mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 14:44:15 +00:00
650cc41c02
* Implement remaining shader double-precision instructions * Shader cache version bump
97 lines
No EOL
3.1 KiB
C#
97 lines
No EOL
3.1 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
|
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
|
|
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Instructions
|
|
{
|
|
static partial class InstEmit
|
|
{
|
|
public static void RroR(EmitterContext context)
|
|
{
|
|
InstRroR op = context.GetOp<InstRroR>();
|
|
|
|
EmitRro(context, GetSrcReg(context, op.SrcB), op.Dest, op.AbsB, op.NegB);
|
|
}
|
|
|
|
public static void RroI(EmitterContext context)
|
|
{
|
|
InstRroI op = context.GetOp<InstRroI>();
|
|
|
|
EmitRro(context, GetSrcImm(context, Imm20ToFloat(op.Imm20)), op.Dest, op.AbsB, op.NegB);
|
|
}
|
|
|
|
public static void RroC(EmitterContext context)
|
|
{
|
|
InstRroC op = context.GetOp<InstRroC>();
|
|
|
|
EmitRro(context, GetSrcCbuf(context, op.CbufSlot, op.CbufOffset), op.Dest, op.AbsB, op.NegB);
|
|
}
|
|
|
|
public static void Mufu(EmitterContext context)
|
|
{
|
|
InstMufu op = context.GetOp<InstMufu>();
|
|
|
|
Operand res = context.FPAbsNeg(GetSrcReg(context, op.SrcA), op.AbsA, op.NegA);
|
|
|
|
switch (op.MufuOp)
|
|
{
|
|
case MufuOp.Cos:
|
|
res = context.FPCosine(res);
|
|
break;
|
|
|
|
case MufuOp.Sin:
|
|
res = context.FPSine(res);
|
|
break;
|
|
|
|
case MufuOp.Ex2:
|
|
res = context.FPExponentB2(res);
|
|
break;
|
|
|
|
case MufuOp.Lg2:
|
|
res = context.FPLogarithmB2(res);
|
|
break;
|
|
|
|
case MufuOp.Rcp:
|
|
res = context.FPReciprocal(res);
|
|
break;
|
|
|
|
case MufuOp.Rsq:
|
|
res = context.FPReciprocalSquareRoot(res);
|
|
break;
|
|
|
|
case MufuOp.Rcp64h:
|
|
res = context.PackDouble2x32(OperandHelper.Const(0), res);
|
|
res = context.UnpackDouble2x32High(context.FPReciprocal(res, Instruction.FP64));
|
|
break;
|
|
|
|
case MufuOp.Rsq64h:
|
|
res = context.PackDouble2x32(OperandHelper.Const(0), res);
|
|
res = context.UnpackDouble2x32High(context.FPReciprocalSquareRoot(res, Instruction.FP64));
|
|
break;
|
|
|
|
case MufuOp.Sqrt:
|
|
res = context.FPSquareRoot(res);
|
|
break;
|
|
|
|
default:
|
|
context.Config.GpuAccessor.Log($"Invalid MUFU operation \"{op.MufuOp}\".");
|
|
break;
|
|
}
|
|
|
|
context.Copy(GetDest(op.Dest), context.FPSaturate(res, op.Sat));
|
|
}
|
|
|
|
private static void EmitRro(EmitterContext context, Operand srcB, int rd, bool absB, bool negB)
|
|
{
|
|
// This is the range reduction operator,
|
|
// we translate it as a simple move, as it
|
|
// should be always followed by a matching
|
|
// MUFU instruction.
|
|
srcB = context.FPAbsNeg(srcB, absB, negB);
|
|
|
|
context.Copy(GetDest(rd), srcB);
|
|
}
|
|
}
|
|
} |