Shader.Translation
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public static TranslatorContext CreateContext(
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public static TranslatorContext CreateContext(
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ulong address,
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ulong address,
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IGpuAccessor gpuAccessor,
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IGpuAccessor gpuAccessor,
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TranslationFlags flags,
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TranslationOptions options,
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TranslationCounts counts = null)
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TranslationCounts counts = null)
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{
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{
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counts ??= new TranslationCounts();
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counts ??= new TranslationCounts();
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Block[][] cfg = DecodeShader(address, gpuAccessor, flags, counts, out ShaderConfig config);
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Block[][] cfg = DecodeShader(address, gpuAccessor, options, counts, out ShaderConfig config);
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return new TranslatorContext(address, cfg, config);
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return new TranslatorContext(address, cfg, config);
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}
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}
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private static Block[][] DecodeShader(
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private static Block[][] DecodeShader(
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ulong address,
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ulong address,
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IGpuAccessor gpuAccessor,
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IGpuAccessor gpuAccessor,
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TranslationFlags flags,
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TranslationOptions options,
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TranslationCounts counts,
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TranslationCounts counts,
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out ShaderConfig config)
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out ShaderConfig config)
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{
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{
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@ -112,15 +112,15 @@ namespace Ryujinx.Graphics.Shader.Translation
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bool hasBindless;
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bool hasBindless;
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if ((flags & TranslationFlags.Compute) != 0)
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if ((options.Flags & TranslationFlags.Compute) != 0)
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{
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{
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config = new ShaderConfig(gpuAccessor, flags, counts);
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config = new ShaderConfig(gpuAccessor, options, counts);
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cfg = Decoder.Decode(gpuAccessor, address, out hasBindless);
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cfg = Decoder.Decode(gpuAccessor, address, out hasBindless);
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}
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}
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else
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else
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{
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{
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config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, flags, counts);
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config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options, counts);
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cfg = Decoder.Decode(gpuAccessor, address + HeaderSize, out hasBindless);
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cfg = Decoder.Decode(gpuAccessor, address + HeaderSize, out hasBindless);
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}
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}
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@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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}
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}
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config.SizeAdd((int)maxEndAddress + (flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
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config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
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return cfg;
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return cfg;
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}
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}
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@ -197,7 +197,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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{
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OpCode op = block.OpCodes[opIndex];
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OpCode op = block.OpCodes[opIndex];
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if ((context.Config.Flags & TranslationFlags.DebugMode) != 0)
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if ((context.Config.Options.Flags & TranslationFlags.DebugMode) != 0)
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{
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{
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string instName;
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string instName;
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@ -36,7 +36,8 @@ namespace Ryujinx.ShaderTools
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byte[] data = File.ReadAllBytes(args[^1]);
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byte[] data = File.ReadAllBytes(args[^1]);
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string code = Translator.CreateContext(0, new GpuAccessor(data), flags).Translate(out _).Code;
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TranslationOptions options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
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string code = Translator.CreateContext(0, new GpuAccessor(data), options).Translate(out _).Code;
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Console.WriteLine(code);
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Console.WriteLine(code);
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}
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}
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