mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-28 10:00:15 +00:00
fff48bb45a
This fixes a potential regression with the new range list changes, where the cost for creating new ones would be rather large due to creating a 1024 size array. Also reduces cost for range list inheritance by using the first existing range list as a base, rather than creating a new one then adding both lists to it. The growth size for the RangeList is now identical to its initial size. Every 32 elements was probably a little too common - now it is 1024 for most things and 8 for the buffer modified range list. The Unmapped and SyncMethod methods have been changed to ensure that they behave properly if the range list is set null. Cleaned up a few calls to use the null-conditional operator.
446 lines
No EOL
14 KiB
C#
446 lines
No EOL
14 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Memory.Range
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{
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/// <summary>
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/// Sorted list of ranges that supports binary search.
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/// </summary>
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/// <typeparam name="T">Type of the range.</typeparam>
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public class RangeList<T> : IEnumerable<T> where T : IRange
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{
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private readonly struct RangeItem<TValue> where TValue : IRange
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{
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public readonly ulong Address;
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public readonly ulong EndAddress;
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public readonly TValue Value;
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public RangeItem(TValue value)
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{
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Value = value;
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Address = value.Address;
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EndAddress = value.Address + value.Size;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool OverlapsWith(ulong address, ulong endAddress)
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{
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return Address < endAddress && address < EndAddress;
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}
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}
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private const int BackingInitialSize = 1024;
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private const int ArrayGrowthSize = 32;
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private RangeItem<T>[] _items;
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private readonly int _backingGrowthSize;
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public int Count { get; protected set; }
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/// <summary>
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/// Creates a new range list.
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/// </summary>
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/// <param name="backingInitialSize">The initial size of the backing array</param>
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public RangeList(int backingInitialSize = BackingInitialSize)
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{
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_backingGrowthSize = backingInitialSize;
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_items = new RangeItem<T>[backingInitialSize];
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}
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/// <summary>
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/// Adds a new item to the list.
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/// </summary>
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/// <param name="item">The item to be added</param>
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public void Add(T item)
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{
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int index = BinarySearch(item.Address);
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if (index < 0)
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{
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index = ~index;
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}
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Insert(index, new RangeItem<T>(item));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Insert(int index, RangeItem<T> item)
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{
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if (Count + 1 > _items.Length)
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{
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Array.Resize(ref _items, _items.Length + _backingGrowthSize);
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}
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if (index >= Count)
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{
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if (index == Count)
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{
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_items[Count++] = item;
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}
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}
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else
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{
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Array.Copy(_items, index, _items, index + 1, Count - index);
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_items[index] = item;
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Count++;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void RemoveAt(int index)
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{
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if (index < --Count)
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{
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Array.Copy(_items, index + 1, _items, index, Count - index);
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}
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}
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/// <summary>
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/// Removes an item from the list.
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/// </summary>
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/// <param name="item">The item to be removed</param>
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/// <returns>True if the item was removed, or false if it was not found</returns>
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public bool Remove(T item)
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{
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int index = BinarySearch(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < Count)
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{
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if (_items[index].Value.Equals(item))
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{
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RemoveAt(index);
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return true;
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}
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if (_items[index].Address > item.Address)
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{
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break;
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}
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index++;
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}
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}
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return false;
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}
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/// <summary>
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/// Updates an item's end address.
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/// </summary>
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/// <param name="item">The item to be updated</param>
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public void UpdateEndAddress(T item)
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{
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int index = BinarySearch(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < Count)
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{
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if (_items[index].Value.Equals(item))
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{
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_items[index] = new RangeItem<T>(item);
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return;
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}
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if (_items[index].Address > item.Address)
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{
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break;
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}
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index++;
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}
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}
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}
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/// <summary>
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/// Gets the first item on the list overlapping in memory with the specified item.
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/// </summary>
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/// <remarks>
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/// Despite the name, this has no ordering guarantees of the returned item.
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/// It only ensures that the item returned overlaps the specified item.
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/// </remarks>
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/// <param name="item">Item to check for overlaps</param>
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/// <returns>The overlapping item, or the default value for the type if none found</returns>
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public T FindFirstOverlap(T item)
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{
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return FindFirstOverlap(item.Address, item.Size);
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}
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/// <summary>
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/// Gets the first item on the list overlapping the specified memory range.
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/// </summary>
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/// <remarks>
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/// Despite the name, this has no ordering guarantees of the returned item.
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/// It only ensures that the item returned overlaps the specified memory range.
