mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-20 02:36:35 +00:00
Update units of memory from decimal to binary prefixes (#3716)
`MB` and `GB` can either be interpreted as having base-10 units, or base-2. `MiB` and `GiB` removes this discrepancy so that units of memory are always interpreted using base-2 units.
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37 changed files with 165 additions and 165 deletions
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.github/ISSUE_TEMPLATE/bug_report.md
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.github/ISSUE_TEMPLATE/bug_report.md
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@ -34,7 +34,7 @@ about: Something doesn't work correctly in Ryujinx. Note that game-specific issu
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- OS: *(e.g. Windows 10)*
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- OS: *(e.g. Windows 10)*
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- CPU: *(e.g. i7-6700)*
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- CPU: *(e.g. i7-6700)*
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- GPU: *(e.g. NVIDIA RTX 2070)*
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- GPU: *(e.g. NVIDIA RTX 2070)*
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- RAM: *(e.g. 16GB)*
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- RAM: *(e.g. 16GiB)*
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- Applied Mods : [ Yes (Which ones) / No ]
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- Applied Mods : [ Yes (Which ones) / No ]
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### Additional context?
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### Additional context?
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@ -25,13 +25,13 @@ namespace ARMeilleure.Diagnostics
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_funcTabSizeCounter = new PollingCounter("addr-tab-alloc", this, () => _funcTabSize / 1024d / 1024d)
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_funcTabSizeCounter = new PollingCounter("addr-tab-alloc", this, () => _funcTabSize / 1024d / 1024d)
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{
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{
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DisplayName = "AddressTable Total Bytes Allocated",
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DisplayName = "AddressTable Total Bytes Allocated",
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DisplayUnits = "MB"
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DisplayUnits = "MiB"
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};
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};
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_funcTabLeafSizeCounter = new PollingCounter("addr-tab-leaf-alloc", this, () => _funcTabLeafSize / 1024d / 1024d)
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_funcTabLeafSizeCounter = new PollingCounter("addr-tab-leaf-alloc", this, () => _funcTabLeafSize / 1024d / 1024d)
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{
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{
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DisplayName = "AddressTable Total Leaf Bytes Allocated",
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DisplayName = "AddressTable Total Leaf Bytes Allocated",
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DisplayUnits = "MB"
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DisplayUnits = "MiB"
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};
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};
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}
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}
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@ -41,7 +41,7 @@ You can check out the compatibility list [here](https://github.com/Ryujinx/Ryuji
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## Usage
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## Usage
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To run this emulator, your PC must be equipped with at least 8GB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
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To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
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See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
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See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
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@ -741,7 +741,7 @@ namespace Ryujinx.Ava
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}
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}
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}
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}
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var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? HLE.MemoryConfiguration.MemoryConfiguration6GB : HLE.MemoryConfiguration.MemoryConfiguration4GB;
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var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? HLE.MemoryConfiguration.MemoryConfiguration6GiB : HLE.MemoryConfiguration.MemoryConfiguration4GiB;
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IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
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IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
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@ -119,7 +119,7 @@
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemHacks": "Hacks",
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"SettingsTabSystemHacks": "Hacks",
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"SettingsTabSystemHacksNote": " (Kann Fehler verursachen)",
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"SettingsTabSystemHacksNote": " (Kann Fehler verursachen)",
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"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
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"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GiB",
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"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
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"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
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"SettingsTabGraphics": "Grafik",
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"SettingsTabGraphics": "Grafik",
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"SettingsTabGraphicsAPI": "Grafik-API",
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"SettingsTabGraphicsAPI": "Grafik-API",
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@ -440,7 +440,7 @@
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"MemoryManagerSoftwareTooltip": "Verwendung einer Software-Seitentabelle für die Adressumsetzung. Höchste Genauigkeit, aber langsamste Leistung.",
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"MemoryManagerSoftwareTooltip": "Verwendung einer Software-Seitentabelle für die Adressumsetzung. Höchste Genauigkeit, aber langsamste Leistung.",
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"MemoryManagerHostTooltip": "Direkte Zuordnung von Speicher im Host-Adressraum. Viel schnellere JIT-Kompilierung und Ausführung.",
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"MemoryManagerHostTooltip": "Direkte Zuordnung von Speicher im Host-Adressraum. Viel schnellere JIT-Kompilierung und Ausführung.",
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"MemoryManagerUnsafeTooltip": "Direkte Zuordnung des Speichers, aber keine Maskierung der Adresse innerhalb des Gastadressraums vor dem Zugriff. Schneller, aber auf Kosten der Sicherheit. Die Gastanwendung kann von überall in Ryujinx auf den Speicher zugreifen, daher sollte in diesem Modus nur Programme ausgeführt werden denen vertraut wird.",
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"MemoryManagerUnsafeTooltip": "Direkte Zuordnung des Speichers, aber keine Maskierung der Adresse innerhalb des Gastadressraums vor dem Zugriff. Schneller, aber auf Kosten der Sicherheit. Die Gastanwendung kann von überall in Ryujinx auf den Speicher zugreifen, daher sollte in diesem Modus nur Programme ausgeführt werden denen vertraut wird.",
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"DRamTooltip": "Erhöht den Arbeitsspeicher des emulierten Systems von 4 GB auf 6 GB.\n\nDies ist nur für Texturenpakete mit höherer Auflösung oder Mods mit 4K-Auflösung nützlich. Diese Option verbessert NICHT die Leistung.\n\nIm Zweifelsfall AUS lassen.",
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"DRamTooltip": "Erhöht den Arbeitsspeicher des emulierten Systems von 4 GiB auf 6 GiB.\n\nDies ist nur für Texturenpakete mit höherer Auflösung oder Mods mit 4K-Auflösung nützlich. Diese Option verbessert NICHT die Leistung.\n\nIm Zweifelsfall AUS lassen.",
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"IgnoreMissingServicesTooltip": "Durch diese Option werden nicht implementierte Dienste der Switch-Firmware ignoriert. Dies kann dabei helfen, Abstürze beim Starten bestimmter Spiele zu umgehen.\n\nIm Zweifelsfall AUS lassen.",
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"IgnoreMissingServicesTooltip": "Durch diese Option werden nicht implementierte Dienste der Switch-Firmware ignoriert. Dies kann dabei helfen, Abstürze beim Starten bestimmter Spiele zu umgehen.\n\nIm Zweifelsfall AUS lassen.",
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"GraphicsBackendThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf AUTO stellen.",
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"GraphicsBackendThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf AUTO stellen.",
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"GalThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies Beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf auf AUTO stellen.",
