mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-12 17:09:50 +00:00
4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
68 lines
2.9 KiB
C#
68 lines
2.9 KiB
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|
{
|
|
public class DownMixSurroundToStereoCommand : ICommand
|
|
{
|
|
public bool Enabled { get; set; }
|
|
|
|
public int NodeId { get; }
|
|
|
|
public CommandType CommandType => CommandType.DownMixSurroundToStereo;
|
|
|
|
public ulong EstimatedProcessingTime { get; set; }
|
|
|
|
public ushort[] InputBufferIndices { get; }
|
|
public ushort[] OutputBufferIndices { get; }
|
|
|
|
public float[] Coefficients { get; }
|
|
|
|
public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
|
|
{
|
|
Enabled = true;
|
|
NodeId = nodeId;
|
|
|
|
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
|
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
|
|
|
for (int i = 0; i < Constants.VoiceChannelCountMax; i++)
|
|
{
|
|
InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
|
|
OutputBufferIndices[i] = (ushort)(bufferOffset + outputBufferOffset[i]);
|
|
}
|
|
|
|
Coefficients = downMixParameter;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static float DownMixSurroundToStereo(ReadOnlySpan<float> coefficients, float back, float lfe, float center, float front)
|
|
{
|
|
return FloatingPointHelper.RoundUp(coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front);
|
|
}
|
|
|
|
public void Process(CommandList context)
|
|
{
|
|
ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]);
|
|
ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]);
|
|
ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[2]);
|
|
ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[3]);
|
|
ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]);
|
|
ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]);
|
|
|
|
Span<float> stereoLeft = context.GetBuffer(OutputBufferIndices[0]);
|
|
Span<float> stereoRight = context.GetBuffer(OutputBufferIndices[1]);
|
|
|
|
for (int i = 0; i < context.SampleCount; i++)
|
|
{
|
|
stereoLeft[i] = DownMixSurroundToStereo(Coefficients, backLeft[i], lowFrequency[i], frontCenter[i], frontLeft[i]);
|
|
stereoRight[i] = DownMixSurroundToStereo(Coefficients, backRight[i], lowFrequency[i], frontCenter[i], frontRight[i]);
|
|
}
|
|
|
|
context.ClearBuffer(OutputBufferIndices[2]);
|
|
context.ClearBuffer(OutputBufferIndices[3]);
|
|
context.ClearBuffer(OutputBufferIndices[4]);
|
|
context.ClearBuffer(OutputBufferIndices[5]);
|
|
}
|
|
}
|
|
}
|