mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-28 06:04:04 +00:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
73 lines
No EOL
2.9 KiB
C#
73 lines
No EOL
2.9 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Shader;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// Texture binding information.
|
|
/// This is used for textures that needs to be accessed from shaders.
|
|
/// </summary>
|
|
readonly struct TextureBindingInfo
|
|
{
|
|
/// <summary>
|
|
/// Shader sampler target type.
|
|
/// </summary>
|
|
public Target Target { get; }
|
|
|
|
/// <summary>
|
|
/// For images, indicates the format specified on the shader.
|
|
/// </summary>
|
|
public Format Format { get; }
|
|
|
|
/// <summary>
|
|
/// Shader texture host binding point.
|
|
/// </summary>
|
|
public int Binding { get; }
|
|
|
|
/// <summary>
|
|
/// Constant buffer slot with the texture handle.
|
|
/// </summary>
|
|
public int CbufSlot { get; }
|
|
|
|
/// <summary>
|
|
/// Index of the texture handle on the constant buffer at slot <see cref="CbufSlot"/>.
|
|
/// </summary>
|
|
public int Handle { get; }
|
|
|
|
/// <summary>
|
|
/// Flags from the texture descriptor that indicate how the texture is used.
|
|
/// </summary>
|
|
public TextureUsageFlags Flags { get; }
|
|
|
|
/// <summary>
|
|
/// Constructs the texture binding information structure.
|
|
/// </summary>
|
|
/// <param name="target">The shader sampler target type</param>
|
|
/// <param name="format">Format of the image as declared on the shader</param>
|
|
/// <param name="binding">The shader texture binding point</param>
|
|
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
|
|
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
|
|
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
|
|
public TextureBindingInfo(Target target, Format format, int binding, int cbufSlot, int handle, TextureUsageFlags flags)
|
|
{
|
|
Target = target;
|
|
Format = format;
|
|
Binding = binding;
|
|
CbufSlot = cbufSlot;
|
|
Handle = handle;
|
|
Flags = flags;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs the texture binding information structure.
|
|
/// </summary>
|
|
/// <param name="target">The shader sampler target type</param>
|
|
/// <param name="binding">The shader texture binding point</param>
|
|
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
|
|
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
|
|
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
|
|
public TextureBindingInfo(Target target, int binding, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, cbufSlot, handle, flags)
|
|
{
|
|
}
|
|
}
|
|
} |