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"GalThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies Beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf auf AUTO stellen.",
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@ -583,7 +583,7 @@
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"SettingsTabGraphicsBackend": "Grafik-Backend:",
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"SettingsTabGraphicsBackend": "Grafik-Backend:",
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"SettingsTabGraphicsBackendTooltip": "Verwendendetes Grafik-Backend",
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"SettingsTabGraphicsBackendTooltip": "Verwendendetes Grafik-Backend",
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"SettingsEnableTextureRecompression": "Textur-Rekompression",
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"SettingsEnableTextureRecompression": "Textur-Rekompression",
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"SettingsEnableTextureRecompressionTooltip": "Komprimiert bestimmte Texturen, um den VRAM-Verbrauch zu reduzieren.\n\nEmpfohlen für die Verwendung von GPUs, die weniger als 4 GB VRAM haben.\n\nIm Zweifelsfall AUS lassen",
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"SettingsEnableTextureRecompressionTooltip": "Komprimiert bestimmte Texturen, um den VRAM-Verbrauch zu reduzieren.\n\nEmpfohlen für die Verwendung von GPUs, die weniger als 4 GiB VRAM haben.\n\nIm Zweifelsfall AUS lassen",
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"SettingsTabGraphicsPreferredGpu": "Bevorzugte GPU:",
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"SettingsTabGraphicsPreferredGpu": "Bevorzugte GPU:",
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"SettingsTabGraphicsPreferredGpuTooltip": "Wähle die Grafikkarte aus, die mit dem Vulkan Grafik-Backend verwendet werden soll.\n\nDies hat keinen Einfluss auf die GPU die OpenGL verwendet.\n\nIm Zweifelsfall die als \"dGPU\" gekennzeichnete GPU auswählen. Diese Einstellung unberührt lassen, wenn keine zur Auswahl steht.",
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"SettingsTabGraphicsPreferredGpuTooltip": "Wähle die Grafikkarte aus, die mit dem Vulkan Grafik-Backend verwendet werden soll.\n\nDies hat keinen Einfluss auf die GPU die OpenGL verwendet.\n\nIm Zweifelsfall die als \"dGPU\" gekennzeichnete GPU auswählen. Diese Einstellung unberührt lassen, wenn keine zur Auswahl steht.",
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"SettingsAppRequiredRestartMessage": "Ein Neustart von Ryujinx ist erforderlich",
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"SettingsAppRequiredRestartMessage": "Ein Neustart von Ryujinx ist erforderlich",
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@ -119,7 +119,7 @@
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemHacks": "Μικροδιορθώσεις",
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"SettingsTabSystemHacks": "Μικροδιορθώσεις",
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"SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
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"SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
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"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB",
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"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GiB",
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"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
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"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
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"SettingsTabGraphics": "Γραφικά",
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"SettingsTabGraphics": "Γραφικά",
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"SettingsTabGraphicsAPI": "API Γραφικά",
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"SettingsTabGraphicsAPI": "API Γραφικά",
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"MemoryManagerSoftwareTooltip": "Χρησιμοποιήστε έναν πίνακα σελίδων λογισμικού για τη μετάφραση διευθύνσεων. Υψηλότερη ακρίβεια αλλά πιο αργή απόδοση.",
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"MemoryManagerSoftwareTooltip": "Χρησιμοποιήστε έναν πίνακα σελίδων λογισμικού για τη μετάφραση διευθύνσεων. Υψηλότερη ακρίβεια αλλά πιο αργή απόδοση.",
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"MemoryManagerHostTooltip": "Απευθείας αντιστοίχιση της μνήμης στον χώρο διευθύνσεων υπολογιστή υποδοχής. Πολύ πιο γρήγορη μεταγλώττιση και εκτέλεση JIT.",
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"MemoryManagerHostTooltip": "Απευθείας αντιστοίχιση της μνήμης στον χώρο διευθύνσεων υπολογιστή υποδοχής. Πολύ πιο γρήγορη μεταγλώττιση και εκτέλεση JIT.",
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"MemoryManagerUnsafeTooltip": "Απευθείας χαρτογράφηση της μνήμης, αλλά μην καλύπτετε τη διεύθυνση εντός του χώρου διευθύνσεων επισκέπτη πριν από την πρόσβαση. Πιο γρήγορα, αλλά με κόστος ασφάλειας. Η εφαρμογή μπορεί να έχει πρόσβαση στη μνήμη από οπουδήποτε στο Ryujinx, επομένως εκτελείτε μόνο προγράμματα που εμπιστεύεστε με αυτήν τη λειτουργία.",
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"MemoryManagerUnsafeTooltip": "Απευθείας χαρτογράφηση της μνήμης, αλλά μην καλύπτετε τη διεύθυνση εντός του χώρου διευθύνσεων επισκέπτη πριν από την πρόσβαση. Πιο γρήγορα, αλλά με κόστος ασφάλειας. Η εφαρμογή μπορεί να έχει πρόσβαση στη μνήμη από οπουδήποτε στο Ryujinx, επομένως εκτελείτε μόνο προγράμματα που εμπιστεύεστε με αυτήν τη λειτουργία.",
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"DRamTooltip": "Επεκτείνει την ποσότητα της μνήμης στο εξομοιούμενο σύστημα από 4 GB σε 6 GB",
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"DRamTooltip": "Επεκτείνει την ποσότητα της μνήμης στο εξομοιούμενο σύστημα από 4 GiB σε 6 GiB",
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"IgnoreMissingServicesTooltip": "Ενεργοποίηση ή απενεργοποίηση της αγνοώησης για υπηρεσίες που λείπουν",
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"IgnoreMissingServicesTooltip": "Ενεργοποίηση ή απενεργοποίηση της αγνοώησης για υπηρεσίες που λείπουν",
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"GraphicsBackendThreadingTooltip": "Ενεργοποίηση Πολυνηματικής Επεξεργασίας Γραφικών",
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"GraphicsBackendThreadingTooltip": "Ενεργοποίηση Πολυνηματικής Επεξεργασίας Γραφικών",
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"GalThreadingTooltip": "Εκτελεί εντολές γραφικών σε ένα δεύτερο νήμα. Επιτρέπει την πολυνηματική μεταγλώττιση Shader σε χρόνο εκτέλεσης, μειώνει το τρεμόπαιγμα και βελτιώνει την απόδοση των προγραμμάτων οδήγησης χωρίς τη δική τους υποστήριξη πολλαπλών νημάτων. Ποικίλες κορυφαίες επιδόσεις σε προγράμματα οδήγησης με multithreading. Μπορεί να χρειαστεί επανεκκίνηση του Ryujinx για να απενεργοποιήσετε σωστά την ενσωματωμένη λειτουργία πολλαπλών νημάτων του προγράμματος οδήγησης ή ίσως χρειαστεί να το κάνετε χειροκίνητα για να έχετε την καλύτερη απόδοση.",
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"GalThreadingTooltip": "Εκτελεί εντολές γραφικών σε ένα δεύτερο νήμα. Επιτρέπει την πολυνηματική μεταγλώττιση Shader σε χρόνο εκτέλεσης, μειώνει το τρεμόπαιγμα και βελτιώνει την απόδοση των προγραμμάτων οδήγησης χωρίς τη δική τους υποστήριξη πολλαπλών νημάτων. Ποικίλες κορυφαίες επιδόσεις σε προγράμματα οδήγησης με multithreading. Μπορεί να χρειαστεί επανεκκίνηση του Ryujinx για να απενεργοποιήσετε σωστά την ενσωματωμένη λειτουργία πολλαπλών νημάτων του προγράμματος οδήγησης ή ίσως χρειαστεί να το κάνετε χειροκίνητα για να έχετε την καλύτερη απόδοση.",
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemHacks": "Hacks",
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"SettingsTabSystemHacks": "Hacks",
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"SettingsTabSystemHacksNote": " (may cause instability)",
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"SettingsTabSystemHacksNote": " (may cause instability)",
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"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GB",
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"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GiB",
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"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
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"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
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"SettingsTabGraphics": "Graphics",
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"SettingsTabGraphics": "Graphics",
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"SettingsTabGraphicsAPI": "Graphics API",
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"SettingsTabGraphicsAPI": "Graphics API",
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"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
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"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
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"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
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"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
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"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
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"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
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"DRamTooltip": "Increases the amount of memory on the emulated system from 4GB to 6GB.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
