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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
BitfieldExtensions.cs | ||
Block.cs | ||
DecodedFunction.cs | ||
DecodedProgram.cs | ||
Decoder.cs | ||
FunctionType.cs | ||
InstDecoders.cs | ||
InstName.cs | ||
InstOp.cs | ||
InstProps.cs | ||
InstTable.cs | ||
Register.cs | ||
RegisterConsts.cs | ||
RegisterType.cs |