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Ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan 30b7aaefca
Better depth range detection ()
* Better depth range detection

* PR feedback

* Move depth mode set out of the loop and to a separate method
2021-11-21 10:25:03 -03:00
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Compute Initial tessellation shader support () 2021-10-18 18:38:04 -03:00
Dma Account for negative strides on DMA copy () 2021-09-11 22:54:18 +02:00
GPFifo Add support for HLE macros and accelerate MultiDrawElementsIndirectCount () 2021-08-26 23:50:28 +02:00
InlineToMemory Replace CacheResourceWrite with more general "precise" write () 2021-09-29 02:27:03 +02:00
MME Handle indirect draw counts with non-zero draw starts properly () 2021-08-29 16:52:38 -03:00
Threed Better depth range detection () 2021-11-21 10:25:03 -03:00
Twod Don't force scaling on 2D copy sources () 2021-10-12 23:12:17 +02:00
Types Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format () 2020-10-20 19:03:20 -03:00