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"DRamTooltip": "Increases the amount of memory on the emulated system from 4GiB to 6GiB.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
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"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
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"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
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"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
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"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
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"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
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"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
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"SettingsTabGraphicsBackend": "Graphics Backend",
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"SettingsTabGraphicsBackend": "Graphics Backend",
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"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
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"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
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"SettingsEnableTextureRecompression": "Enable Texture Recompression",
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"SettingsEnableTextureRecompression": "Enable Texture Recompression",
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"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GB VRAM.\n\nLeave OFF if unsure.",
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"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GiB VRAM.\n\nLeave OFF if unsure.",
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"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
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"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
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"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
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"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
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"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
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"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemHacks": "Hacks",
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"SettingsTabSystemHacks": "Hacks",
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"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
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"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
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"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB",
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"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GiB",
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"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
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"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
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"SettingsTabGraphics": "Gráficos",
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"SettingsTabGraphics": "Gráficos",
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"SettingsTabGraphicsAPI": "API de gráficos",
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"SettingsTabGraphicsAPI": "API de gráficos",
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"MemoryManagerSoftwareTooltip": "Usa una tabla de paginación de software para traducir direcciones. Ofrece la precisión más exacta pero el rendimiento más lento.",
|
"MemoryManagerSoftwareTooltip": "Usa una tabla de paginación de software para traducir direcciones. Ofrece la precisión más exacta pero el rendimiento más lento.",
|
||||||
"MemoryManagerHostTooltip": "Mapea la memoria directamente en la dirección de espacio del host. Compilación y ejecución JIT mucho más rápida.",
|
"MemoryManagerHostTooltip": "Mapea la memoria directamente en la dirección de espacio del host. Compilación y ejecución JIT mucho más rápida.",
|
||||||
"MemoryManagerUnsafeTooltip": "Mapea la memoria directamente, pero no enmascara la dirección dentro del espacio de dirección del guest antes del acceso. El modo más rápido, pero a costa de seguridad. La aplicación guest puede acceder a la memoria desde cualquier parte en Ryujinx, así que ejecuta solo programas en los que confíes cuando uses este modo.",
|
"MemoryManagerUnsafeTooltip": "Mapea la memoria directamente, pero no enmascara la dirección dentro del espacio de dirección del guest antes del acceso. El modo más rápido, pero a costa de seguridad. La aplicación guest puede acceder a la memoria desde cualquier parte en Ryujinx, así que ejecuta solo programas en los que confíes cuando uses este modo.",
|
||||||
"DRamTooltip": "Expande la memoria DRAM del sistema emulado de 4GB a 6GB.\n\nUtilizar solo con packs de texturas HD o mods de resolución 4K. NO mejora el rendimiento.\n\nDesactívalo si no sabes qué hacer.",
|
"DRamTooltip": "Expande la memoria DRAM del sistema emulado de 4GiB a 6GiB.\n\nUtilizar solo con packs de texturas HD o mods de resolución 4K. NO mejora el rendimiento.\n\nDesactívalo si no sabes qué hacer.",
|
||||||
"IgnoreMissingServicesTooltip": "Hack para ignorar servicios no implementados del Horizon OS. Esto puede ayudar a sobrepasar crasheos cuando inicies ciertos juegos.\n\nDesactívalo si no sabes qué hacer.",
|
"IgnoreMissingServicesTooltip": "Hack para ignorar servicios no implementados del Horizon OS. Esto puede ayudar a sobrepasar crasheos cuando inicies ciertos juegos.\n\nDesactívalo si no sabes qué hacer.",
|
||||||
"GraphicsBackendThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
"GraphicsBackendThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
||||||
"GalThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
"GalThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
||||||
|
|
|
@ -112,7 +112,7 @@
|
||||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||||
"SettingsTabSystemHacks": "Hacks",
|
"SettingsTabSystemHacks": "Hacks",
|
||||||
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
|
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
|
||||||
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB",
|
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GiB",
|
||||||
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
|
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
|
||||||
"SettingsTabGraphics": "Graphique",
|
"SettingsTabGraphics": "Graphique",
|
||||||
"SettingsTabGraphicsAPI": "API Graphique",
|
"SettingsTabGraphicsAPI": "API Graphique",
|
||||||
|
|
|
@ -119,7 +119,7 @@
|
||||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||||
"SettingsTabSystemHacks": "Hacks",
|
"SettingsTabSystemHacks": "Hacks",
|
||||||
"SettingsTabSystemHacksNote": " (Possono causare instabilità)",
|
"SettingsTabSystemHacksNote": " (Possono causare instabilità)",
|
||||||
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB",
|
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GiB",
|
||||||
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
|
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
|
||||||
"SettingsTabGraphics": "Grafica",
|
"SettingsTabGraphics": "Grafica",
|
||||||
"SettingsTabGraphicsAPI": "API Grafiche",
|
"SettingsTabGraphicsAPI": "API Grafiche",
|
||||||
|
@ -440,7 +440,7 @@
|
||||||
"MemoryManagerSoftwareTooltip": "Usa una software page table per la traduzione degli indirizzi. Massima precisione ma prestazioni più lente.",
|
"MemoryManagerSoftwareTooltip": "Usa una software page table per la traduzione degli indirizzi. Massima precisione ma prestazioni più lente.",
|
||||||
"MemoryManagerHostTooltip": "Mappa direttamente la memoria nello spazio degli indirizzi dell'host. Compilazione ed esecuzione JIT molto più veloce.",
|
"MemoryManagerHostTooltip": "Mappa direttamente la memoria nello spazio degli indirizzi dell'host. Compilazione ed esecuzione JIT molto più veloce.",
|
||||||
"MemoryManagerUnsafeTooltip": "Mappa direttamente la memoria, ma non maschera l'indirizzo all'interno dello spazio degli indirizzi guest prima dell'accesso. Più veloce, ma a costo della sicurezza. L'applicazione guest può accedere alla memoria da qualsiasi punto di Ryujinx, quindi esegui solo programmi di cui ti fidi con questa modalità.",
|
"MemoryManagerUnsafeTooltip": "Mappa direttamente la memoria, ma non maschera l'indirizzo all'interno dello spazio degli indirizzi guest prima dell'accesso. Più veloce, ma a costo della sicurezza. L'applicazione guest può accedere alla memoria da qualsiasi punto di Ryujinx, quindi esegui solo programmi di cui ti fidi con questa modalità.",
|
||||||
"DRamTooltip": "Espande l'ammontare di memoria sul sistema emulato da 4GB A 6GB",
|
"DRamTooltip": "Espande l'ammontare di memoria sul sistema emulato da 4GiB A 6GiB",
|
||||||
"IgnoreMissingServicesTooltip": "Attiva o disattiva l'opzione di ignorare i servizi mancanti",
|
"IgnoreMissingServicesTooltip": "Attiva o disattiva l'opzione di ignorare i servizi mancanti",
|
||||||
"GraphicsBackendThreadingTooltip": "Attiva il Graphics Backend Multithreading",
|
"GraphicsBackendThreadingTooltip": "Attiva il Graphics Backend Multithreading",
|
||||||
"GalThreadingTooltip": "Esegue i comandi del backend grafico su un secondo thread. Permette il multithreading runtime della compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver senza supporto multithreading proprio. Varia leggermente le prestazioni di picco sui driver con multithreading. Ryujinx potrebbe aver bisogno di essere riavviato per disabilitare correttamente il multithreading integrato nel driver, o potrebbe essere necessario farlo manualmente per ottenere le migliori prestazioni.",
|
"GalThreadingTooltip": "Esegue i comandi del backend grafico su un secondo thread. Permette il multithreading runtime della compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver senza supporto multithreading proprio. Varia leggermente le prestazioni di picco sui driver con multithreading. Ryujinx potrebbe aver bisogno di essere riavviato per disabilitare correttamente il multithreading integrato nel driver, o potrebbe essere necessario farlo manualmente per ottenere le migliori prestazioni.",
|
||||||
|
|
|
@ -119,7 +119,7 @@
|
||||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||||
"SettingsTabSystemHacks": "ハック",
|
"SettingsTabSystemHacks": "ハック",
|
||||||
"SettingsTabSystemHacksNote": " (挙動が不安定になる可能性があります)",
|
"SettingsTabSystemHacksNote": " (挙動が不安定になる可能性があります)",
|
||||||
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GBに拡大",
|
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GiBに拡大",
|
||||||
"SettingsTabSystemIgnoreMissingServices": "未実装サービスを無視",
|
"SettingsTabSystemIgnoreMissingServices": "未実装サービスを無視",
|
||||||
"SettingsTabGraphics": "グラフィックス",
|
"SettingsTabGraphics": "グラフィックス",
|
||||||
"SettingsTabGraphicsAPI": "グラフィックスAPI",
|
"SettingsTabGraphicsAPI": "グラフィックスAPI",
|
||||||
|
@ -440,7 +440,7 @@
|
||||||
"MemoryManagerSoftwareTooltip": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.",
|
"MemoryManagerSoftwareTooltip": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.",
|
||||||
"MemoryManagerHostTooltip": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.",
|
"MemoryManagerHostTooltip": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.",
|
||||||
"MemoryManagerUnsafeTooltip": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.",
|
"MemoryManagerUnsafeTooltip": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.",
|
||||||
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GB から 6GB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
|
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GiB から 6GiB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
|
||||||
"IgnoreMissingServicesTooltip": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.",
|
"IgnoreMissingServicesTooltip": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.",
|
||||||
"GraphicsBackendThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
"GraphicsBackendThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||||
"GalThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
"GalThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||||
|
@ -583,7 +583,7 @@
|
||||||
"SettingsTabGraphicsBackend": "グラフィックスバックエンド",
|
"SettingsTabGraphicsBackend": "グラフィックスバックエンド",
|
||||||
"SettingsTabGraphicsBackendTooltip": "使用するグラフィックスバックエンドです",
|
"SettingsTabGraphicsBackendTooltip": "使用するグラフィックスバックエンドです",
|
||||||
"SettingsEnableTextureRecompression": "テクスチャの再圧縮を有効",
|
"SettingsEnableTextureRecompression": "テクスチャの再圧縮を有効",
|
||||||
"SettingsEnableTextureRecompressionTooltip": "VRAMの使用量を削減するためテクスチャを圧縮します.\n\nGPUのVRAMが4GB未満の場合は使用を推奨します.\n\nよくわからない場合はオフのままにしてください.",
|
"SettingsEnableTextureRecompressionTooltip": "VRAMの使用量を削減するためテクスチャを圧縮します.\n\nGPUのVRAMが4GiB未満の場合は使用を推奨します.\n\nよくわからない場合はオフのままにしてください.",
|
||||||
"SettingsTabGraphicsPreferredGpu": "優先使用するGPU",
|
"SettingsTabGraphicsPreferredGpu": "優先使用するGPU",
|
||||||
"SettingsTabGraphicsPreferredGpuTooltip": "Vulkanグラフィックスバックエンドで使用されるグラフィックスカードを選択します.\n\nOpenGLが使用するGPUには影響しません.\n\n不明な場合は, \"dGPU\" としてフラグが立っているGPUに設定します. ない場合はそのままにします.",
|
"SettingsTabGraphicsPreferredGpuTooltip": "Vulkanグラフィックスバックエンドで使用されるグラフィックスカードを選択します.\n\nOpenGLが使用するGPUには影響しません.\n\n不明な場合は, \"dGPU\" としてフラグが立っているGPUに設定します. ない場合はそのままにします.",
|
||||||
"SettingsAppRequiredRestartMessage": "Ryujinx の再起動が必要です",
|
"SettingsAppRequiredRestartMessage": "Ryujinx の再起動が必要です",
|
||||||
|
|
|
@ -119,7 +119,7 @@
|
||||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||||
"SettingsTabSystemHacks": "해킹",
|
"SettingsTabSystemHacks": "해킹",
|
||||||
"SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
|
"SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
|
||||||
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장",
|
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GiB로 확장",
|
||||||
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
|
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
|
||||||
"SettingsTabGraphics": "제도법",
|
"SettingsTabGraphics": "제도법",
|
||||||
"SettingsTabGraphicsAPI": "그래픽 API",
|
"SettingsTabGraphicsAPI": "그래픽 API",
|
||||||
|
@ -439,7 +439,7 @@
|
||||||
"MemoryManagerSoftwareTooltip": "주소 변환을 위해 소프트웨어 페이지 테이블을 사용하십시오. 정확도는 가장 높지만 성능은 가장 느립니다.",
|
"MemoryManagerSoftwareTooltip": "주소 변환을 위해 소프트웨어 페이지 테이블을 사용하십시오. 정확도는 가장 높지만 성능은 가장 느립니다.",
|
||||||
"MemoryManagerHostTooltip": "호스트 주소 공간에서 메모리를 직접 매핑합니다. 훨씬 더 빠른 JIT 컴파일 및 실행.",
|
"MemoryManagerHostTooltip": "호스트 주소 공간에서 메모리를 직접 매핑합니다. 훨씬 더 빠른 JIT 컴파일 및 실행.",
|
||||||
"MemoryManagerUnsafeTooltip": "메모리를 직접 매핑하지만 액세스하기 전에 게스트 주소 공간 내의 주소를 마스킹하지 마십시오. 더 빠르지만 안전을 희생해야 합니다. 게스트 응용 프로그램은 Ryujinx의 어디에서나 메모리에 액세스할 수 있으므로 이 모드로 신뢰할 수 있는 프로그램만 실행하십시오.",
|
"MemoryManagerUnsafeTooltip": "메모리를 직접 매핑하지만 액세스하기 전에 게스트 주소 공간 내의 주소를 마스킹하지 마십시오. 더 빠르지만 안전을 희생해야 합니다. 게스트 응용 프로그램은 Ryujinx의 어디에서나 메모리에 액세스할 수 있으므로 이 모드로 신뢰할 수 있는 프로그램만 실행하십시오.",
|
||||||
"DRamTooltip": "에뮬레이트된 시스템의 메모리 양을 4GB에서 6GB로 확장",
|
"DRamTooltip": "에뮬레이트된 시스템의 메모리 양을 4GiB에서 6GiB로 확장",
|
||||||
"IgnoreMissingServicesTooltip": "누락된 서비스 무시 옵션 활성화 또는 비활성화",
|
"IgnoreMissingServicesTooltip": "누락된 서비스 무시 옵션 활성화 또는 비활성화",
|
||||||
"GraphicsBackendThreadingTooltip": "그래픽 백엔드 멀티스레딩 활성화",
|
"GraphicsBackendThreadingTooltip": "그래픽 백엔드 멀티스레딩 활성화",
|
||||||
"GalThreadingTooltip": "두 번째 스레드에서 그래픽 백엔드 명령을 실행합니다. 셰이더 컴파일의 런타임 멀티스레딩을 허용하고, 말더듬을 줄이고, 자체 멀티스레딩 지원 없이 드라이버의 성능을 개선합니다. 멀티스레딩이 있는 드라이버에서 약간 다른 최대 성능. 드라이버 내장 멀티스레딩을 올바르게 비활성화하려면 Ryujinx를 다시 시작해야 할 수도 있고 최상의 성능을 얻으려면 수동으로 수행해야 할 수도 있습니다.",
|
"GalThreadingTooltip": "두 번째 스레드에서 그래픽 백엔드 명령을 실행합니다. 셰이더 컴파일의 런타임 멀티스레딩을 허용하고, 말더듬을 줄이고, 자체 멀티스레딩 지원 없이 드라이버의 성능을 개선합니다. 멀티스레딩이 있는 드라이버에서 약간 다른 최대 성능. 드라이버 내장 멀티스레딩을 올바르게 비활성화하려면 Ryujinx를 다시 시작해야 할 수도 있고 최상의 성능을 얻으려면 수동으로 수행해야 할 수도 있습니다.",
|
||||||
|
|
|
@ -119,7 +119,7 @@
|
||||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||||
"SettingsTabSystemHacks": "Hacki",
|
"SettingsTabSystemHacks": "Hacki",
|
||||||
"SettingsTabSystemHacksNote": " (mogą powodować niestabilność)",
|
"SettingsTabSystemHacksNote": " (mogą powodować niestabilność)",
|
||||||
"SettingsTabSystemExpandDramSize": "Rozszerz Rozmiar DRAM do 6 GB",
|
"SettingsTabSystemExpandDramSize": "Rozszerz Rozmiar DRAM do 6 GiB",
|
||||||
"SettingsTabSystemIgnoreMissingServices": "Ignoruj Brakujące Usługi",
|
"SettingsTabSystemIgnoreMissingServices": "Ignoruj Brakujące Usługi",
|
||||||
"SettingsTabGraphics": "Grafika",
|
"SettingsTabGraphics": "Grafika",
|
||||||
"SettingsTabGraphicsAPI": "Graficzne API",
|
"SettingsTabGraphicsAPI": "Graficzne API",
|
||||||
|
@ -440,7 +440,7 @@
|
||||||
"MemoryManagerSoftwareTooltip": "Użyj tabeli stron oprogramowania do translacji adresów. Najwyższa celność, ale najwolniejsza wydajność.",
|
"MemoryManagerSoftwareTooltip": "Użyj tabeli stron oprogramowania do translacji adresów. Najwyższa celność, ale najwolniejsza wydajność.",
|
||||||
"MemoryManagerHostTooltip": "Bezpośrednio mapuj pamięć w przestrzeni adresowej hosta. Znacznie szybsza kompilacja i wykonanie JIT.",
|
"MemoryManagerHostTooltip": "Bezpośrednio mapuj pamięć w przestrzeni adresowej hosta. Znacznie szybsza kompilacja i wykonanie JIT.",
|
||||||
"MemoryManagerUnsafeTooltip": "Bezpośrednio mapuj pamięć, ale nie maskuj adresu w przestrzeni adresowej gościa przed uzyskaniem dostępu. Szybciej, ale kosztem bezpieczeństwa. Aplikacja gościa może uzyskać dostęp do pamięci z dowolnego miejsca w Ryujinx, więc w tym trybie uruchamiaj tylko programy, którym ufasz.",
|
"MemoryManagerUnsafeTooltip": "Bezpośrednio mapuj pamięć, ale nie maskuj adresu w przestrzeni adresowej gościa przed uzyskaniem dostępu. Szybciej, ale kosztem bezpieczeństwa. Aplikacja gościa może uzyskać dostęp do pamięci z dowolnego miejsca w Ryujinx, więc w tym trybie uruchamiaj tylko programy, którym ufasz.",
|
||||||
"DRamTooltip": "Zwiększa ilość pamięci w emulowanym systemie z 4 GB do 6 GB.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
"DRamTooltip": "Zwiększa ilość pamięci w emulowanym systemie z 4 GiB do 6 GiB.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
||||||
"IgnoreMissingServicesTooltip": "Ignoruje niezaimplementowane usługi Horizon OS. Może to pomóc w ominięciu awarii podczas uruchamiania niektórych gier.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
"IgnoreMissingServicesTooltip": "Ignoruje niezaimplementowane usługi Horizon OS. Może to pomóc w ominięciu awarii podczas uruchamiania niektórych gier.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
||||||
"GraphicsBackendThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
|
"GraphicsBackendThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
|
||||||
"GalThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
|
"GalThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
|
||||||
|
@ -583,7 +583,7 @@
|
||||||
"SettingsTabGraphicsBackend": "Backend Graficzny",
|
"SettingsTabGraphicsBackend": "Backend Graficzny",
|
||||||
"SettingsTabGraphicsBackendTooltip": "Używalne Backendy Graficzne",
|
"SettingsTabGraphicsBackendTooltip": "Używalne Backendy Graficzne",
|
||||||
"SettingsEnableTextureRecompression": "Włącz Rekompresję Tekstur",
|
"SettingsEnableTextureRecompression": "Włącz Rekompresję Tekstur",
|
||||||
"SettingsEnableTextureRecompressionTooltip": "Kompresuje niektóre tekstury w celu zmniejszenia zużycia pamięci VRAM.\n\nZalecane do użytku z GPU, które mają mniej niż 4 GB pamięci VRAM.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
"SettingsEnableTextureRecompressionTooltip": "Kompresuje niektóre tekstury w celu zmniejszenia zużycia pamięci VRAM.\n\nZalecane do użytku z GPU, które mają mniej niż 4 GiB pamięci VRAM.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
||||||