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/// </remarks>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <returns>The overlapping item, or the default value for the type if none found</returns>
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public T FindFirstOverlap(ulong address, ulong size)
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{
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int index = BinarySearch(address, address + size);
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if (index < 0)
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{
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return default(T);
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}
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return _items[index].Value;
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}
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/// <summary>
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/// Gets all items overlapping with the specified item in memory.
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/// </summary>
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/// <param name="item">Item to check for overlaps</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlaps(T item, ref T[] output)
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{
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return FindOverlaps(item.Address, item.Size, ref output);
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}
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/// <summary>
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/// Gets all items on the list overlapping the specified memory range.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlaps(ulong address, ulong size, ref T[] output)
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{
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int outputIndex = 0;
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ulong endAddress = address + size;
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for (int i = 0; i < Count; i++)
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{
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ref RangeItem<T> item = ref _items[i];
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if (item.Address >= endAddress)
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{
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break;
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}
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if (item.OverlapsWith(address, endAddress))
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{
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if (outputIndex == output.Length)
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{
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Array.Resize(ref output, outputIndex + ArrayGrowthSize);
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}
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output[outputIndex++] = item.Value;
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}
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}
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return outputIndex;
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}
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/// <summary>
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/// Gets all items overlapping with the specified item in memory.
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/// </summary>
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/// <remarks>
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/// This method only returns correct results if none of the items on the list overlaps with
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/// each other. If that is not the case, this method should not be used.
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/// This method is faster than the regular method to find all overlaps.
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/// </remarks>
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/// <param name="item">Item to check for overlaps</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlapsNonOverlapping(T item, ref T[] output)
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{
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return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
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}
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/// <summary>
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/// Gets all items on the list overlapping the specified memory range.
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/// </summary>
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/// <remarks>
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/// This method only returns correct results if none of the items on the list overlaps with
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/// each other. If that is not the case, this method should not be used.
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/// This method is faster than the regular method to find all overlaps.
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/// </remarks>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
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{
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// This is a bit faster than FindOverlaps, but only works
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// when none of the items on the list overlaps with each other.
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int outputIndex = 0;
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ulong endAddress = address + size;
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int index = BinarySearch(address, endAddress);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].OverlapsWith(address, endAddress))
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{
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index--;
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}
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do
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{
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if (outputIndex == output.Length)
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{
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Array.Resize(ref output, outputIndex + ArrayGrowthSize);
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}
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output[outputIndex++] = _items[index++].Value;
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}
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while (index < Count && _items[index].OverlapsWith(address, endAddress));
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}
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return outputIndex;
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}
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/// <summary>
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/// Gets all items on the list with the specified memory address.
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/// </summary>
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/// <param name="address">Address to find</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of matches found</returns>
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public int FindOverlaps(ulong address, ref T[] output)
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{
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int index = BinarySearch(address);
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int outputIndex = 0;
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == address)
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{
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index--;
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}
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while (index < Count)
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{
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ref RangeItem<T> overlap = ref _items[index++];
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if (overlap.Address != address)
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{
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break;
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}
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if (outputIndex == output.Length)
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{
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Array.Resize(ref output, outputIndex + ArrayGrowthSize);
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}
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output[outputIndex++] = overlap.Value;
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}
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}
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return outputIndex;
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}
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/// <summary>
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/// Performs binary search on the internal list of items.
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/// </summary>
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/// <param name="address">Address to find</param>
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/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
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private int BinarySearch(ulong address)
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{
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int left = 0;
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int right = Count - 1;
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while (left <= right)
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{
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int range = right - left;
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int middle = left + (range >> 1);
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ref RangeItem<T> item = ref _items[middle];
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if (item.Address == address)
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{
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return middle;
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}
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if (address < item.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return ~left;
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}
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/// <summary>
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/// Performs binary search for items overlapping a given memory range.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="endAddress">End address of the range</param>
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/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
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private int BinarySearch(ulong address, ulong endAddress)
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{
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int left = 0;
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int right = Count - 1;
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while (left <= right)
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{
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int range = right - left;
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int middle = left + (range >> 1);
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ref RangeItem<T> item = ref _items[middle];
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if (item.OverlapsWith(address, endAddress))
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{
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return middle;
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}
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if (address < item.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return ~left;
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}
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public IEnumerator<T> GetEnumerator()
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{
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for (int i = 0; i < Count; i++)
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{
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yield return _items[i].Value;
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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for (int i = 0; i < Count; i++)
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{
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yield return _items[i].Value;
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}
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}
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}
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} |