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bsd: Check if socket is bound before calling RecvFrom() (#3761)
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1 changed files with 8 additions and 1 deletions
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@ -235,6 +235,13 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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shouldBlockAfterOperation = true;
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}
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if (!Socket.IsBound)
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{
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receiveSize = -1;
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return LinuxError.EOPNOTSUPP;
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}
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receiveSize = Socket.ReceiveFrom(buffer[..size], ConvertBsdSocketFlags(flags), ref temp);
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remoteEndPoint = (IPEndPoint)temp;
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