mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-01 01:10:16 +00:00
c6d82209ab
* Vertex Buffer Alignment part 1 * Update CacheByRange * Add Stride Change compute shader, fix storage buffers in helpers * An AMD exclusive * Reword * Change rules - stride conversion when attrs misalign * Fix stupid mistake * Fix background pipeline compile * Improve a few things. * Fix some feedback * Address Feedback (the shader binary didn't change when i changed the source to use the subgroup size) * Fix bug where rewritten buffer would be disposed instantly.
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using Silk.NET.Vulkan;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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struct BufferState : IDisposable
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{
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public static BufferState Null => new BufferState(null, 0, 0);
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private readonly int _offset;
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private readonly int _size;
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private readonly IndexType _type;
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private readonly Auto<DisposableBuffer> _buffer;
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public BufferState(Auto<DisposableBuffer> buffer, int offset, int size, IndexType type)
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{
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_buffer = buffer;
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_offset = offset;
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_size = size;
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_type = type;
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buffer?.IncrementReferenceCount();
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}
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public BufferState(Auto<DisposableBuffer> buffer, int offset, int size)
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{
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_buffer = buffer;
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_offset = offset;
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_size = size;
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_type = IndexType.Uint16;
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buffer?.IncrementReferenceCount();
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}
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public void BindIndexBuffer(Vk api, CommandBufferScoped cbs)
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{
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if (_buffer != null)
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{
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api.CmdBindIndexBuffer(cbs.CommandBuffer, _buffer.Get(cbs, _offset, _size).Value, (ulong)_offset, _type);
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}
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}
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public void BindTransformFeedbackBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding)
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{
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if (_buffer != null)
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{
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var buffer = _buffer.Get(cbs, _offset, _size).Value;
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gd.TransformFeedbackApi.CmdBindTransformFeedbackBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset, (ulong)_size);
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}
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}
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public void Dispose()
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{
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_buffer?.DecrementReferenceCount();
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}
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}
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}
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