mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 03:21:23 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
112 lines
2.5 KiB
C#
112 lines
2.5 KiB
C#
using Ryujinx.Audio.Integration;
|
|
using Ryujinx.Audio.Renderer.Server;
|
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|
using System;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
|
|
{
|
|
class AudioRenderer : IAudioRenderer
|
|
{
|
|
private AudioRenderSystem _impl;
|
|
|
|
public AudioRenderer(AudioRenderSystem impl)
|
|
{
|
|
_impl = impl;
|
|
}
|
|
|
|
public ResultCode ExecuteAudioRendererRendering()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public uint GetMixBufferCount()
|
|
{
|
|
return _impl.GetMixBufferCount();
|
|
}
|
|
|
|
public uint GetRenderingTimeLimit()
|
|
{
|
|
return _impl.GetRenderingTimeLimit();
|
|
}
|
|
|
|
public uint GetSampleCount()
|
|
{
|
|
return _impl.GetSampleCount();
|
|
}
|
|
|
|
public uint GetSampleRate()
|
|
{
|
|
return _impl.GetSampleRate();
|
|
}
|
|
|
|
public int GetState()
|
|
{
|
|
if (_impl.IsActive())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
public ResultCode QuerySystemEvent(out KEvent systemEvent)
|
|
{
|
|
ResultCode resultCode = (ResultCode)_impl.QuerySystemEvent(out IWritableEvent outEvent);
|
|
|
|
if (resultCode == ResultCode.Success)
|
|
{
|
|
if (outEvent is AudioKernelEvent)
|
|
{
|
|
systemEvent = ((AudioKernelEvent)outEvent).Event;
|
|
}
|
|
else
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
systemEvent = null;
|
|
}
|
|
|
|
return resultCode;
|
|
}
|
|
|
|
public ResultCode RequestUpdate(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
|
|
{
|
|
return (ResultCode)_impl.Update(output, performanceOutput, input);
|
|
}
|
|
|
|
public void SetRenderingTimeLimit(uint percent)
|
|
{
|
|
_impl.SetRenderingTimeLimitPercent(percent);
|
|
}
|
|
|
|
public ResultCode Start()
|
|
{
|
|
_impl.Start();
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
public ResultCode Stop()
|
|
{
|
|
_impl.Stop();
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_impl.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|