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https://github.com/Ryujinx/Ryujinx.git
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c6d05301aa
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
33 lines
1.6 KiB
XML
33 lines
1.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="CodeGen\Glsl\HelperFunctions\TexelFetchScale_vp.glsl" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Spv.Generator\Spv.Generator.csproj" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Shared.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Storage.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleXor.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\StoreStorageSmallInt.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_vp.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_fp.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_cp.glsl" />
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</ItemGroup>
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</Project>
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