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https://github.com/Ryujinx/Ryujinx.git
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f09bba82b9
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
100 lines
4 KiB
C#
100 lines
4 KiB
C#
using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Shader
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{
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public struct Vector4<T>
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{
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public T X;
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public T Y;
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public T Z;
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public T W;
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}
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enum SupportBufferField
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{
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// Must match the order of the fields on the struct.
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FragmentAlphaTest,
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FragmentIsBgra,
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ViewportInverse,
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ViewportSize,
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FragmentRenderScaleCount,
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RenderScale,
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TfeOffset,
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TfeVertexCount,
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}
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public struct SupportBuffer
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{
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public const int Binding = 0;
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public static readonly int FieldSize;
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public static readonly int RequiredSize;
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public static readonly int FragmentAlphaTestOffset;
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public static readonly int FragmentIsBgraOffset;
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public static readonly int ViewportInverseOffset;
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public static readonly int ViewportSizeOffset;
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public static readonly int FragmentRenderScaleCountOffset;
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public static readonly int GraphicsRenderScaleOffset;
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public static readonly int ComputeRenderScaleOffset;
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public static readonly int TfeOffsetOffset;
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public static readonly int TfeVertexCountOffset;
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public const int FragmentIsBgraCount = 8;
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// One for the render target, 64 for the textures, and 8 for the images.
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public const int RenderScaleMaxCount = 1 + 64 + 8;
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private static int OffsetOf<T>(ref SupportBuffer storage, ref T target)
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{
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return (int)Unsafe.ByteOffset(ref Unsafe.As<SupportBuffer, T>(ref storage), ref target);
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}
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static SupportBuffer()
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{
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FieldSize = Unsafe.SizeOf<Vector4<float>>();
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RequiredSize = Unsafe.SizeOf<SupportBuffer>();
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SupportBuffer instance = new();
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FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
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FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
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ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
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ViewportSizeOffset = OffsetOf(ref instance, ref instance.ViewportSize);
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FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
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GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
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ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
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TfeOffsetOffset = OffsetOf(ref instance, ref instance.TfeOffset);
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TfeVertexCountOffset = OffsetOf(ref instance, ref instance.TfeVertexCount);
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}
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internal static StructureType GetStructureType()
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{
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return new StructureType(new[]
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{
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new StructureField(AggregateType.U32, "alpha_test"),
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new StructureField(AggregateType.Array | AggregateType.U32, "is_bgra", FragmentIsBgraCount),
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new StructureField(AggregateType.Vector4 | AggregateType.FP32, "viewport_inverse"),
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new StructureField(AggregateType.Vector4 | AggregateType.FP32, "viewport_size"),
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new StructureField(AggregateType.S32, "frag_scale_count"),
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new StructureField(AggregateType.Array | AggregateType.FP32, "render_scale", RenderScaleMaxCount),
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new StructureField(AggregateType.Vector4 | AggregateType.S32, "tfe_offset"),
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new StructureField(AggregateType.S32, "tfe_vertex_count"),
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});
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}
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public Vector4<int> FragmentAlphaTest;
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public Array8<Vector4<int>> FragmentIsBgra;
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public Vector4<float> ViewportInverse;
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public Vector4<float> ViewportSize;
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public Vector4<int> FragmentRenderScaleCount;
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// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
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public Array73<Vector4<float>> RenderScale;
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public Vector4<int> TfeOffset;
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public Vector4<int> TfeVertexCount;
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}
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}
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