..
ARMeilleure
Cpu: Implement Vpadal and Vrintr instructions ( #6185 )
2024-01-30 00:51:05 +01:00
Ryujinx
UI: Update minimum window size to 800x500 ( #6425 )
2024-03-07 20:38:56 -03:00
Ryujinx.Audio
Migrate Audio service to new IPC ( #6285 )
2024-02-22 16:58:33 -03:00
Ryujinx.Audio.Backends.OpenAL
Migrate Audio service to new IPC ( #6285 )
2024-02-22 16:58:33 -03:00
Ryujinx.Audio.Backends.SDL2
Migrate Audio service to new IPC ( #6285 )
2024-02-22 16:58:33 -03:00
Ryujinx.Audio.Backends.SoundIo
Migrate Audio service to new IPC ( #6285 )
2024-02-22 16:58:33 -03:00
Ryujinx.Common
Add title of game to screenshot text ( #6266 )
2024-03-07 22:49:57 +00:00
Ryujinx.Cpu
LightningJit: Disable some cache ops and CTR_EL0 access on Windows Arm ( #6326 )
2024-03-07 20:55:54 -03:00
Ryujinx.Graphics.Device
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.GAL
Vulkan: Improve texture barrier usage, timing and batching ( #6240 )
2024-02-17 00:21:37 -03:00
Ryujinx.Graphics.Gpu
Change packed aliasing formats to UInt ( #6358 )
2024-02-24 19:02:20 -03:00
Ryujinx.Graphics.Host1x
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec.FFmpeg
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Nvdec.Vp9
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL
OpenGL: Mask out all color outputs with no fragment shader ( #6341 )
2024-02-22 18:43:19 +01:00
Ryujinx.Graphics.Shader
Set PointSize in shader on OpenGL ( #6292 )
2024-02-10 20:27:17 +01:00
Ryujinx.Graphics.Texture
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Vic
Remove Vic Reference to Host1x ( #6277 )
2024-02-08 20:01:03 +01:00
Ryujinx.Graphics.Video
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Vulkan
Vulkan: Properly reset barrier batch when splitting due to mismatching flags ( #6345 )
2024-02-22 10:43:22 +01:00
Ryujinx.Gtk3
Add title of game to screenshot text ( #6266 )
2024-03-07 22:49:57 +00:00
Ryujinx.Headless.SDL2
Infra: Capitalisation Consistency ( #6296 )
2024-02-11 03:09:18 +01:00
Ryujinx.HLE
Migrate Audio service to new IPC ( #6285 )
2024-02-22 16:58:33 -03:00
Ryujinx.Horizon
IPC code gen improvements ( #6352 )
2024-02-23 21:12:24 -03:00
Ryujinx.Horizon.Common
Migrate Audio service to new IPC ( #6285 )
2024-02-22 16:58:33 -03:00
Ryujinx.Horizon.Generators
IPC code gen improvements ( #6352 )
2024-02-23 21:12:24 -03:00
Ryujinx.Horizon.Kernel.Generators
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Input
Input: Improve controller identification ( #6029 )
2024-01-22 17:02:44 -03:00
Ryujinx.Input.SDL2
Input: Improve controller identification ( #6029 )
2024-01-22 17:02:44 -03:00
Ryujinx.Memory
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
Ryujinx.SDL2.Common
Load custom SDL mappings from application data folder ( #6295 )
2024-02-10 19:41:02 +01:00
Ryujinx.ShaderTools
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Tests
Cpu: Implement Vpadal and Vrintr instructions ( #6185 )
2024-01-30 00:51:05 +01:00
Ryujinx.Tests.Memory
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Tests.Unicorn
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.UI.Common
macOS: Stop storing user data in Documents for some users; fix symlinks ( #6241 )
2024-02-11 19:04:39 +01:00
Ryujinx.UI.LocaleGenerator
Infra: Capitalisation Consistency ( #6296 )
2024-02-11 03:09:18 +01:00
Spv.Generator
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00