"SettingsTabGraphicsPreferredGpu": "Preferowane GPU",
|
"SettingsTabGraphicsPreferredGpu": "Preferowane GPU",
|
||||||
"SettingsTabGraphicsPreferredGpuTooltip": "Wybierz kartę graficzną, która będzie używana z backendem graficznym Vulkan.\n\nNie wpływa na GPU używane przez OpenGL.\n\nW razie wątpliwości ustaw flagę GPU jako \"dGPU\". Jeśli żadnej nie ma, pozostaw nietknięte.",
|
"SettingsTabGraphicsPreferredGpuTooltip": "Wybierz kartę graficzną, która będzie używana z backendem graficznym Vulkan.\n\nNie wpływa na GPU używane przez OpenGL.\n\nW razie wątpliwości ustaw flagę GPU jako \"dGPU\". Jeśli żadnej nie ma, pozostaw nietknięte.",
|
||||||
"SettingsAppRequiredRestartMessage": "Wymagane Zrestartowanie Ryujinx",
|
"SettingsAppRequiredRestartMessage": "Wymagane Zrestartowanie Ryujinx",
|
||||||
|
|
|
@ -119,7 +119,7 @@
|
||||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||||
"SettingsTabSystemHacks": "Hacks",
|
"SettingsTabSystemHacks": "Hacks",
|
||||||
"SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
|
"SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
|
||||||
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GB",
|
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GiB",
|
||||||
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
|
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
|
||||||
"SettingsTabGraphics": "Gráficos",
|
"SettingsTabGraphics": "Gráficos",
|
||||||
"SettingsTabGraphicsAPI": "API gráfica",
|
"SettingsTabGraphicsAPI": "API gráfica",
|
||||||
|
@ -440,7 +440,7 @@
|
||||||
"MemoryManagerSoftwareTooltip": "Usar uma tabela de página via software para tradução de endereços. Maior precisão, porém performance mais baixa.",
|
"MemoryManagerSoftwareTooltip": "Usar uma tabela de página via software para tradução de endereços. Maior precisão, porém performance mais baixa.",
|
||||||
"MemoryManagerHostTooltip": "Mapeia memória no espaço de endereço hóspede diretamente. Compilação e execução do JIT muito mais rápida.",
|
"MemoryManagerHostTooltip": "Mapeia memória no espaço de endereço hóspede diretamente. Compilação e execução do JIT muito mais rápida.",
|
||||||
"MemoryManagerUnsafeTooltip": "Mapeia memória diretamente, mas sem limitar o acesso ao espaço de endereçamento do sistema convidado. Mais rápido, porém menos seguro. O aplicativo convidado pode acessar memória de qualquer parte do Ryujinx, então apenas rode programas em que você confia nesse modo.",
|
"MemoryManagerUnsafeTooltip": "Mapeia memória diretamente, mas sem limitar o acesso ao espaço de endereçamento do sistema convidado. Mais rápido, porém menos seguro. O aplicativo convidado pode acessar memória de qualquer parte do Ryujinx, então apenas rode programas em que você confia nesse modo.",
|
||||||
"DRamTooltip": "Expande a memória do sistema emulado de 4GB para 6GB",
|
"DRamTooltip": "Expande a memória do sistema emulado de 4GiB para 6GiB",
|
||||||
"IgnoreMissingServicesTooltip": "Habilita ou desabilita a opção de ignorar serviços não implementados",
|
"IgnoreMissingServicesTooltip": "Habilita ou desabilita a opção de ignorar serviços não implementados",
|
||||||
"GraphicsBackendThreadingTooltip": "Habilita multithreading do backend gráfico",
|
"GraphicsBackendThreadingTooltip": "Habilita multithreading do backend gráfico",
|
||||||
"GalThreadingTooltip": "Executa comandos do backend gráfico em uma segunda thread. Permite multithreading em tempo de execução da compilação de shader, diminui os travamentos, e melhora performance em drivers sem suporte embutido a multithreading. Pequena variação na performance máxima em drivers com suporte a multithreading. Ryujinx pode precisar ser reiniciado para desabilitar adequadamente o multithreading embutido do driver, ou você pode precisar fazer isso manualmente para ter a melhor performance.",
|
"GalThreadingTooltip": "Executa comandos do backend gráfico em uma segunda thread. Permite multithreading em tempo de execução da compilação de shader, diminui os travamentos, e melhora performance em drivers sem suporte embutido a multithreading. Pequena variação na performance máxima em drivers com suporte a multithreading. Ryujinx pode precisar ser reiniciado para desabilitar adequadamente o multithreading embutido do driver, ou você pode precisar fazer isso manualmente para ter a melhor performance.",
|
||||||
|
|
|
@ -119,7 +119,7 @@
|
||||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||||
"SettingsTabSystemHacks": "Хаки",
|
"SettingsTabSystemHacks": "Хаки",
|
||||||
"SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
|
"SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
|
||||||
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB",
|
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GiB",
|
||||||
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
|
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
|
||||||
"SettingsTabGraphics": "Графика",
|
"SettingsTabGraphics": "Графика",
|
||||||
"SettingsTabGraphicsAPI": "Графические API",
|
"SettingsTabGraphicsAPI": "Графические API",
|
||||||
|
|
|
@ -119,7 +119,7 @@
|
||||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||||
"SettingsTabSystemHacks": "Hacklar",
|
"SettingsTabSystemHacks": "Hacklar",
|
||||||
"SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
|
"SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
|
||||||
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet",
|
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GiB'a genişlet",
|
||||||
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
|
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
|
||||||
"SettingsTabGraphics": "Grafikler",
|
"SettingsTabGraphics": "Grafikler",
|
||||||
"SettingsTabGraphicsAPI": "Grafikler API",
|
"SettingsTabGraphicsAPI": "Grafikler API",
|
||||||
|
@ -440,7 +440,7 @@
|
||||||
"MemoryManagerSoftwareTooltip": "Adres çevirisi için bir işlemci sayfası kullanır. En yüksek doğruluğu ve en yavaş performansı sunar.",
|
"MemoryManagerSoftwareTooltip": "Adres çevirisi için bir işlemci sayfası kullanır. En yüksek doğruluğu ve en yavaş performansı sunar.",
|
||||||
"MemoryManagerHostTooltip": "Hafızayı doğrudan host adres aralığında tahsis eder. Çok daha hızlı JIT derleme ve işletimi sunar.",
|
"MemoryManagerHostTooltip": "Hafızayı doğrudan host adres aralığında tahsis eder. Çok daha hızlı JIT derleme ve işletimi sunar.",
|
||||||
"MemoryManagerUnsafeTooltip": "Hafızayı doğrudan tahsis eder, ancak host aralığına erişimden önce adresi maskelemez. Daha iyi performansa karşılık emniyetten ödün verir. Misafir uygulama Ryujinx içerisinden istediği hafızaya erişebilir, bu sebeple bu seçenek ile sadece güvendiğiniz uygulamaları çalıştırın.",
|
"MemoryManagerUnsafeTooltip": "Hafızayı doğrudan tahsis eder, ancak host aralığına erişimden önce adresi maskelemez. Daha iyi performansa karşılık emniyetten ödün verir. Misafir uygulama Ryujinx içerisinden istediği hafızaya erişebilir, bu sebeple bu seçenek ile sadece güvendiğiniz uygulamaları çalıştırın.",
|
||||||
"DRamTooltip": "Emüle edilen sistem hafızasını 4GB'dan 6GB'a yükseltir.\n\nBu seçenek yalnızca yüksek çözünürlük doku paketleri veya 4k çözünürlük modları için kullanılır. Performansı artırMAZ!\n\nEmin değilseniz devre dışı bırakın.",
|
"DRamTooltip": "Emüle edilen sistem hafızasını 4GiB'dan 6GiB'a yükseltir.\n\nBu seçenek yalnızca yüksek çözünürlük doku paketleri veya 4k çözünürlük modları için kullanılır. Performansı artırMAZ!\n\nEmin değilseniz devre dışı bırakın.",
|
||||||
"IgnoreMissingServicesTooltip": "Henüz programlanmamış Horizon işletim sistemi servislerini görmezden gelir. Bu seçenek belirli oyunların açılırken çökmesinin önüne geçmeye yardımcı olabilir.\n\nEmin değilseniz devre dışı bırakın.",
|
"IgnoreMissingServicesTooltip": "Henüz programlanmamış Horizon işletim sistemi servislerini görmezden gelir. Bu seçenek belirli oyunların açılırken çökmesinin önüne geçmeye yardımcı olabilir.\n\nEmin değilseniz devre dışı bırakın.",
|
||||||
"GraphicsBackendThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",
|
"GraphicsBackendThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",
|
||||||
"GalThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",
|
"GalThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",
|
||||||
|
|
|
@ -119,7 +119,7 @@
|
||||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||||
"SettingsTabSystemHacks": "修正",
|
"SettingsTabSystemHacks": "修正",
|
||||||
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
|
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
|
||||||
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
|
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GiB",
|
||||||
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
|
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
|
||||||
"SettingsTabGraphics": "图形",
|
"SettingsTabGraphics": "图形",
|
||||||
"SettingsTabGraphicsAPI": "图形 API",
|
"SettingsTabGraphicsAPI": "图形 API",
|
||||||
|
@ -440,7 +440,7 @@
|
||||||
"MemoryManagerSoftwareTooltip": "使用软件内存页管理,最精确但是速度最慢",
|
"MemoryManagerSoftwareTooltip": "使用软件内存页管理,最精确但是速度最慢",
|
||||||
"MemoryManagerHostTooltip": "直接映射内存页到电脑内存,JIT效率高",
|
"MemoryManagerHostTooltip": "直接映射内存页到电脑内存,JIT效率高",
|
||||||
"MemoryManagerUnsafeTooltip": "直接映射内存页,但不检查内存溢出,JIT效率最高。\nRyujinx可以访问任何位置的内存,因而相对不安全。\n此模式下只应运行您信任的游戏或软件(即官方游戏)",
|
"MemoryManagerUnsafeTooltip": "直接映射内存页,但不检查内存溢出,JIT效率最高。\nRyujinx可以访问任何位置的内存,因而相对不安全。\n此模式下只应运行您信任的游戏或软件(即官方游戏)",
|
||||||
"DRamTooltip": "扩展模拟的 Switch 内存为6GB。\n某些高清纹理MOD或4K MOD需要此选项",
|
"DRamTooltip": "扩展模拟的 Switch 内存为6GiB。\n某些高清纹理MOD或4K MOD需要此选项",
|
||||||
"IgnoreMissingServicesTooltip": "开启后,游戏会忽略未实现的系统服务,从而继续运行。\n少部分新发布的游戏由于使用新的未知系统服务,可能需要此选项来避免闪退。\n模拟器更新完善系统服务之后,则无需开启选项。\n如您的游戏已经正常运行,请保持此选项关闭",
|
"IgnoreMissingServicesTooltip": "开启后,游戏会忽略未实现的系统服务,从而继续运行。\n少部分新发布的游戏由于使用新的未知系统服务,可能需要此选项来避免闪退。\n模拟器更新完善系统服务之后,则无需开启选项。\n如您的游戏已经正常运行,请保持此选项关闭",
|
||||||
"GraphicsBackendThreadingTooltip": "启用后端多线程",
|
"GraphicsBackendThreadingTooltip": "启用后端多线程",
