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560ccbeb2d
* Refactoring commands handling - Use Reflection to handle commands ID. - Add all symbols (from SwIPC so not all time accurate). - Re-sort some services commands methods. - Some cleanup. - Keep some empty constructor for consistency. * Fix order in IProfile
97 lines
No EOL
3.3 KiB
C#
97 lines
No EOL
3.3 KiB
C#
using System;
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namespace Ryujinx.HLE.HOS.Services.Time
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{
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class ISystemClock : IpcService
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{
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private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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private SystemClockType _clockType;
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private DateTime _systemClockContextEpoch;
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private long _systemClockTimePoint;
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private byte[] _systemClockContextEnding;
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private long _timeOffset;
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public ISystemClock(SystemClockType clockType)
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{
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_clockType = clockType;
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_systemClockContextEpoch = System.Diagnostics.Process.GetCurrentProcess().StartTime;
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_systemClockContextEnding = new byte[0x10];
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_timeOffset = 0;
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if (clockType == SystemClockType.User ||
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clockType == SystemClockType.Network)
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{
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_systemClockContextEpoch = _systemClockContextEpoch.ToUniversalTime();
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}
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_systemClockTimePoint = (long)(_systemClockContextEpoch - Epoch).TotalSeconds;
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}
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[Command(0)]
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// GetCurrentTime() -> nn::time::PosixTime
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public long GetCurrentTime(ServiceCtx context)
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{
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DateTime currentTime = DateTime.Now;
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if (_clockType == SystemClockType.User ||
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_clockType == SystemClockType.Network)
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{
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currentTime = currentTime.ToUniversalTime();
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}
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context.ResponseData.Write((long)((currentTime - Epoch).TotalSeconds) + _timeOffset);
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return 0;
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}
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[Command(1)]
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// SetCurrentTime(nn::time::PosixTime)
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public long SetCurrentTime(ServiceCtx context)
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{
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DateTime currentTime = DateTime.Now;
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if (_clockType == SystemClockType.User ||
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_clockType == SystemClockType.Network)
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{
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currentTime = currentTime.ToUniversalTime();
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}
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_timeOffset = (context.RequestData.ReadInt64() - (long)(currentTime - Epoch).TotalSeconds);
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return 0;
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}
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[Command(2)]
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// GetSystemClockContext() -> nn::time::SystemClockContext
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public long GetSystemClockContext(ServiceCtx context)
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{
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context.ResponseData.Write((long)(_systemClockContextEpoch - Epoch).TotalSeconds);
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// The point in time, TODO: is there a link between epoch and this?
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context.ResponseData.Write(_systemClockTimePoint);
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// This seems to be some kind of identifier?
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for (int i = 0; i < 0x10; i++)
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{
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context.ResponseData.Write(_systemClockContextEnding[i]);
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}
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return 0;
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}
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[Command(3)]
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// SetSystemClockContext(nn::time::SystemClockContext)
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public long SetSystemClockContext(ServiceCtx context)
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{
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long newSystemClockEpoch = context.RequestData.ReadInt64();
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long newSystemClockTimePoint = context.RequestData.ReadInt64();
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_systemClockContextEpoch = Epoch.Add(TimeSpan.FromSeconds(newSystemClockEpoch));
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_systemClockTimePoint = newSystemClockTimePoint;
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_systemClockContextEnding = context.RequestData.ReadBytes(0x10);
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return 0;
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}
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}
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} |