mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 02:21:22 +00:00
c6d05301aa
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
303 lines
No EOL
12 KiB
C#
303 lines
No EOL
12 KiB
C#
using Ryujinx.Audio.Renderer.Common;
|
|
using Ryujinx.Audio.Renderer.Parameter;
|
|
using Ryujinx.Audio.Renderer.Utils;
|
|
using Ryujinx.Common;
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|
{
|
|
/// <summary>
|
|
/// Splitter context.
|
|
/// </summary>
|
|
public class SplitterContext
|
|
{
|
|
/// <summary>
|
|
/// Storage for <see cref="SplitterState"/>.
|
|
/// </summary>
|
|
private Memory<SplitterState> _splitters;
|
|
|
|
/// <summary>
|
|
/// Storage for <see cref="SplitterDestination"/>.
|
|
/// </summary>
|
|
private Memory<SplitterDestination> _splitterDestinations;
|
|
|
|
/// <summary>
|
|
/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
|
|
/// </summary>
|
|
public bool IsBugFixed { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Initialize <see cref="SplitterContext"/>.
|
|
/// </summary>
|
|
/// <param name="behaviourContext">The behaviour context.</param>
|
|
/// <param name="parameter">The audio renderer configuration.</param>
|
|
/// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
|
|
/// <returns>Return true if the initialization was successful.</returns>
|
|
public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
|
|
{
|
|
if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
|
|
{
|
|
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment);
|
|
|
|
if (splitters.IsEmpty)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int splitterId = 0;
|
|
|
|
foreach (ref SplitterState splitter in splitters.Span)
|
|
{
|
|
splitter = new SplitterState(splitterId++);
|
|
}
|
|
|
|
Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
|
|
SplitterDestination.Alignment);
|
|
|
|
if (splitterDestinations.IsEmpty)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int splitterDestinationId = 0;
|
|
foreach (ref SplitterDestination data in splitterDestinations.Span)
|
|
{
|
|
data = new SplitterDestination(splitterDestinationId++);
|
|
}
|
|
|
|
SplitterState.InitializeSplitters(splitters.Span);
|
|
|
|
Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the work buffer size while adding the size needed for splitter to operate.
|
|
/// </summary>
|
|
/// <param name="size">The current size.</param>
|
|
/// <param name="behaviourContext">The behaviour context.</param>
|
|
/// <param name="parameter">The renderer configuration.</param>
|
|
/// <returns>Return the new size taking splitter into account.</returns>
|
|
public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
|
|
{
|
|
if (behaviourContext.IsSplitterSupported())
|
|
{
|
|
size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
|
|
size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
|
|
|
|
if (behaviourContext.IsSplitterBugFixed())
|
|
{
|
|
size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10);
|
|
}
|
|
|
|
return size;
|
|
}
|
|
else
|
|
{
|
|
return size;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Setup the <see cref="SplitterContext"/> instance.
|
|
/// </summary>
|
|
/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
|
|
/// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
|
|
/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
|
|
private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
|
|
{
|
|
_splitters = splitters;
|
|
_splitterDestinations = splitterDestinations;
|
|
IsBugFixed = isBugFixed;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear the new connection flag.
|
|
/// </summary>
|
|
private void ClearAllNewConnectionFlag()
|
|
{
|
|
foreach (ref SplitterState splitter in _splitters.Span)
|
|
{
|
|
splitter.ClearNewConnectionFlag();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the destination count using the count of splitter.
|
|
/// </summary>
|
|
/// <returns>The destination count using the count of splitter.</returns>
|
|
public int GetDestinationCountPerStateForCompatibility()
|
|
{
|
|
if (_splitters.IsEmpty)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return _splitterDestinations.Length / _splitters.Length;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update one or multiple <see cref="SplitterState"/> from user parameters.
|
|
/// </summary>
|
|
/// <param name="inputHeader">The splitter header.</param>
|
|
/// <param name="input">The raw data after the splitter header.</param>
|
|
private void UpdateState(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
|
|
{
|
|
for (int i = 0; i < inputHeader.SplitterCount; i++)
|
|
{
|
|
SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
|
|
|
|
Debug.Assert(parameter.IsMagicValid());
|
|
|
|
if (parameter.IsMagicValid())
|
|
{
|
|
if (parameter.Id >= 0 && parameter.Id < _splitters.Length)
|
|
{
|
|
ref SplitterState splitter = ref GetState(parameter.Id);
|
|
|
|
splitter.Update(this, ref parameter, input.Slice(Unsafe.SizeOf<SplitterInParameter>()));
|
|
}
|
|
|
|
input = input.Slice(0x1C + (int)parameter.DestinationCount * 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
|
|
/// </summary>
|
|
/// <param name="inputHeader">The splitter header.</param>
|
|
/// <param name="input">The raw data after the splitter header.</param>
|
|
private void UpdateData(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
|
|
{
|
|
for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
|
|
{
|
|
SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
|
|
|
|
Debug.Assert(parameter.IsMagicValid());
|
|
|
|
if (parameter.IsMagicValid())
|
|
{
|
|
if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
|
|
{
|
|
ref SplitterDestination destination = ref GetDestination(parameter.Id);
|
|
|
|
destination.Update(parameter);
|
|
}
|
|
|
|
input = input.Slice(Unsafe.SizeOf<SplitterDestinationInParameter>());
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update splitter from user parameters.
|
|
/// </summary>
|
|
/// <param name="input">The input raw user data.</param>
|
|
/// <param name="consumedSize">The total consumed size.</param>
|
|
/// <returns>Return true if the update was successful.</returns>
|
|
public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
|
|
{
|
|
if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
|
|
{
|
|
consumedSize = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
int originalSize = input.Length;
|
|
|
|
SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
|
|
|
|
if (header.IsMagicValid())
|
|
{
|
|
ClearAllNewConnectionFlag();
|
|
|
|
UpdateState(ref header, ref input);
|
|
UpdateData(ref header, ref input);
|
|
|
|
consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
consumedSize = 0;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <param name="id">The index to use.</param>
|
|
/// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns>
|
|
public ref SplitterState GetState(int id)
|
|
{
|
|
return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <param name="id">The index to use.</param>
|
|
/// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
|
|
public ref SplitterDestination GetDestination(int id)
|
|
{
|
|
return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <param name="id">The index to use.</param>
|
|
/// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
|
|
public Memory<SplitterDestination> GetDestinationMemory(int id)
|
|
{
|
|
return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
|
|
/// </summary>
|
|
/// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
|
|
/// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
|
|
/// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
|
|
public Span<SplitterDestination> GetDestination(int id, int destinationId)
|
|
{
|
|
ref SplitterState splitter = ref GetState(id);
|
|
|
|
return splitter.GetData(destinationId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return true if the audio renderer has any splitters.
|
|
/// </summary>
|
|
/// <returns>True if the audio renderer has any splitters.</returns>
|
|
public bool UsingSplitter()
|
|
{
|
|
return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the internal state of all splitters.
|
|
/// </summary>
|
|
public void UpdateInternalState()
|
|
{
|
|
foreach (ref SplitterState splitter in _splitters.Span)
|
|
{
|
|
splitter.UpdateInternalState();
|
|
}
|
|
}
|
|
}
|
|
} |