|
||||||
"GalThreadingTooltip": "使用模拟器内置的多线程优化,减少着色器编译的卡顿,并提高驱动程序的性能(尤其是缺失多线程的AMD)。\nNVIDIA显卡需要重启模拟器才能禁用驱动本身的线程优化,您也可以手动在控制面板将其禁用",
|
"GalThreadingTooltip": "使用模拟器内置的多线程优化,减少着色器编译的卡顿,并提高驱动程序的性能(尤其是缺失多线程的AMD)。\nNVIDIA显卡需要重启模拟器才能禁用驱动本身的线程优化,您也可以手动在控制面板将其禁用",
|
||||||
|
@ -583,7 +583,7 @@
|
||||||
"SettingsTabGraphicsBackend": "图形后端",
|
"SettingsTabGraphicsBackend": "图形后端",
|
||||||
"SettingsTabGraphicsBackendTooltip": "显卡使用的图形后端",
|
"SettingsTabGraphicsBackendTooltip": "显卡使用的图形后端",
|
||||||
"SettingsEnableTextureRecompression": "启用纹理重压缩",
|
"SettingsEnableTextureRecompression": "启用纹理重压缩",
|
||||||
"SettingsEnableTextureRecompressionTooltip": "压缩某些纹理以减少显存的使用。\n适合显存小于 4GB 的 GPU开启。\n如果您不确定,请保持此项为关闭。",
|
"SettingsEnableTextureRecompressionTooltip": "压缩某些纹理以减少显存的使用。\n适合显存小于 4GiB 的 GPU开启。\n如果您不确定,请保持此项为关闭。",
|
||||||
"SettingsTabGraphicsPreferredGpu": "首选 GPU",
|
"SettingsTabGraphicsPreferredGpu": "首选 GPU",
|
||||||
"SettingsTabGraphicsPreferredGpuTooltip": "选择Vulkan API使用的显卡。\n此选项不会影响OpenGL API。\n如果您不确定,建议选择\"dGPU(独立显卡)\"。如果没有独立显卡,则无需改动此选项",
|
"SettingsTabGraphicsPreferredGpuTooltip": "选择Vulkan API使用的显卡。\n此选项不会影响OpenGL API。\n如果您不确定,建议选择\"dGPU(独立显卡)\"。如果没有独立显卡,则无需改动此选项",
|
||||||
"SettingsAppRequiredRestartMessage": "Ryujinx 需要重启",
|
"SettingsAppRequiredRestartMessage": "Ryujinx 需要重启",
|
||||||
|
|
|
@ -119,7 +119,7 @@
|
||||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||||
"SettingsTabSystemHacks": "修正",
|
"SettingsTabSystemHacks": "修正",
|
||||||
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
|
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
|
||||||
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
|
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GiB",
|
||||||
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
|
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
|
||||||
"SettingsTabGraphics": "圖形",
|
"SettingsTabGraphics": "圖形",
|
||||||
"SettingsTabGraphicsEnhancements": "增強",
|
"SettingsTabGraphicsEnhancements": "增強",
|
||||||
|
@ -440,7 +440,7 @@
|
||||||
"MemoryManagerSoftwareTooltip": "使用軟體記憶體頁管理,最精確但是速度最慢",
|
"MemoryManagerSoftwareTooltip": "使用軟體記憶體頁管理,最精確但是速度最慢",
|
||||||
"MemoryManagerHostTooltip": "直接映射記憶體頁到電腦記憶體,JIT效率高",
|
"MemoryManagerHostTooltip": "直接映射記憶體頁到電腦記憶體,JIT效率高",
|
||||||
"MemoryManagerUnsafeTooltip": "直接映射記憶體頁,但是不檢查記憶體溢出,JIT效率最高。\nRyujinx可以存取任何位置的記憶體,因而相對不安全。此模式下只應執行您信任的遊戲或軟體(即官方遊戲)",
|
"MemoryManagerUnsafeTooltip": "直接映射記憶體頁,但是不檢查記憶體溢出,JIT效率最高。\nRyujinx可以存取任何位置的記憶體,因而相對不安全。此模式下只應執行您信任的遊戲或軟體(即官方遊戲)",
|
||||||
"DRamTooltip": "擴展模擬的 Switch 記憶體為6GB,某些高畫質材質模組或 4K 模組需要此選項",
|
"DRamTooltip": "擴展模擬的 Switch 記憶體為6GiB,某些高畫質材質模組或 4K 模組需要此選項",
|
||||||
"IgnoreMissingServicesTooltip": "忽略某些未實現的系統服務,少部分遊戲需要此選項才能啟動",
|
"IgnoreMissingServicesTooltip": "忽略某些未實現的系統服務,少部分遊戲需要此選項才能啟動",
|
||||||
"GraphicsBackendThreadingTooltip": "啟用後端多執行緒",
|
"GraphicsBackendThreadingTooltip": "啟用後端多執行緒",
|
||||||
"GalThreadingTooltip": "使用模擬器自帶的多執行緒調度,減少渲染器編譯的卡頓,並提高驅動程式的效能(尤其是缺失多執行緒的AMD)。\nNVIDIA使用者需要重啟模擬器才能停用驅動本身的多執行緒,否則您需手動執行停用獲得最佳效能",
|
"GalThreadingTooltip": "使用模擬器自帶的多執行緒調度,減少渲染器編譯的卡頓,並提高驅動程式的效能(尤其是缺失多執行緒的AMD)。\nNVIDIA使用者需要重啟模擬器才能停用驅動本身的多執行緒,否則您需手動執行停用獲得最佳效能",
|
||||||
|
|
|
@ -10,22 +10,22 @@ namespace Ryujinx.Ava.Ui.Models
|
||||||
string aValue = (x as ApplicationData).TimePlayed;
|
string aValue = (x as ApplicationData).TimePlayed;
|
||||||
string bValue = (y as ApplicationData).TimePlayed;
|
string bValue = (y as ApplicationData).TimePlayed;
|
||||||
|
|
||||||
if (aValue[^2..] == "GB")
|
if (aValue[^3..] == "GiB")
|
||||||
{
|
{
|
||||||
aValue = (float.Parse(aValue[0..^2]) * 1024).ToString();
|
aValue = (float.Parse(aValue[0..^3]) * 1024).ToString();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
aValue = aValue[0..^2];
|
aValue = aValue[0..^3];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bValue[^2..] == "GB")
|
if (bValue[^3..] == "GiB")
|
||||||
{
|
{
|
||||||
bValue = (float.Parse(bValue[0..^2]) * 1024).ToString();
|
bValue = (float.Parse(bValue[0..^3]) * 1024).ToString();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
bValue = bValue[0..^2];
|
bValue = bValue[0..^3];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (float.Parse(aValue) > float.Parse(bValue))
|
if (float.Parse(aValue) > float.Parse(bValue))
|
||||||
|
|
|
@ -15,22 +15,22 @@ namespace Ryujinx.Ava.Ui.Models.Generic
|
||||||
string aValue = x.FileSize;
|
string aValue = x.FileSize;
|
||||||
string bValue = y.FileSize;
|
string bValue = y.FileSize;
|
||||||
|
|
||||||
if (aValue[^2..] == "GB")
|
if (aValue[^3..] == "GiB")
|
||||||
{
|
{
|
||||||
aValue = (float.Parse(aValue[0..^2]) * 1024).ToString();
|
aValue = (float.Parse(aValue[0..^3]) * 1024).ToString();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
aValue = aValue[0..^2];
|
aValue = aValue[0..^3];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bValue[^2..] == "GB")
|
if (bValue[^3..] == "GiB")
|
||||||
{
|
{
|
||||||
bValue = (float.Parse(bValue[0..^2]) * 1024).ToString();
|
bValue = (float.Parse(bValue[0..^3]) * 1024).ToString();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
bValue = bValue[0..^2];
|
bValue = bValue[0..^3];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (float.Parse(aValue) > float.Parse(bValue))
|
if (float.Parse(aValue) > float.Parse(bValue))
|
||||||
|
|
|
@ -36,13 +36,13 @@ namespace Ryujinx.Common.SystemInfo
|
||||||
|
|
||||||
ParseKeyValues("/proc/meminfo", memDict);
|
ParseKeyValues("/proc/meminfo", memDict);
|
||||||
|
|
||||||
// Entries are in KB
|
// Entries are in KiB
|
||||||
ulong.TryParse(memDict["MemTotal"]?.Split(' ')[0], NumberStyles.Integer, CultureInfo.InvariantCulture, out ulong totalKB);
|
ulong.TryParse(memDict["MemTotal"]?.Split(' ')[0], NumberStyles.Integer, CultureInfo.InvariantCulture, out ulong totalKiB);
|
||||||
ulong.TryParse(memDict["MemAvailable"]?.Split(' ')[0], NumberStyles.Integer, CultureInfo.InvariantCulture, out ulong availableKB);
|
ulong.TryParse(memDict["MemAvailable"]?.Split(' ')[0], NumberStyles.Integer, CultureInfo.InvariantCulture, out ulong availableKiB);
|
||||||
|
|
||||||
CpuName = $"{cpuName} ; {LogicalCoreCount} logical";
|
CpuName = $"{cpuName} ; {LogicalCoreCount} logical";
|
||||||
RamTotal = totalKB * 1024;
|
RamTotal = totalKiB * 1024;
|
||||||
RamAvailable = availableKB * 1024;
|
RamAvailable = availableKiB * 1024;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void ParseKeyValues(string filePath, Dictionary<string, string> itemDict)
|
private static void ParseKeyValues(string filePath, Dictionary<string, string> itemDict)
|
||||||
|
|
|
@ -20,13 +20,13 @@ namespace Ryujinx.Common.SystemInfo
|
||||||
CpuName = "Unknown";
|
CpuName = "Unknown";
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string ToMBString(ulong bytesValue) => (bytesValue == 0) ? "Unknown" : $"{bytesValue / 1024 / 1024} MB";
|
private static string ToMiBString(ulong bytesValue) => (bytesValue == 0) ? "Unknown" : $"{bytesValue / 1024 / 1024} MiB";
|
||||||
|
|
||||||
public void Print()
|
public void Print()
|
||||||
{
|
{
|
||||||
Logger.Notice.Print(LogClass.Application, $"Operating System: {OsDescription}");
|
Logger.Notice.Print(LogClass.Application, $"Operating System: {OsDescription}");
|
||||||
Logger.Notice.Print(LogClass.Application, $"CPU: {CpuName}");
|
Logger.Notice.Print(LogClass.Application, $"CPU: {CpuName}");
|
||||||
Logger.Notice.Print(LogClass.Application, $"RAM: Total {ToMBString(RamTotal)} ; Available {ToMBString(RamAvailable)}");
|
Logger.Notice.Print(LogClass.Application, $"RAM: Total {ToMiBString(RamTotal)} ; Available {ToMiBString(RamAvailable)}");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static SystemInfo Gather()
|
public static SystemInfo Gather()
|
||||||
|
|
|
@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
class PipelineFull : PipelineBase, IPipeline
|
class PipelineFull : PipelineBase, IPipeline
|
||||||
{
|
{
|
||||||
private const ulong MinByteWeightForFlush = 256 * 1024 * 1024; // MB
|
private const ulong MinByteWeightForFlush = 256 * 1024 * 1024; // MiB
|
||||||
|
|
||||||
private readonly List<QueryPool> _activeQueries;
|
private readonly List<QueryPool> _activeQueries;
|
||||||
private CounterQueueEvent _activeConditionalRender;
|
private CounterQueueEvent _activeConditionalRender;
|
||||||
|
|
|
@ -5,11 +5,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
|
||||||
{
|
{
|
||||||
static class KSystemControl
|
static class KSystemControl
|
||||||
{
|
{
|
||||||
private const ulong Kb = 1024;
|
private const ulong KiB = 1024;
|
||||||
private const ulong Mb = 1024 * Kb;
|
private const ulong MiB = 1024 * KiB;
|
||||||
private const ulong Gb = 1024 * Mb;
|
private const ulong GiB = 1024 * MiB;
|
||||||
|
|
||||||
private const ulong PageSize = 4 * Kb;
|
private const ulong PageSize = 4 * KiB;
|
||||||
|
|
||||||
private const ulong RequiredNonSecureSystemPoolSizeVi = 0x2238 * PageSize;
|
private const ulong RequiredNonSecureSystemPoolSizeVi = 0x2238 * PageSize;
|
||||||
private const ulong RequiredNonSecureSystemPoolSizeNvservices = 0x710 * PageSize;
|
private const ulong RequiredNonSecureSystemPoolSizeNvservices = 0x710 * PageSize;
|
||||||
|
@ -24,12 +24,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
|
||||||
{
|
{
|
||||||
return arrange switch
|
return arrange switch
|
||||||
{
|
{
|
||||||
MemoryArrange.MemoryArrange4GB or
|
MemoryArrange.MemoryArrange4GiB or
|
||||||
MemoryArrange.MemoryArrange4GBSystemDev or
|
MemoryArrange.MemoryArrange4GiBSystemDev or
|
||||||
MemoryArrange.MemoryArrange6GBAppletDev => 3285 * Mb,
|
MemoryArrange.MemoryArrange6GiBAppletDev => 3285 * MiB,
|
||||||
MemoryArrange.MemoryArrange4GBAppletDev => 2048 * Mb,
|
MemoryArrange.MemoryArrange4GiBAppletDev => 2048 * MiB,
|
||||||
MemoryArrange.MemoryArrange6GB or
|
MemoryArrange.MemoryArrange6GiB or
|
||||||
MemoryArrange.MemoryArrange8GB => 4916 * Mb,
|
MemoryArrange.MemoryArrange8GiB => 4916 * MiB,
|
||||||
_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\".")
