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4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
72 lines
1.8 KiB
C#
72 lines
1.8 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 1.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
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public struct PerformanceDetailVersion1 : IPerformanceDetailEntry
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{
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/// <summary>
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/// The node id associated to this detailed entry.
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/// </summary>
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public int NodeId;
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/// <summary>
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/// The start time (in microseconds) associated to this detailed entry.
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/// </summary>
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public int StartTime;
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/// <summary>
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/// The processing time (in microseconds) associated to this detailed entry.
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/// </summary>
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public int ProcessingTime;
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/// <summary>
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/// The detailed entry type associated to this detailed entry.
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/// </summary>
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public PerformanceDetailType DetailType;
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/// <summary>
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/// The entry type associated to this detailed entry.
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/// </summary>
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public PerformanceEntryType EntryType;
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public int GetProcessingTime()
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{
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return ProcessingTime;
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}
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public int GetProcessingTimeOffset()
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{
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return 8;
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}
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public int GetStartTime()
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{
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return StartTime;
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}
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public int GetStartTimeOffset()
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{
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return 4;
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}
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public void SetDetailType(PerformanceDetailType detailType)
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{
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DetailType = detailType;
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}
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public void SetEntryType(PerformanceEntryType type)
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{
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EntryType = type;
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}
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public void SetNodeId(int nodeId)
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{
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NodeId = nodeId;
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}
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}
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}
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