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Move cycle controllers code to InputViewModel
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commit
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2 changed files with 11 additions and 9 deletions
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@ -1210,15 +1210,9 @@ namespace Ryujinx.Ava
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case KeyboardHotkeyState.CycleControllersPlayer6:
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case KeyboardHotkeyState.CycleControllersPlayer7:
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case KeyboardHotkeyState.CycleControllersPlayer8:
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Dispatcher.UIThread.Invoke(() => {
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var player = currentHotkeyState - KeyboardHotkeyState.CycleControllersPlayer1;
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var ivm = new UI.ViewModels.Input.InputViewModel();
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ivm.LoadDevices();
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ivm.PlayerId = (Ryujinx.Common.Configuration.Hid.PlayerIndex) player;
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ivm.Device = (ivm.Device + 1) % ivm.Devices.Count;
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ivm.Save();
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Console.WriteLine($"Cycling controller for player {ivm.PlayerId} to {ivm.Devices[ivm.Device].Name}");
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});
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Dispatcher.UIThread.Invoke(() => ivm.CyclePlayerDevice(player));
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break;
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case KeyboardHotkeyState.None:
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(_keyboardInterface as AvaloniaKeyboard).Clear();
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@ -885,5 +885,13 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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AvaloniaKeyboardDriver.Dispose();
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}
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public void CyclePlayerDevice(int player)
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{
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LoadDevices();
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PlayerId = (PlayerIndex)player;
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Device = (Device + 1) % Devices.Count;
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Save();
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}
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}
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}
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