mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 02:31:21 +00:00
65 lines
No EOL
2.1 KiB
C#
65 lines
No EOL
2.1 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Shader;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|
{
|
|
static class ShaderBinarySerializer
|
|
{
|
|
public static byte[] Pack(ShaderSource[] sources)
|
|
{
|
|
using MemoryStream output = new MemoryStream();
|
|
using BinaryWriter writer = new BinaryWriter(output);
|
|
|
|
writer.Write(sources.Length);
|
|
|
|
for (int i = 0; i < sources.Length; i++)
|
|
{
|
|
writer.Write((int)sources[i].Stage);
|
|
writer.Write(sources[i].BinaryCode.Length);
|
|
writer.Write(sources[i].BinaryCode);
|
|
}
|
|
|
|
return output.ToArray();
|
|
}
|
|
|
|
public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code)
|
|
{
|
|
using MemoryStream input = new MemoryStream(code);
|
|
using BinaryReader reader = new BinaryReader(input);
|
|
|
|
List<ShaderSource> output = new List<ShaderSource>();
|
|
|
|
int count = reader.ReadInt32();
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
ShaderStage stage = (ShaderStage)reader.ReadInt32();
|
|
int binaryCodeLength = reader.ReadInt32();
|
|
byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
|
|
|
|
output.Add(new ShaderSource(binaryCode, GetBindings(stages, stage), stage, TargetLanguage.Spirv));
|
|
}
|
|
|
|
return output.ToArray();
|
|
}
|
|
|
|
private static ShaderBindings GetBindings(CachedShaderStage[] stages, ShaderStage stage)
|
|
{
|
|
for (int i = 0; i < stages.Length; i++)
|
|
{
|
|
CachedShaderStage currentStage = stages[i];
|
|
|
|
if (currentStage != null && currentStage.Info.Stage == stage && currentStage.Info != null)
|
|
{
|
|
return ShaderCache.GetBindings(currentStage.Info);
|
|
}
|
|
}
|
|
|
|
return new ShaderBindings(Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>());
|
|
}
|
|
}
|
|
} |