|
_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\".")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -38,12 +38,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
|
||||||
{
|
{
|
||||||
return arrange switch
|
return arrange switch
|
||||||
{
|
{
|
||||||
MemoryArrange.MemoryArrange4GB => 507 * Mb,
|
MemoryArrange.MemoryArrange4GiB => 507 * MiB,
|
||||||
MemoryArrange.MemoryArrange4GBAppletDev => 1554 * Mb,
|
MemoryArrange.MemoryArrange4GiBAppletDev => 1554 * MiB,
|
||||||
MemoryArrange.MemoryArrange4GBSystemDev => 448 * Mb,
|
MemoryArrange.MemoryArrange4GiBSystemDev => 448 * MiB,
|
||||||
MemoryArrange.MemoryArrange6GB => 562 * Mb,
|
MemoryArrange.MemoryArrange6GiB => 562 * MiB,
|
||||||
MemoryArrange.MemoryArrange6GBAppletDev or
|
MemoryArrange.MemoryArrange6GiBAppletDev or
|
||||||
MemoryArrange.MemoryArrange8GB => 2193 * Mb,
|
MemoryArrange.MemoryArrange8GiB => 2193 * MiB,
|
||||||
_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\".")
|
_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\".")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -68,9 +68,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
|
||||||
{
|
{
|
||||||
return size switch
|
return size switch
|
||||||
{
|
{
|
||||||
MemorySize.MemorySize4GB => 4 * Gb,
|
MemorySize.MemorySize4GiB => 4 * GiB,
|
||||||
MemorySize.MemorySize6GB => 6 * Gb,
|
MemorySize.MemorySize6GiB => 6 * GiB,
|
||||||
MemorySize.MemorySize8GB => 8 * Gb,
|
MemorySize.MemorySize8GiB => 8 * GiB,
|
||||||
_ => throw new ArgumentException($"Invalid memory size \"{size}\".")
|
_ => throw new ArgumentException($"Invalid memory size \"{size}\".")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,11 +2,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
|
||||||
{
|
{
|
||||||
enum MemoryArrange : byte
|
enum MemoryArrange : byte
|
||||||
{
|
{
|
||||||
MemoryArrange4GB,
|
MemoryArrange4GiB,
|
||||||
MemoryArrange4GBAppletDev,
|
MemoryArrange4GiBAppletDev,
|
||||||
MemoryArrange4GBSystemDev,
|
MemoryArrange4GiBSystemDev,
|
||||||
MemoryArrange6GB,
|
MemoryArrange6GiB,
|
||||||
MemoryArrange6GBAppletDev,
|
MemoryArrange6GiBAppletDev,
|
||||||
MemoryArrange8GB
|
MemoryArrange8GiB
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -2,8 +2,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
|
||||||
{
|
{
|
||||||
enum MemorySize : byte
|
enum MemorySize : byte
|
||||||
{
|
{
|
||||||
MemorySize4GB = 0,
|
MemorySize4GiB = 0,
|
||||||
MemorySize6GB = 1,
|
MemorySize6GiB = 1,
|
||||||
MemorySize8GB = 2
|
MemorySize8GiB = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
|
||||||
|
|
||||||
private static readonly uint[] _pageSizes = new uint[] { SmallPageSize, BigPageSize };
|
private static readonly uint[] _pageSizes = new uint[] { SmallPageSize, BigPageSize };
|
||||||
|
|
||||||
private const ulong SmallRegionLimit = 0x400000000UL; // 16 GB
|
private const ulong SmallRegionLimit = 0x400000000UL; // 16 GiB
|
||||||
private const ulong DefaultUserSize = 1UL << 37;
|
private const ulong DefaultUserSize = 1UL << 37;
|
||||||
|
|
||||||
private struct VmRegion
|
private struct VmRegion
|
||||||
|
|
|
@ -67,17 +67,17 @@ namespace Ryujinx.HLE.HOS.Services.Spl
|
||||||
configValue = 0;
|
configValue = 0;
|
||||||
break;
|
break;
|
||||||
case ConfigItem.DramId:
|
case ConfigItem.DramId:
|
||||||
if (memorySize == MemorySize.MemorySize8GB)
|
if (memorySize == MemorySize.MemorySize8GiB)
|
||||||
{
|
{
|
||||||
configValue = (ulong)DramId.IowaSamsung8GB;
|
configValue = (ulong)DramId.IowaSamsung8GiB;
|
||||||
}
|
}
|
||||||
else if (memorySize == MemorySize.MemorySize6GB)
|
else if (memorySize == MemorySize.MemorySize6GiB)
|
||||||
{
|
{
|
||||||
configValue = (ulong)DramId.IcosaSamsung6GB;
|
configValue = (ulong)DramId.IcosaSamsung6GiB;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
configValue = (ulong)DramId.IcosaSamsung4GB;
|
configValue = (ulong)DramId.IcosaSamsung4GiB;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ConfigItem.SecurityEngineInterruptNumber:
|
case ConfigItem.SecurityEngineInterruptNumber:
|
||||||
|
|
|
@ -2,34 +2,34 @@
|
||||||
{
|
{
|
||||||
enum DramId
|
enum DramId
|
||||||
{
|
{
|
||||||
IcosaSamsung4GB,
|
IcosaSamsung4GiB,
|
||||||
IcosaHynix4GB,
|
IcosaHynix4GiB,
|
||||||
IcosaMicron4GB,
|
IcosaMicron4GiB,
|
||||||
IowaHynix1y4GB,
|
IowaHynix1y4GiB,
|
||||||
IcosaSamsung6GB,
|
IcosaSamsung6GiB,
|
||||||
HoagHynix1y4GB,
|
HoagHynix1y4GiB,
|
||||||
AulaHynix1y4GB,
|
AulaHynix1y4GiB,
|
||||||
IowaX1X2Samsung4GB,
|
IowaX1X2Samsung4GiB,
|
||||||
IowaSansung4GB,
|
IowaSansung4GiB,
|
||||||
IowaSamsung8GB,
|
IowaSamsung8GiB,
|
||||||
IowaHynix4GB,
|
IowaHynix4GiB,
|
||||||
IowaMicron4GB,
|
IowaMicron4GiB,
|
||||||
HoagSamsung4GB,
|
HoagSamsung4GiB,
|
||||||
HoagSamsung8GB,
|
HoagSamsung8GiB,
|
||||||
HoagHynix4GB,
|
HoagHynix4GiB,
|
||||||
HoagMicron4GB,
|
HoagMicron4GiB,
|
||||||
IowaSamsung4GBY,
|
IowaSamsung4GiBY,
|
||||||
IowaSamsung1y4GBX,
|
IowaSamsung1y4GiBX,
|
||||||
IowaSamsung1y8GBX,
|
IowaSamsung1y8GiBX,
|
||||||
HoagSamsung1y4GBX,
|
HoagSamsung1y4GiBX,
|
||||||
IowaSamsung1y4GBY,
|
IowaSamsung1y4GiBY,
|
||||||
IowaSamsung1y8GBY,
|
IowaSamsung1y8GiBY,
|
||||||
AulaSamsung1y4GB,
|
AulaSamsung1y4GiB,
|
||||||
HoagSamsung1y8GBX,
|
HoagSamsung1y8GiBX,
|
||||||
AulaSamsung1y4GBX,
|
AulaSamsung1y4GiBX,
|
||||||
IowaMicron1y4GB,
|
IowaMicron1y4GiB,
|
||||||
HoagMicron1y4GB,
|
HoagMicron1y4GiB,
|
||||||
AulaMicron1y4GB,
|
AulaMicron1y4GiB,
|
||||||
AulaSamsung1y8GBX
|
AulaSamsung1y8GiBX
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -5,28 +5,28 @@ namespace Ryujinx.HLE
|
||||||
{
|
{
|
||||||
public enum MemoryConfiguration
|
public enum MemoryConfiguration
|
||||||
{
|
{
|
||||||
MemoryConfiguration4GB = 0,
|
MemoryConfiguration4GiB = 0,
|
||||||
MemoryConfiguration4GBAppletDev = 1,
|
MemoryConfiguration4GiBAppletDev = 1,
|
||||||
MemoryConfiguration4GBSystemDev = 2,
|
MemoryConfiguration4GiBSystemDev = 2,
|
||||||
MemoryConfiguration6GB = 3,
|
MemoryConfiguration6GiB = 3,
|
||||||
MemoryConfiguration6GBAppletDev = 4,
|
MemoryConfiguration6GiBAppletDev = 4,
|
||||||
MemoryConfiguration8GB = 5
|
MemoryConfiguration8GiB = 5
|
||||||
}
|
}
|
||||||
|
|
||||||
static class MemoryConfigurationExtensions
|
static class MemoryConfigurationExtensions
|
||||||
{
|
{
|
||||||
private const ulong Gb = 1024 * 1024 * 1024;
|
private const ulong GiB = 1024 * 1024 * 1024;
|
||||||
|
|
||||||
public static MemoryArrange ToKernelMemoryArrange(this MemoryConfiguration configuration)
|
public static MemoryArrange ToKernelMemoryArrange(this MemoryConfiguration configuration)
|
||||||
{
|
{
|
||||||
return configuration switch
|
return configuration switch
|
||||||
{
|
{
|
||||||
MemoryConfiguration.MemoryConfiguration4GB => MemoryArrange.MemoryArrange4GB,
|
MemoryConfiguration.MemoryConfiguration4GiB => MemoryArrange.MemoryArrange4GiB,
|
||||||
MemoryConfiguration.MemoryConfiguration4GBAppletDev => MemoryArrange.MemoryArrange4GBAppletDev,
|
MemoryConfiguration.MemoryConfiguration4GiBAppletDev => MemoryArrange.MemoryArrange4GiBAppletDev,
|
||||||
MemoryConfiguration.MemoryConfiguration4GBSystemDev => MemoryArrange.MemoryArrange4GBSystemDev,
|
MemoryConfiguration.MemoryConfiguration4GiBSystemDev => MemoryArrange.MemoryArrange4GiBSystemDev,
|
||||||
MemoryConfiguration.MemoryConfiguration6GB => MemoryArrange.MemoryArrange6GB,
|
MemoryConfiguration.MemoryConfiguration6GiB => MemoryArrange.MemoryArrange6GiB,
|
||||||
MemoryConfiguration.MemoryConfiguration6GBAppletDev => MemoryArrange.MemoryArrange6GBAppletDev,
|
MemoryConfiguration.MemoryConfiguration6GiBAppletDev => MemoryArrange.MemoryArrange6GiBAppletDev,
|
||||||
MemoryConfiguration.MemoryConfiguration8GB => MemoryArrange.MemoryArrange8GB,
|
MemoryConfiguration.MemoryConfiguration8GiB => MemoryArrange.MemoryArrange8GiB,
|
||||||
_ => throw new AggregateException($"Invalid memory configuration \"{configuration}\".")
