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e93ca84b14
* Fix varying interpolation on fragment shader * Some nits * Alignment
49 lines
No EOL
1.2 KiB
C#
49 lines
No EOL
1.2 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstOperand : AstNode
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{
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public HashSet<IAstNode> Defs { get; }
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public HashSet<IAstNode> Uses { get; }
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public OperandType Type { get; }
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public VariableType VarType { get; set; }
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public int Value { get; }
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public int CbufSlot { get; }
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public int CbufOffset { get; }
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private AstOperand()
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{
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Defs = new HashSet<IAstNode>();
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Uses = new HashSet<IAstNode>();
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VarType = VariableType.S32;
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}
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public AstOperand(Operand operand) : this()
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{
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Type = operand.Type;
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if (Type == OperandType.ConstantBuffer)
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{
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CbufSlot = operand.GetCbufSlot();
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CbufOffset = operand.GetCbufOffset();
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}
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else
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{
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Value = operand.Value;
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}
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}
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public AstOperand(OperandType type, int value = 0) : this()
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{
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Type = type;
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Value = value;
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}
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}
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} |