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eb056218a1
* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments |
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Collections | ||
Configuration | ||
Extensions | ||
Logging | ||
Memory | ||
Pools | ||
System | ||
SystemInfo | ||
Utilities | ||
AsyncWorkQueue.cs | ||
Hash128.cs | ||
PerformanceCounter.cs | ||
ReactiveObject.cs | ||
ReferenceEqualityComparer.cs | ||
Ryujinx.Common.csproj | ||
XXHash128.cs |