|
_ => throw new AggregateException($"Invalid memory configuration \"{configuration}\".")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -35,12 +35,12 @@ namespace Ryujinx.HLE
|
||||||
{
|
{
|
||||||
return configuration switch
|
return configuration switch
|
||||||
{
|
{
|
||||||
MemoryConfiguration.MemoryConfiguration4GB or
|
MemoryConfiguration.MemoryConfiguration4GiB or
|
||||||
MemoryConfiguration.MemoryConfiguration4GBAppletDev or
|
MemoryConfiguration.MemoryConfiguration4GiBAppletDev or
|
||||||
MemoryConfiguration.MemoryConfiguration4GBSystemDev => MemorySize.MemorySize4GB,
|
MemoryConfiguration.MemoryConfiguration4GiBSystemDev => MemorySize.MemorySize4GiB,
|
||||||
MemoryConfiguration.MemoryConfiguration6GB or
|
MemoryConfiguration.MemoryConfiguration6GiB or
|
||||||
MemoryConfiguration.MemoryConfiguration6GBAppletDev => MemorySize.MemorySize6GB,
|
MemoryConfiguration.MemoryConfiguration6GiBAppletDev => MemorySize.MemorySize6GiB,
|
||||||
MemoryConfiguration.MemoryConfiguration8GB => MemorySize.MemorySize8GB,
|
MemoryConfiguration.MemoryConfiguration8GiB => MemorySize.MemorySize8GiB,
|
||||||
_ => throw new AggregateException($"Invalid memory configuration \"{configuration}\".")
|
_ => throw new AggregateException($"Invalid memory configuration \"{configuration}\".")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -49,12 +49,12 @@ namespace Ryujinx.HLE
|
||||||
{
|
{
|
||||||
return configuration switch
|
return configuration switch
|
||||||
{
|
{
|
||||||
MemoryConfiguration.MemoryConfiguration4GB or
|
MemoryConfiguration.MemoryConfiguration4GiB or
|
||||||
MemoryConfiguration.MemoryConfiguration4GBAppletDev or
|
MemoryConfiguration.MemoryConfiguration4GiBAppletDev or
|
||||||
MemoryConfiguration.MemoryConfiguration4GBSystemDev => 4 * Gb,
|
MemoryConfiguration.MemoryConfiguration4GiBSystemDev => 4 * GiB,
|
||||||
MemoryConfiguration.MemoryConfiguration6GB or
|
MemoryConfiguration.MemoryConfiguration6GiB or
|
||||||
MemoryConfiguration.MemoryConfiguration6GBAppletDev => 6 * Gb,
|
MemoryConfiguration.MemoryConfiguration6GiBAppletDev => 6 * GiB,
|
||||||
MemoryConfiguration.MemoryConfiguration8GB => 8 * Gb,
|
MemoryConfiguration.MemoryConfiguration8GiB => 8 * GiB,
|
||||||
_ => throw new AggregateException($"Invalid memory configuration \"{configuration}\".")
|
_ => throw new AggregateException($"Invalid memory configuration \"{configuration}\".")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -175,7 +175,7 @@ namespace Ryujinx.Headless.SDL2
|
||||||
|
|
||||||
// Hacks
|
// Hacks
|
||||||
|
|
||||||
[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GB to 6GB.")]
|
[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 6GiB.")]
|
||||||
public bool? ExpandRam { get; set; }
|
public bool? ExpandRam { get; set; }
|
||||||
|
|
||||||
[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
|
[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
|
||||||
|
|
|
@ -510,7 +510,7 @@ namespace Ryujinx.Headless.SDL2
|
||||||
_userChannelPersistence,
|
_userChannelPersistence,
|
||||||
renderer,
|
renderer,
|
||||||
new SDL2HardwareDeviceDriver(),
|
new SDL2HardwareDeviceDriver(),
|
||||||
(bool)options.ExpandRam ? MemoryConfiguration.MemoryConfiguration6GB : MemoryConfiguration.MemoryConfiguration4GB,
|
(bool)options.ExpandRam ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
|
||||||
window,
|
window,
|
||||||
options.SystemLanguage,
|
options.SystemLanguage,
|
||||||
options.SystemRegion,
|
options.SystemRegion,
|
||||||
|
|
|
@ -464,7 +464,7 @@ namespace Ryujinx.Ui.App.Common
|
||||||
TimePlayed = ConvertSecondsToReadableString(appMetadata.TimePlayed),
|
TimePlayed = ConvertSecondsToReadableString(appMetadata.TimePlayed),
|
||||||
LastPlayed = appMetadata.LastPlayed,
|
LastPlayed = appMetadata.LastPlayed,
|
||||||
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
|
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
|
||||||
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
|
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MiB" : fileSize.ToString("0.##") + "GiB",
|
||||||
Path = applicationPath,
|
Path = applicationPath,
|
||||||
ControlHolder = controlHolder
|
ControlHolder = controlHolder
|
||||||
};
|
};
|
||||||
|
|
|
@ -207,7 +207,7 @@ namespace Ryujinx.Ui.Common.Configuration
|
||||||
public MemoryManagerMode MemoryManagerMode { get; set; }
|
public MemoryManagerMode MemoryManagerMode { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Expands the RAM amount on the emulated system from 4GB to 6GB
|
/// Expands the RAM amount on the emulated system from 4GiB to 6GiB
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool ExpandRam { get; set; }
|
public bool ExpandRam { get; set; }
|
||||||
|
|
||||||
|
|
|
@ -81,22 +81,22 @@ namespace Ryujinx.Ui.Helper
|
||||||
string aValue = model.GetValue(a, 8).ToString();
|
string aValue = model.GetValue(a, 8).ToString();
|
||||||
string bValue = model.GetValue(b, 8).ToString();
|
string bValue = model.GetValue(b, 8).ToString();
|
||||||
|
|
||||||
if (aValue[^2..] == "GB")
|
if (aValue[^3..] == "GiB")
|
||||||
{
|
{
|
||||||
aValue = (float.Parse(aValue[0..^2]) * 1024).ToString();
|
aValue = (float.Parse(aValue[0..^3]) * 1024).ToString();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
aValue = aValue[0..^2];
|
aValue = aValue[0..^3];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bValue[^2..] == "GB")
|
if (bValue[^3..] == "GiB")
|
||||||
{
|
{
|
||||||
bValue = (float.Parse(bValue[0..^2]) * 1024).ToString();
|
bValue = (float.Parse(bValue[0..^3]) * 1024).ToString();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
bValue = bValue[0..^2];
|
bValue = bValue[0..^3];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (float.Parse(aValue) > float.Parse(bValue))
|
if (float.Parse(aValue) > float.Parse(bValue))
|
||||||
|
|
|
@ -549,8 +549,8 @@ namespace Ryujinx.Ui
|
||||||
}
|
}
|
||||||
|
|
||||||
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value
|
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value
|
||||||
? HLE.MemoryConfiguration.MemoryConfiguration6GB
|
? HLE.MemoryConfiguration.MemoryConfiguration6GiB
|
||||||
: HLE.MemoryConfiguration.MemoryConfiguration4GB;
|
: HLE.MemoryConfiguration.MemoryConfiguration4GiB;
|
||||||
|
|
||||||
IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
|
IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
|
||||||
|
|
||||||
|
|
|
@ -1749,11 +1749,11 @@
|
||||||
<property name="orientation">vertical</property>
|
<property name="orientation">vertical</property>
|
||||||
<child>
|
<child>
|
||||||
<object class="GtkCheckButton" id="_expandRamToggle">
|
<object class="GtkCheckButton" id="_expandRamToggle">
|
||||||
<property name="label" translatable="yes">Expand DRAM Size to 6GB</property>
|
<property name="label" translatable="yes">Expand DRAM Size to 6GiB</property>
|
||||||
<property name="visible">True</property>
|
<property name="visible">True</property>
|
||||||
<property name="can-focus">True</property>
|
<property name="can-focus">True</property>
|
||||||
<property name="receives-default">False</property>
|
<property name="receives-default">False</property>
|
||||||
<property name="tooltip-text" translatable="yes">Increases the amount of memory on the emulated system from 4GB to 6GB. This is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance. Leave OFF if unsure.</property>
|
<property name="tooltip-text" translatable="yes">Increases the amount of memory on the emulated system from 4GiB to 6GiB. This is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance. Leave OFF if unsure.</property>
|
||||||
<property name="halign">start</property>
|
<property name="halign">start</property>
|
||||||
<property name="margin-top">5</property>
|
<property name="margin-top">5</property>
|
||||||
<property name="margin-bottom">5</property>
|
<property name="margin-bottom">5</property>
|
||||||
|
|
Loading…
Reference in a new issue