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https://github.com/Ryujinx/Ryujinx.git
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57d3296ba4
* infra: Migrate to .NET 6 * Rollback version naming change * Workaround .NET 6 ZipArchive API issues * ci: Switch to VS 2022 for AppVeyor CI is now ready for .NET 6 * Suppress WebClient warning in DoUpdateWithMultipleThreads * Attempt to workaround System.Drawing.Common changes on 6.0.0 * Change keyboard rendering from System.Drawing to ImageSharp * Make the software keyboard renderer multithreaded * Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load * Add fallback fonts to the keyboard renderer * Fix warnings * Address caian's comment * Clean up linux workaround as it's uneeded now * Update readme Co-authored-by: Caian Benedicto <caianbene@gmail.com>
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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using System;
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namespace Ryujinx.HLE.Ui
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{
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/// <summary>
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/// Information about the indirect layer that is being drawn to.
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/// </summary>
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class RenderingSurfaceInfo : IEquatable<RenderingSurfaceInfo>
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{
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public ColorFormat ColorFormat { get; }
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public uint Width { get; }
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public uint Height { get; }
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public uint Pitch { get; }
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public uint Size { get; }
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public RenderingSurfaceInfo(ColorFormat colorFormat, uint width, uint height, uint pitch, uint size)
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{
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ColorFormat = colorFormat;
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Width = width;
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Height = height;
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Pitch = pitch;
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Size = size;
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}
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public bool Equals(RenderingSurfaceInfo other)
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{
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return ColorFormat == other.ColorFormat &&
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Width == other.Width &&
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Height == other.Height &&
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Pitch == other.Pitch &&
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Size == other.Size;
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}
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}
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}
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