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Do not update shader state for DrawTextures (#3876)
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1 changed files with 3 additions and 1 deletions
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@ -372,7 +372,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0;
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float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0;
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float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0;
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float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0;
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engine.UpdateState();
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engine.UpdateState(ulong.MaxValue & ~(1UL << StateUpdater.ShaderStateIndex));
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_channel.TextureManager.UpdateRenderTargets();
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int textureId = _state.State.DrawTextureTextureId;
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int textureId = _state.State.DrawTextureTextureId;
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int samplerId = _state.State.DrawTextureSamplerId;
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int samplerId = _state.State.DrawTextureSamplerId;
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