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521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
107 lines
No EOL
3.4 KiB
C#
107 lines
No EOL
3.4 KiB
C#
using Ryujinx.HLE.HOS.Ipc;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Time
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{
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class ISystemClock : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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private SystemClockType ClockType;
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private DateTime SystemClockContextEpoch;
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private long SystemClockTimePoint;
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private byte[] SystemClockContextEnding;
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private long TimeOffset;
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public ISystemClock(SystemClockType ClockType)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetCurrentTime },
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{ 1, SetCurrentTime },
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{ 2, GetSystemClockContext },
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{ 3, SetSystemClockContext }
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};
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this.ClockType = ClockType;
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SystemClockContextEpoch = System.Diagnostics.Process.GetCurrentProcess().StartTime;
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SystemClockContextEnding = new byte[0x10];
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TimeOffset = 0;
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if (ClockType == SystemClockType.User ||
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ClockType == SystemClockType.Network)
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{
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SystemClockContextEpoch = SystemClockContextEpoch.ToUniversalTime();
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}
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SystemClockTimePoint = (long)(SystemClockContextEpoch - Epoch).TotalSeconds;
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}
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public long GetCurrentTime(ServiceCtx Context)
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{
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DateTime CurrentTime = DateTime.Now;
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if (ClockType == SystemClockType.User ||
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ClockType == SystemClockType.Network)
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{
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CurrentTime = CurrentTime.ToUniversalTime();
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}
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Context.ResponseData.Write((long)((CurrentTime - Epoch).TotalSeconds) + TimeOffset);
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return 0;
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}
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public long SetCurrentTime(ServiceCtx Context)
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{
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DateTime CurrentTime = DateTime.Now;
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if (ClockType == SystemClockType.User ||
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ClockType == SystemClockType.Network)
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{
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CurrentTime = CurrentTime.ToUniversalTime();
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}
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TimeOffset = (Context.RequestData.ReadInt64() - (long)(CurrentTime - Epoch).TotalSeconds);
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return 0;
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}
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public long GetSystemClockContext(ServiceCtx Context)
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{
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Context.ResponseData.Write((long)(SystemClockContextEpoch - Epoch).TotalSeconds);
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// The point in time, TODO: is there a link between epoch and this?
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Context.ResponseData.Write(SystemClockTimePoint);
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// This seems to be some kind of identifier?
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for (int i = 0; i < 0x10; i++)
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{
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Context.ResponseData.Write(SystemClockContextEnding[i]);
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}
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return 0;
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}
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public long SetSystemClockContext(ServiceCtx Context)
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{
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long NewSystemClockEpoch = Context.RequestData.ReadInt64();
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long NewSystemClockTimePoint = Context.RequestData.ReadInt64();
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SystemClockContextEpoch = Epoch.Add(TimeSpan.FromSeconds(NewSystemClockEpoch));
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SystemClockTimePoint = NewSystemClockTimePoint;
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SystemClockContextEnding = Context.RequestData.ReadBytes(0x10);
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return 0;
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}
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}
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} |