..
Multithreading
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
AddressMode.cs
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AdvancedBlendDescriptor.cs
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AdvancedBlendOp.cs
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AdvancedBlendOverlap.cs
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AntiAliasing.cs
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BlendDescriptor.cs
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BlendFactor.cs
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BlendOp.cs
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BufferAccess.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
BufferAssignment.cs
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BufferHandle.cs
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BufferRange.cs
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Capabilities.cs
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ColorF.cs
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CompareMode.cs
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CompareOp.cs
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CounterType.cs
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DepthMode.cs
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DepthStencilMode.cs
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DepthTestDescriptor.cs
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DeviceInfo.cs
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Extents2D.cs
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Extents2DF.cs
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Face.cs
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Format.cs
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FrontFace.cs
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HardwareInfo.cs
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ICounterEvent.cs
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ImageCrop.cs
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IndexType.cs
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IPipeline.cs
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IProgram.cs
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IRenderer.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
ISampler.cs
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ITexture.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
IWindow.cs
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LogicalOp.cs
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MagFilter.cs
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MinFilter.cs
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MultisampleDescriptor.cs
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Origin.cs
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PinnedSpan.cs
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PolygonMode.cs
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PolygonModeMask.cs
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PrimitiveTopology.cs
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ProgramLinkStatus.cs
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ProgramPipelineState.cs
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Rectangle.cs
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ResourceLayout.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
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Ryujinx.Graphics.GAL.csproj
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SamplerCreateInfo.cs
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ScreenCaptureImageInfo.cs
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ShaderInfo.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
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ShaderSource.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
2023-05-21 14:04:21 -03:00
StencilOp.cs
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StencilTestDescriptor.cs
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SupportBufferUpdater.cs
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SwizzleComponent.cs
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Target.cs
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TextureCreateInfo.cs
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TextureReleaseCallback.cs
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UpscaleType.cs
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VertexAttribDescriptor.cs
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VertexBufferDescriptor.cs
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Viewport.cs
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ViewportSwizzle.cs
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