mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-01 06:19:36 +00:00
cb43cc7e32
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
185 lines
4.7 KiB
C#
185 lines
4.7 KiB
C#
using Ryujinx.Audio.Backends.CompatLayer;
|
|
using Ryujinx.Audio.Integration;
|
|
using Ryujinx.Graphics.Gpu;
|
|
using Ryujinx.HLE.FileSystem;
|
|
using Ryujinx.HLE.HOS;
|
|
using Ryujinx.HLE.HOS.Services.Apm;
|
|
using Ryujinx.HLE.HOS.Services.Hid;
|
|
using Ryujinx.HLE.Ui;
|
|
using Ryujinx.Memory;
|
|
using System;
|
|
|
|
namespace Ryujinx.HLE
|
|
{
|
|
public class Switch : IDisposable
|
|
{
|
|
public HLEConfiguration Configuration { get; }
|
|
|
|
public IHardwareDeviceDriver AudioDeviceDriver { get; }
|
|
|
|
internal MemoryBlock Memory { get; }
|
|
|
|
public GpuContext Gpu { get; }
|
|
|
|
public VirtualFileSystem FileSystem => Configuration.VirtualFileSystem;
|
|
|
|
public Horizon System { get; }
|
|
|
|
public ApplicationLoader Application { get; }
|
|
|
|
public PerformanceStatistics Statistics { get; }
|
|
|
|
public Hid Hid { get; }
|
|
|
|
public TamperMachine TamperMachine { get; }
|
|
|
|
public IHostUiHandler UiHandler { get; }
|
|
|
|
public bool EnableDeviceVsync { get; set; } = true;
|
|
|
|
public Switch(HLEConfiguration configuration)
|
|
{
|
|
if (configuration.GpuRenderer == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(configuration.GpuRenderer));
|
|
}
|
|
|
|
if (configuration.AudioDeviceDriver == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(configuration.AudioDeviceDriver));
|
|
}
|
|
|
|
if (configuration.UserChannelPersistence== null)
|
|
{
|
|
throw new ArgumentNullException(nameof(configuration.UserChannelPersistence));
|
|
}
|
|
|
|
Configuration = configuration;
|
|
|
|
UiHandler = configuration.HostUiHandler;
|
|
|
|
AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(configuration.AudioDeviceDriver);
|
|
|
|
Memory = new MemoryBlock(configuration.MemoryConfiguration.ToDramSize(), MemoryAllocationFlags.Reserve);
|
|
|
|
Gpu = new GpuContext(configuration.GpuRenderer);
|
|
|
|
System = new Horizon(this);
|
|
System.InitializeServices();
|
|
|
|
Statistics = new PerformanceStatistics();
|
|
|
|
Hid = new Hid(this, System.HidStorage);
|
|
Hid.InitDevices();
|
|
|
|
Application = new ApplicationLoader(this);
|
|
|
|
TamperMachine = new TamperMachine();
|
|
|
|
Initialize();
|
|
}
|
|
|
|
private void Initialize()
|
|
{
|
|
System.State.SetLanguage(Configuration.SystemLanguage);
|
|
|
|
System.State.SetRegion(Configuration.Region);
|
|
|
|
EnableDeviceVsync = Configuration.EnableVsync;
|
|
|
|
System.State.DockedMode = Configuration.EnableDockedMode;
|
|
|
|
System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
|
|
|
|
System.EnablePtc = Configuration.EnablePtc;
|
|
|
|
System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
|
|
|
|
System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
|
|
}
|
|
|
|
public void LoadCart(string exeFsDir, string romFsFile = null)
|
|
{
|
|
Application.LoadCart(exeFsDir, romFsFile);
|
|
}
|
|
|
|
public void LoadXci(string xciFile)
|
|
{
|
|
Application.LoadXci(xciFile);
|
|
}
|
|
|
|
public void LoadNca(string ncaFile)
|
|
{
|
|
Application.LoadNca(ncaFile);
|
|
}
|
|
|
|
public void LoadNsp(string nspFile)
|
|
{
|
|
Application.LoadNsp(nspFile);
|
|
}
|
|
|
|
public void LoadProgram(string fileName)
|
|
{
|
|
Application.LoadProgram(fileName);
|
|
}
|
|
|
|
public bool WaitFifo()
|
|
{
|
|
return Gpu.GPFifo.WaitForCommands();
|
|
}
|
|
|
|
public void ProcessFrame()
|
|
{
|
|
Gpu.ProcessShaderCacheQueue();
|
|
Gpu.Renderer.PreFrame();
|
|
|
|
Gpu.GPFifo.DispatchCalls();
|
|
}
|
|
|
|
public bool ConsumeFrameAvailable()
|
|
{
|
|
return Gpu.Window.ConsumeFrameAvailable();
|
|
}
|
|
|
|
public void PresentFrame(Action swapBuffersCallback)
|
|
{
|
|
Gpu.Window.Present(swapBuffersCallback);
|
|
}
|
|
|
|
public void SetVolume(float volume)
|
|
{
|
|
System.SetVolume(volume);
|
|
}
|
|
|
|
public float GetVolume()
|
|
{
|
|
return System.GetVolume();
|
|
}
|
|
|
|
public bool IsAudioMuted()
|
|
{
|
|
return System.GetVolume() == 0;
|
|
}
|
|
|
|
public void DisposeGpu()
|
|
{
|
|
Gpu.Dispose();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
System.Dispose();
|
|
AudioDeviceDriver.Dispose();
|
|
FileSystem.Unload();
|
|
Memory.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|