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This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle. |
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.. | ||
AbstractRegion.cs | ||
IMultiRegionHandle.cs | ||
IRegionHandle.cs | ||
MemoryTracking.cs | ||
MultiRegionHandle.cs | ||
RegionHandle.cs | ||
RegionSignal.cs | ||
SmartMultiRegionHandle.cs | ||
VirtualRegion.cs |