mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-28 11:30:14 +00:00
40311310d1
* amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments
51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
|
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.State
|
|
{
|
|
public class CompressorState
|
|
{
|
|
public ExponentialMovingAverage InputMovingAverage;
|
|
public float Unknown4;
|
|
public ExponentialMovingAverage CompressionGainAverage;
|
|
public float CompressorGainReduction;
|
|
public float Unknown10;
|
|
public float Unknown14;
|
|
public float PreviousCompressionEmaAlpha;
|
|
public float MakeupGain;
|
|
public float OutputGain;
|
|
|
|
public CompressorState(ref CompressorParameter parameter)
|
|
{
|
|
InputMovingAverage = new ExponentialMovingAverage(0.0f);
|
|
Unknown4 = 1.0f;
|
|
CompressionGainAverage = new ExponentialMovingAverage(1.0f);
|
|
|
|
UpdateParameter(ref parameter);
|
|
}
|
|
|
|
public void UpdateParameter(ref CompressorParameter parameter)
|
|
{
|
|
float threshold = parameter.Threshold;
|
|
float ratio = 1.0f / parameter.Ratio;
|
|
float attackCoefficient = parameter.AttackCoefficient;
|
|
float makeupGain;
|
|
|
|
if (parameter.MakeupGainEnabled)
|
|
{
|
|
makeupGain = (threshold * 0.5f * (ratio - 1.0f)) - 3.0f;
|
|
}
|
|
else
|
|
{
|
|
makeupGain = 0.0f;
|
|
}
|
|
|
|
PreviousCompressionEmaAlpha = attackCoefficient;
|
|
MakeupGain = makeupGain;
|
|
CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
|
|
Unknown10 = threshold - 1.5f;
|
|
Unknown14 = threshold + 1.5f;
|
|
OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
|
|
}
|
|
}
|
|
}
|