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f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com> |
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AboutWindow.axaml | ||
AboutWindow.axaml.cs | ||
AmiiboWindow.axaml | ||
AmiiboWindow.axaml.cs | ||
AvatarWindow.axaml | ||
AvatarWindow.axaml.cs | ||
CheatWindow.axaml | ||
CheatWindow.axaml.cs | ||
ContentDialogOverlayWindow.axaml | ||
ContentDialogOverlayWindow.axaml.cs | ||
ControllerSettingsWindow.axaml | ||
ControllerSettingsWindow.axaml.cs | ||
DownloadableContentManagerWindow.axaml | ||
DownloadableContentManagerWindow.axaml.cs | ||
IconColorPicker.cs | ||
MainWindow.axaml | ||
MainWindow.axaml.cs | ||
MotionSettingsWindow.axaml | ||
MotionSettingsWindow.axaml.cs | ||
RumbleSettingsWindow.axaml | ||
RumbleSettingsWindow.axaml.cs | ||
SettingsWindow.axaml | ||
SettingsWindow.axaml.cs | ||
StyleableWindow.cs | ||
TitleUpdateWindow.axaml | ||
TitleUpdateWindow.axaml.cs |