mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-27 14:34:03 +00:00
a0720b5681
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
76 lines
No EOL
1.9 KiB
C#
76 lines
No EOL
1.9 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
|
|
{
|
|
class IStorageAccessor : IpcService
|
|
{
|
|
private IStorage _storage;
|
|
|
|
public IStorageAccessor(IStorage storage)
|
|
{
|
|
_storage = storage;
|
|
}
|
|
|
|
[Command(0)]
|
|
// GetSize() -> u64
|
|
public ResultCode GetSize(ServiceCtx context)
|
|
{
|
|
context.ResponseData.Write((long)_storage.Data.Length);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(10)]
|
|
// Write(u64, buffer<bytes, 0x21>)
|
|
public ResultCode Write(ServiceCtx context)
|
|
{
|
|
// TODO: Error conditions.
|
|
long writePosition = context.RequestData.ReadInt64();
|
|
|
|
(long position, long size) = context.Request.GetBufferType0x21();
|
|
|
|
if (size > 0)
|
|
{
|
|
long maxSize = _storage.Data.Length - writePosition;
|
|
|
|
if (size > maxSize)
|
|
{
|
|
size = maxSize;
|
|
}
|
|
|
|
byte[] data = context.Memory.ReadBytes(position, size);
|
|
|
|
Buffer.BlockCopy(data, 0, _storage.Data, (int)writePosition, (int)size);
|
|
}
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(11)]
|
|
// Read(u64) -> buffer<bytes, 0x22>
|
|
public ResultCode Read(ServiceCtx context)
|
|
{
|
|
// TODO: Error conditions.
|
|
long readPosition = context.RequestData.ReadInt64();
|
|
|
|
(long position, long size) = context.Request.GetBufferType0x22();
|
|
|
|
byte[] data;
|
|
|
|
if (_storage.Data.Length > size)
|
|
{
|
|
data = new byte[size];
|
|
|
|
Buffer.BlockCopy(_storage.Data, 0, data, 0, (int)size);
|
|
}
|
|
else
|
|
{
|
|
data = _storage.Data;
|
|
}
|
|
|
|
context.Memory.WriteBytes(position, data);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |